Anyone planning to drop GT5?

  • Thread starter adramire
  • 1,661 comments
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Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
MÜLE_9242
If I had the money to buy an xbox, sure, I might get one, but it's just not worth it right now.

Not having a go at you in the slightest.
You came out and said it. That's the biggest reason most people won't play Forza 4.

It works both ways too. Forza players who say they will never play GT. Only say it because they don't own a PS.

If both Games were out for both systems we would all be playing them.

Sometimes I wish they were.
Taking the console war out of the equation would bring better discussions because most would then have experience to talk from.
 
I will agree with everything except for this, I have own both systems and I play a lot FM and GT on both both of them, and there are things that makes FM3 utterly boring, which is the same stuff that is being brought back to FM4.

With this I have to mention the Career mode and the game in general, for people who play just the demo and haven't play the full releases(FM2-FM3) it should be acknowledged some things like the lack of arcade mode options on FM3(just car and track, no difficulty or race settings), the huge chunks of grind that composes the career mode and the redundant use of the same cars on the same races in career mode.

There is an Arcade mode with just you and a track. Called Free Play. Also I got from 1-50 in a matter of a month by racing onlineoffline and not using the same car from different race series. Maybe a grind to some...not like GT5 grinds though.

These things are the sort of thing that take FM players out of the game, and the sort of things that really make the game boring, you can tune the cars and do plenty of stuff on them, but is rather repetitive when you have to race the same cars almost all the time. For the variety that FM provides there is very little variety on the events, the online modes are not similar to previous games like FM2 in which tournaments and hot lapping competitions were organized, the unlimited use of rewind(finally regulated on FM4) makes the game more arcadi-ish in the sense that people do not race carefully making the psychological pressure absent from the driving aspects of the game.

Thats just not true at all. Rewind never has to be used, I never used it. But saying it makes it arcade is just as silly as taking an overpowered car to an A Spec event in GT5. Like an outrun game. Same concept. Both CAN be done...but dont have to be used.

But the main problem with it is the driving assists which are still present, even for FM4, they not as aggressive but they stiff affect the driving characteristics of each car, for example the Zonda is not as aggressive when you apply full throttle after a corner, and that spoils the experience for hard core drivers (what makes it worst is the fact that FM2 did not had assist involved, and it actually punishes you for getting over the line with cars like for example the Corvette). These problems are simple, yet significant experience spoilers, just like the annoyances present GT5, these problems can be acknowledged by T10 but they are not attended or fixed, instead the resources are redirected to appeal more to the mainstream market, which is not a punishable thing but it is incorrect when such focus affects the experience for more experimented players.

You do know that the steering glitch is only when using 900 degree wheels right? And that T10 are aware and fixing it right? So there will be no steering assist.

To get back on topic I get rid of GT5 because of similar problems, the variety of events was there but the levelling out systems were atrocious, the limited mount of premium cars is always problematic and glitches that are unacceptable, the AI is plain static in the sense that its not aggressive or competitive (something that even NFS Hot pursuit does), B-spec is a massive waste of time, and globally the game is plagued graphical errors, the track editor is extremely limited and the damage model is a really bad joke.

Even with the announcement of spec II I don't think I'm getting back to GT5 either, because that update do not fix the broken career, because having 1000 cars with GTPSP cockpit is not the same as having 1000 premiums. I might get back to it if they announce Spa with 24 hours cycle and weather, but I know that is something that is not going to happen.

My point with this is that people should try before buy, and people should try before judge, is logical to assume that what you like is what many people like, but sometimes that is simply not the case, and I personally rather expend 60USD on MW3 than on FM4, because I know that I wont play FM4 that much, as many people seem to do when you check the online servers of FM3.

Just wanted to point out a few points you got incorrect. And of course throw my opinions in lol :)
 
There is an Arcade mode with just you and a track. Called Free Play. Also I got from 1-50 in a matter of a month by racing onlineoffline and not using the same car from different race series. Maybe a grind to some...not like GT5 grinds though.


Really, then how you explain the 2 laps races for arcade with AI (and acknowledge that GT5 lets you choose both AI difficulty and number of laps, which FM3 doesn't in offline mode), and you have pay gold to play online on xbox, which means that to play a single custom arcade race you have to pay 60 to Microsoft.

