Anyone planning to drop GT5?

  • Thread starter adramire
  • 1,661 comments
  • 94,714 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
Hey guys Im new to the forum but it does not take a clever person to see that there are numerous trolls, forza fanboys etc. I though this website or this section was for Gran Turismo fans. Pretty pathetic if you ask me. Anyway on topic, I would never drop GT5. If was my first GT and so far is the best racing game I ve played, at least for this generation and with Spec 2 coming up i ant wait. Lets join the hype train again HELL YES!!!!

 
for me forza is nothing, no physics no heritage no Kaz... Forza for me is like COD comming out every year to gain money.. and it looks very bad.. just my opinion and I did play it.. GT for me is more mature game.. mature music (clasic, rock, my own music) mature cars, (classics, important history cars, cool sports cars)... I dont like GT so mucht its very incomplete, but the physics and cars let me forget all other stuff and I will just wait new updates and DLC... got G27 now.. so I have pletny more time to learn 900 degree drifting and grip... seasonal events are ok.. but I hate that I cant qualify and then start from the grid (standing start) i hate this rolling last place ****...
 
Padded with Japanese cars, with a huge number of the same models, but one might be the American or European version, while the other is the Japanese version. Even Kaz admits that he didn't feel he chose his car list very carefully. There were some absolutely iconic cars missing from GT5, that Forza 3 had. There was a lot of missed opportunity with the cars.

You really come off like a misguided fanboy.



And how does a marketing stunt that only benefits a handful of the players, improve the game at all?



having played all of the Forza titles, I would say that Forza does have its own personality. It has a huge amount of personality, with a really great community and amazing customization options and realism that no other racing sim has yet to match. Being able to turn any stock car, into a race car, with a racing interior even, and then paint it with a real world racing livery, is amazing.

Really? come on.. I've played Forza 3, if that is realism that no other sim can match then maybe i've seen enough of this thread.


:dunce:
 
Eh, Dan Greenawalt stated that Forza was for all intents and purposes a re-imagining of the GT formula, translated to XBox land. You remember, that thing about GT carrying the torch for so long, and it's great, and all the respect and that, but it's time for Forza to take over? Yeah, so I think the Forza series is a copy of GT - if you think that's a bad thing, then I can't help you.

There are very few racing games like GT, in fact I can think of only two series that exist in this unique sub-genre. The depth and detail in the tuning and customisation of real cars in GT was unprecedented on any platform. Certain games in the NFS series may have done the "same" since, for a smaller selection of cars at a time, but let's not forget that Underground (i.e. the reboot) came rolling in on the coattails of The Fast and The Furious and its ilk, and the original GT had a bona fide driving / racing instruction manual ("racing strategy guide"), despite the obviously simplistic physics.


Also, am I the only person refusing to vote?
 
Also, am I the only person refusing to vote?

I think so :dopey:. Don't fight the system:scared:

GT? Famed for it's physics? By whom? Definitely not anyone outside of the "GT5 camp".

That's madness. Do people truly believe this?


Really? come on.. I've played Forza 3, if that is realism that no other sim can match then maybe i've seen enough of this thread.

:dunce:
QFT
I never "QFT".
 
Gran Turismo did something against the fold and was the foremost pioneer in bringing jaw-dropping realism to console games while also still being entertaining... a formula attempted by some but only solved by one!
:lol:

I mean they're so crazy about cars that they took the time to render and manufacturer logo and the part number of the headlights on premium cars... they took the time to actually mold the digits on the speedometer, not just texture them in.
https://www.gtplanet.net/forum/showthread.php?t=193920

Car selection... while most games during GT's early evolution were content with lets say 25 models of cars in a game with really obscure differences, Gran Turismo slapped the market silly with GT2's 650 car list - all complete with lisences, correct specs, information, different sounds, different handling charateristics, and different purposes.
Too bad GT2 was the last game where real thought was put into the car lists.

Photo Mode from GT4 was just simply amazing. It really shows the infinite detail that PD put into not just... 1 or 2 cars... but all 800. After you set the parimeters of the picture and snap the shot - the result is always a near identical rendering to an actual car. Now Forza has it.
Too bad the one in GT5 is so limited by comparison.

While I'm not going to argue with Sony vs. the World, you can look at any gaming controller and their button layouts are all about the same.
Too bad Nintendo came up with that layout first.

Until Forza branches out into its own entity with a personality all its own... then it will never be like Gran Turismo. It will always just be that imitation thats taken ideas from other games to piece itself together.
I don't even own an XBox and I know how silly this bit is for the franchise as it is today.

This with its own share of half assed development will always make it second rate.
As opposed to PD's version of half-assed development.