And yeah, beat the F430 in 23 occasions on career mode isn't grind for anybody.

Thats just not true at all. Rewind never has to be used, I never used it. But saying it makes it arcade is just as silly as taking an overpowered car to an A Spec event in GT5. Like an outrun game. Same concept. Both CAN be done...but dont have to be used.

The power limits is not regulated on the first races on FM3 either, and rewind does affect the overall experience, it will be stupid for not using it when you clearly loose some ground or make a mistake, which is what composes the psychological tension of simulation(or semi simulation racing).

Apart from that, I should refer to games like Grid which uses the same feature and are not sims(or semi sims).

You do know that the steering glitch is only when using 900 degree wheels right? And that T10 are aware and fixing it right? So there will be no steering assist.

I know and I try it to fix it with the guidelines posted on the FM section, it doesn't work, besides it was acknowledge by SimRacing on their review, and that glitch actually acts as a counter-oversteer, which makes it a pretty interesting and well planned glitch.
 
Really, then how you explain the 2 laps races for arcade with AI (and acknowledge that GT5 lets you choose both AI difficulty and number of laps, which FM3 doesn't in offline mode), and you have pay gold to play online on xbox, which means that to play a single custom arcade race you have to pay 60 to Microsoft.

And yeah, beat the F430 in 23 occasions on career mode isn't grind for anybody.



The power limits is not regulated on the first races on FM3 either, and rewind does affect the overall experience, it will be stupid for not using it when you clearly loose some ground or make a mistake, which is what composes the psychological tension of simulation(or semi simulation racing).

Apart from that, I should refer to games like Grid which uses the same feature and are not sims(or semi sims).



I know and I try it to fix it with the guidelines posted on the FM section, it doesn't work, besides it was acknowledge by SimRacing on their review, and that glitch actually acts as a counter-oversteer, which makes it a pretty interesting and well planned glitch.

You dont need gold to play "online" by yourself. Set up a room, options, laps, track, AI, and go to town.

I am not talking about the "fix" from players, although it does give you a workaround. I am talking about the conversation between Dan and the guy who found the glitch. So, its a T10 fix that is coming, not a workaround. Its posted on the thread in the FM section if you want to check it out.

Not trying to argue, just pointing things out that are not correct in your post. I wont argue opinions.
 
Forza4 problem is not with wheel but any input device. Look at this video how the hell is the guy able to drive like a pro with these:





On the contrary GT5 for most part does a good job and PD are tweaking the physics, AI and G25, G27 support which is really good. The game is going to be 1yr old and they are still supporting it :)

Not just throwing DLC to make more money or season pass. Most of these get already planned even before the game is ready 👎
 
It probably works as good as a DS3. I know exactly what you mean, besides that.

Seeing him play with that and not a Logitech, it's ironic.

One of them being that MS doesn't support wheels and the other being that Forza is categorized as a racing sim/arcade. I said /arcade because nowhere you buy Forza, it doesn't say simulation. Check amazon, gamestop, and some other places I guess.
 
Try actually playing the game instead of watching a horrible youtube video. Huge difference. Even direct captured videos look nothing like the actual game.
Direct captured GT5 videos looks way better than direct captured Forza 4 videos, so GT5 does look much better in my opinion. The photorealism and track accuracy in GT5 outclasses Forza 4's any day of the week, in my opinion anyway.
 
On the contrary GT5 for most part does a good job and PD are tweaking the physics, AI and G25, G27 support which is really good. The game is going to be 1yr old and they are still supporting it :)

Not just throwing DLC to make more money or season pass. Most of these get already planned even before the game is ready 👎
Yeah I find that to be quite ironic too. Take the Muscle Car Pack for example. The pack is already finished and ready to be released it seems, before the game is even released, so why didn't they just include these cars in the game from the beginning? Well, because they obviously care more about money than they care about their fans. 👎
 
Yeah I find that to be quite ironic too. Take the Muscle Car Pack for example. The pack is already finished and ready to be released it seems, before the game is even released, so why didn't they just include these cars in the game from the beginning? Well, because they obviously care more about money than they care about their fans. 👎
"We are Microsoft, AKA M$ and our slogan is: We want your money...NOW"
 
Day1, week1 or first month DLC is a farce.