Damage in GT5 is fine, stop complaining about nothing.
:lol:

I remember a Nurburgring 24 hour race I did a couple of weeks ago with the X1. At the end of the race, the Toyota 7 driven by the AI had half of the engine block clipping through the rear spoiler, and the X1's left headlight was hovering in midair about a foot away from the front of the car.

Of course, your entire post reeks of "if PD didn't do it first, then it wasn't worth doing;" so this doesn't surprise me.



I think it's the first racing sim on a console.
No it wasn't.

NFS High Stakes had damage back in the 90's.
And TOCA had it before that.
 
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Already moved back to Prologue because my disc snapped. Oh well, new one will be here tomorrow.

Happy days, happy days.
 
This thread is ridiculous, I laugh my ass off on all these smart guys that say stuff and denied other's stuff... Who the **** cares about Forza, this is a GT site, not Forza! And if you want to talk about Forza go to Forza subforum, or even better, to Forza site! ANNOYING!!! I'm not saying Forza is better or worse, but this stupid wars are...stupid! Grow up!
Yes, I'm mad, u mad about that?!
 
How is it a "GT clone"? Just because it's another "sim" racer?
I'd really like to know since I keep hearing this, how is Forza a "clone", or, "copy"?
Well.... let's see. I'll give you a multiple choice questionnaire and see what you pick.

Which racing games feature these core gameplay factors?
  • A massive collection of literally hundreds of cars from low horsepower compact cars through high performance sports cars to full blown race cars.
  • A number of real world as well as fantasy courses to race on.
  • A "sandbox" system of ladder progression where different racing series are opened up when certain races are won, but in an open structure which gives you an ever wider selection though with certain restrictions.
  • A credit economy, given in race prizes, enabling you to buy and collect ever more desirable and higher performing cars, as well as sell them.
  • Prize cars granted upon winning races, as well as when reaching certain milestones in the game.
  • A system of upgrades based roughly on real world offerings from various manufacturers for sale, from tires to engine enhancements to body mods, as well as race modification of stock sports cars with liveries.
  • A photo taking mode, offering various scenic locations to pose your car.
  • A system of bot drivers you can create or hire to drive races for you.

1. Toca
2. Grid
3. Dirt
4. Forza
5. Gran Turismo
6. Rrriiiidge Raaaacerr!! :D
7. Project Gotham Racing
8. NFS Shift
9. Ferrari Challenge
10. Enthusia
11. Formula 1 2K
12. GTR
13. Race Pro
14. Netkar Pro
15. Live For Speed
16. rFactor
17. iRacing

Care to take the test?
 
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Too bad GT2 was the last game where real thought was put into the car lists.

that is entirely your opinion. I think GT5 has one of the best car lists albeit missing important sports cars, it at least has a variety of historic, LMP, DTM, drift, JGTC, NASCAR,open wheelers and family cars.

Too bad Nintendo came up with that layout first.

Look at your 360 or ps3 controllers these days....you see they have two I repeat two analog sticks. The Ps1 controller was the first controller to provide full use of dual analog sticks.


I don't even own an XBox and I know how silly this bit is for the franchise as it is today.

I do think what he/she said is stupid too but I think one reason that a game like Forza does not sell is because a general customer will only seek to buy one sim (such is the genre as with a sim there is not art style....it all follows towards realism and also the sheer content they offer).

I remember a Nurburgring 24 hour race I did a couple of weeks ago with the X1. At the end of the race, the Toyota 7 driven by the AI had half of the engine block clipping through the rear spoiler, and the X1's left headlight was hovering in midair about a foot away from the front of the car.

I think he was referring to mechanical damage which is fine in GT5 if he was not then lol.

No it wasn't.

It was the first to bring simulation racing to the mainstream audience and without Gran Turismo I think the sim genre would be considerably less popular.
 
that is entirely your opinion. I think GT5 has one of the best car lists albeit missing important sports cars, it at least has a variety of historic, LMP, DTM, drift, JGTC, NASCAR,open wheelers and family cars.
When GT2 implemented versions of cars specific to each region (for example, Lexus SC300 vs the Soarer 2.5GT), PD took the time to research and implement the specification changes for each car as they applied to each region.

For GT5, PD took the Japanese version of the car, changed some badges (or, for some particularly lazy cars, didn't even do that) and copy-pasted the Japanese specifications list to the other regional variations. They put so little effort into it that there are at least a dozen cars in GT5 that don't even exist in real life. And that's before you even leave the Mazda dealership.


Look at your 360 or ps3 controllers these days....you see they have two I repeat two analog sticks.
He said button layout, which means face buttons, D-Pad and triggers. And even if you consider analog placement to count as button layout his statement is still false, because Sony is the only one who has pursued a symmetrical controller design (outside of the Wii Classic Controller). And to some people (myself not being one of them), that is actually a detriment that Sony is stubbornly holding on to.

Simply having two analog sticks does not really mean anything, because that was an inevitable part of the evolution of game controllers just like analog control itself was.


It was the first to bring simulation racing to the mainstream audience and without Gran Turismo I think the sim genre would be considerably less popular.
The first Need For Speed title was a sim, and it sold by the bucketloads back when it came out 4 years before the original Gran Turismo. That isn't to say that the second half your statement isn't accurate, because it probably is, but that isn't what was asserted.
 
Ridge racer.
WRONG! Ace Combat, silly. Besides, you didn't type it right.

By the way, I have to wonder about this strange new crop of posters who type everything in some bold pale color, usually pastel. It's as if they're trying to mark their presence as something special and prestigious, or as if they want to be a notable human like David Bowie or Keanu Reeves, which is of course impossible since only Bowie is Bowie and Reeves is Reeves. Anyway, forgive the strange outburst, I've been reading Neil Gaiman's Neverwhere and I'm in an odd mood lately. :sly:
 
GT5 was the first GT game to have the road version of the Mclaren F1, the first GT game to include Ferrari and Lamborghini. To me those are big things, I loved all the GT games, especially GT2 and GT4 but GT5 is the best for me. Opinion will always vary and nothing anybody can say will change that.

GT5 absolutely has things missing and aspects of the game that could be easily changed that doesnt make sense, but at the end of the day no game is perfect and I got a lot of enjoyment from GT5. Lets see what 2.0 brings, though don't keep your hopes too high and you won't get disapointed.
 
You guys who refuse to acknowledge any other racing sims, are missing out on a pretty wide range of amazing sims that all do some pretty great things and add to this genre. You all, I assume have wheels, and almost all of them work on the PC. Seriously, check out iRacing, Live for Speed, and NetKar Pro if you haven't. In the 5 years that PD took to make a game, the rest of the racing sim genre grew, by leaps and bounds and a lot of really amazing sims have come out. Did some of you seriously stick with just GT4, up until GT5?

GT5 was the first GT game to have the road version of the Mclaren F1, the first GT game to include Ferrari and Lamborghini. To me those are big things, I loved all the GT games, especially GT2 and GT4 but GT5 is the best for me. Opinion will always vary and nothing anybody can say will change that.

GT5 absolutely has things missing and aspects of the game that could be easily changed that doesnt make sense, but at the end of the day no game is perfect and I got a lot of enjoyment from GT5. Lets see what 2.0 brings, though don't keep your hopes too high and you won't get disapointed.

Why is that amazing? Other sims have had those cars for years now. Forza 3 has 33 Ferraris. If you want Ferrari you're playing the wrong sim.
 
You guys who refuse to acknowledge any other racing sims, are missing out on a pretty wide range of amazing sims that all do some pretty great things and add to this genre. You all, I assume have wheels, and almost all of them work on the PC. Seriously, check out iRacing, Live for Speed, and NetKar Pro if you haven't. In the 5 years that PD took to make a game, the rest of the racing sim genre grew, by leaps and bounds and a lot of really amazing sims have come out. Did some of you seriously stick with just GT4, up until GT5?



Why is that amazing? Other sims have had those cars for years now. Forza 3 has 33 Ferraris. If you want Ferrari you're playing the wrong sim.

Did you read his post? He explaining why he enjoys GT5 the most out of the other GT games, and honestly GT5 gives me a better Sim playing factor then FM3 when it comes to driving the Ferrari. I would say he is playing the right Sim for now. 👍 @ your PC Sim i'm not saying they are not good but this is a GT5 forum which is on PS3 so what do you expect?

@Bigbazz Nice post man. 👍
 
Wai....wait, say what? FM3 and the word 'sim' in the same context?! Since when?

The Forza series are racing sims, and highly regarded by both professionals and racing sim fans as a pretty good racing simulation. If you are going to say otherwise, the burden of proof is on you to explain why. I've only ever seen people on this forum, claim Forza is an arcade racer, no where else.
 
The Forza series are racing sims, and highly regarded by both professionals and racing sim fans as a pretty good racing simulation. If you are going to say otherwise, the burden of proof is on you to explain why. I've only ever seen people on this forum, claim Forza is an arcade racer, no where else.