It seems Forza4 will have 4 DLC worth 40$ and you can buy season pass for 30$ and save 10$, that means the game is 90-100$. They are basically selling the game in parts.

IMO DLC should be free and updates to show that they care about the fans.

I think PD should support GT5 as much but eventually they will have to make a new game, polished GT game on PS3 which I believe should come in 1-2yrs. They already have stuff which Forza doesn't. With even improved physics, graphics, sound, AI, may be damage as well. Although I think proper damage will be on PS4 only.
 
You dont need gold to play "online" by yourself. Set up a room, options, laps, track, AI, and go to town.

Yeah, to do that you need to create a room, and to do that you need to use you profile and being connected to XBL, then to set up a room you need gold privileges to create such room.

I am not talking about the "fix" from players, although it does give you a workaround. I am talking about the conversation between Dan and the guy who found the glitch. So, its a T10 fix that is coming, not a workaround. Its posted on the thread in the FM section if you want to check it out.

Not trying to argue, just pointing things out that are not correct in your post. I wont argue opinions.

After Sim Racing acknowledge such thing as an aid I will take it as an aid, besides it was present when I was racing with the Zonda on both controller and wheel.

Not sure what are you trying to correct.
 
I've played the game for thousands of hours so why give up on it and quit?

In my opinion i think it gets better the more you play it.You learn the tracks better,you learn cars better.Here lately i've been just running stock spec cars and having a blast doing it.Even though there are a limited amount of A-spec races there is always something to do in GT5.👍
 
I think PD should support GT5 as much but eventually they will have to make a new game, polished GT game on PS3 which I believe should come in 1-2yrs. They already have stuff which Forza doesn't. With even improved physics, graphics, sound, AI, may be damage as well. Although I think proper damage will be on PS4 only.
I think they could support GT5 through out this generation of consoles, and make GT6 for the Playstaion 4. I mean, they're improving the game all the time so what could PD possibly bring that deserves an entirely new title on the PS3, other than cars and tracks? I think no or very few will mind to pay a few bucks to get car/track packages.

I say yay for DLC and further improvement, and nay for a new PS3 title.
 
Updates and DLC can make game lot better but it cannot fix everything. If PS4 will come in 2yrs they may be they can just do updates, DLC and release GT6 on PS4. But making a new game say with premiums alone with improvements will be good. I do not think they are going to rush PS4 for GT6. They can do GT6P with PS3 and considerable jump with GT6 on PS4 with 32 cars and what not.
 
Day1, week1 or first month DLC is a farce.

It seems Forza4 will have 4 DLC worth 40$ and you can buy season pass for 30$ and save 10$, that means the game is 90-100$. They are basically selling the game in parts.

IMO DLC should be free and updates to show that they care about the fans.

Except most of the DLC is going to be new 2011 and 2012 cars released in monthly packs, just like FM3. Most of those cars won't even be out currently, so if they model a new 2012 car in 3 months and release it as DLC in 6 months what is wrong with that?
 
Day1, week1 or first month DLC is a farce.

It seems Forza4 will have 4 DLC worth 40$ and you can buy season pass for 30$ and save 10$, that means the game is 90-100$. They are basically selling the game in parts.

IMO DLC should be free and updates to show that they care about the fans.

I think PD should support GT5 as much but eventually they will have to make a new game, polished GT game on PS3 which I believe should come in 1-2yrs. They already have stuff which Forza doesn't. With even improved physics, graphics, sound, AI, may be damage as well. Although I think proper damage will be on PS4 only.

GT5 CE was $100. It came with a keychain, a book, and a model car. The bonus cars? Cars already existing in the game, with some questionable GT logos plastered on, and tiny bumps/decreses in power/weight. FM4's CE? $20 more than the normal edition (not $40), but with unique cars (and a bunch of other DLC available to first-shipment buyers), and preferential treatment in the game's auction house (which I admit, is only handy if you plan on selling a lot in there).