I would never use the word 'sim' to describe either Forza or Gran Turismo, and both are regarded by, if I may quote you, ''both professionals and racing sim fans as a pretty good racing simulation''. Neither are arcade racers, but neither are they sims.
 
This thread seems a bit silly now with the announcement of spec II

Not really as PD have a new established history of not exactly doing all good with updates.

They could make the Ai even worse, they could make some other arbitray decision that makes the game worse like they did when they forced rolling starts all the time. They could add things that not many people give a hoot about. They've done all of the above. In many areas GT5 is better, but in a lot it's worse than on launch.
 
I would never use the word 'sim' to describe either Forza or Gran Turismo, and both are regarded by, if I may quote you, ''both professionals and racing sim fans as a pretty good racing simulation''. Neither are arcade racers, but neither are they sims.

You have opinions against the norm then, and there's nothing wrong with that, but expecting people to share the same opinions as you, isn't very realistic. You're doing the equivalent of saying the earth is flat.
 
that is entirely your opinion. I think GT5 has one of the best car lists albeit missing important sports cars, it at least has a variety of historic, LMP, DTM, drift, JGTC, NASCAR,open wheelers and family cars.
Yea, I looked through a bit more than half of FM4's car list, and I really prefer GT5's. I'm envious that FM4 has many, many cars that I want in GT5, but there just isn't a good selection of everyday, cheap vehicles. There have been quite a few new cars in FM4 that are in GT5 and it seriously seems like Forza copied. Quite a few, but I'm not even starting anything about that.


GT5 was the first GT game to have the road version of the Mclaren F1, the first GT game to include Ferrari and Lamborghini. To me those are big things, I loved all the GT games, especially GT2 and GT4 but GT5 is the best for me. Opinion will always vary and nothing anybody can say will change that.

GT5 absolutely has things missing and aspects of the game that could be easily changed that doesnt make sense, but at the end of the day no game is perfect and I got a lot of enjoyment from GT5. Lets see what 2.0 brings, though don't keep your hopes too high and you won't get disapointed.
👍👍👍 check check and checK


Wai....wait, say what? FM3 and the word 'sim' in the same context?! Since when?
:banghead: the world's changing

FM4 is the only Forza that should be considered a Sim (from what's been said of it by Dan Greenawalt, though he likes to spew garbage out of his mouth a bit, like the "best" "physics" "around"). FM3 was just a bit too forgiving to be labeled a Sim in the sense that GT5 is a Sim. Another problem in the Forza series that keeps it from being a truer Sim is bad wheel support (still the case for the future because of MS). AND the fact that with FM4, Turn 10 is trying to get b-b-bank? from their supporters.

I see plenty of people (hardCORE f@bois) saying PD/Kaz just want money. It's really sad they think that.
Spec 2?
 
I see plenty of people (hardCORE f@bois) saying PD/Kaz just want money. It's really sad they think that.

Hahahah, ooh you naive adorable person, you. The world doesn't work like this. Gran Turismo 5 was a very calculated game, to see what they could get away with and still sell a lot of copies. Polyphony Digital and Kaz, are owned by a huge corporation, what in the world would make you think otherwise? Because something Kaz said? Kaz is full of b.s., he acts as a spokesperson for PD, he will say anything in order to make you believe you're buying more than just a video game, that is his job.
 
Kaz is full of b.s., he acts as a spokesperson for PD, he will say anything in order to make you believe you're buying more than just a video game, that is his job.
No, that would be Dan "Definitive" Greenawalt. I bet he regrets ever using that word. :sly:

But seriously guys, Forza 3 and GT5 are "simmish" enough that they're decent racers with a fairly realistic representation of cars on a track. So much so that my PC sims seem stale and lifeless in comparison. I will have to say though that even Prologue felt remarkably similar to GTR and Live For Speed, and GT5 is even better.

Unfortunately, Forza 3 is encumbered with three critical problems for me.
  • I can't use my existing Logitech wheels, I have to buy a pricey Fanatec - which doesn't even come with pedals or a shifter at the asking price! I'm stuck with MS's plastic toy wheel.
  • The file handling on the 360 is horridly slow. I'm hoping T10 can work a miracle and speed it up somehow.
  • The photo system is terrible.
If not for those three things, I'd still be playing Forza 3 today, because to me, without the Livery Editor, it's just another flavor of racer like Shift which I don't care for. Others don't paint their cars or take pics, so for them it's just great, but most of what I do in Forza is make race cars with numerous liveries, and make decals. Or did. Hopefully F4 will be bug free, or else I'll dump it and dive straight back into GT5.

It has all kinds of potential, and M$ evidently spent a TON of money on it, more than PD did on GT5, so here's to crossed fingers.
 
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