T10 isn't selling the game in parts, because there isn't anything missing from the game when it ships. The DLC is additional content. GT5 shipped without the online feature even in the game - that was part of the first-day patch. Though maybe that was a security precaution...

People are also forgetting a game has to go gold and be produced weeks before its release date. While some of those Muscle Car Pack DLC cars were probably finished before the gold date, the whole pack very well might not have been, and so while it's done now, that's due to them working on it after completing the game. The details of the Muscle Car Pack, for example, weren't released in full until September 22, at which point the game should've been wrapping up.
 
Drop GT5? Well, I was planning on selling my PS3 to help pay for my new PC and just switch to PC gaming, but GT5 is a great game and IMO maybe worth keeping the PS3, which I think I will end up doing. The updates for the game have been great, and I'm really looking forward to what the new cockpit views bring to the standard cars.
 
I've played the game for thousands of hours so why give up on it and quit?

In my opinion i think it gets better the more you play it.You learn the tracks better,you learn cars better.Here lately i've been just running stock spec cars and having a blast doing it.Even though there are a limited amount of A-spec races there is always something to do in GT5.👍
That's exactly what I think about and how I play GT5.
 
GT5 CE was $100. It came with a keychain, a book, and a model car. The bonus cars? Cars already existing in the game, with some questionable GT logos plastered on, and tiny bumps/decreses in power/weight. FM4's CE? $20 more than the normal edition (not $40), but with unique cars (and a bunch of other DLC available to first-shipment buyers), and preferential treatment in the game's auction house (which I admit, is only handy if you plan on selling a lot in there).

T10 isn't selling the game in parts, because there isn't anything missing from the game when it ships. The DLC is additional content. GT5 shipped without the online feature even in the game - that was part of the first-day patch. Though maybe that was a security precaution...

People are also forgetting a game has to go gold and be produced weeks before its release date. While some of those Muscle Car Pack DLC cars were probably finished before the gold date, the whole pack very well might not have been, and so while it's done now, that's due to them working on it after completing the game. The details of the Muscle Car Pack, for example, weren't released in full until September 22, at which point the game should've been wrapping up.
I can't believe you're defending T10 on this, I seriously can't.

It's obvious they care more about the money than trying to make as good a game as possible. Why else would they release three games (with just minor changes/improvements between the three) within 4 years plus a bunch of DLC packs, while PD put their heart and soul into only one game for 6 years and counting.
 
I can't believe you're defending T10 on this, I seriously can't.

It's obvious they care more about the money than trying to make as good a game as possible. Why else would they release three games (with just minor changes/improvements between the three) within 4 years plus a bunch of DLC packs, while PD put their heart and soul into only one game for 6 years and counting.

I'm certainly not going to put my emotional preference into it (re: the "heart and soul" comment). Both companies are just that - companies, that, despite the story-weaving and fan-mongering (on both sides), are there to make money.

Yes, DLC is a money grab. So is releasing a demo and charging nearly as much as a full game.

Not to mention, it's a bit of a disservice to the folks at T10 that undoubtedly do put a lot of their own passion into the game. It's not one-sided, as much as many people want to see it that way.
 
I'm certainly not going to put my emotional preference into it (re: the "heart and soul" comment). Both companies are just that - companies, that, despite the story-weaving and fan-mongering (on both sides), are there to make money.

Yes, DLC is a money grab. So is releasing a demo and charging nearly as much as a full game.

Not to mention, it's a bit of a disservice to the folks at T10 that undoubtedly do put a lot of their own passion into the game. It's not one-sided, as much as many people want to see it that way.
If you refer to Prologue as a demo, then sure, I guess it kinda was, but a pretty big one I'd say (70 cars, 5 tracks with different layouts and up to 16 players online). And when you say "nearly as much as a full game" it was actually only two thirds of a full game price, at least where I live. Enough about that.

Now, can you give me a good answear on why they finish (almost anyway) and announces a DLC pack before the game is released, instead of maybe push back the release a month or two and include the content in the game from the beginning? Are the Forza fans really so sick and tired of Forza 3 already that T10 are desperate to release the 4th game immediately?
 
Now, can you give me a good answear on why they finish (almost anyway) and announces a DLC pack before the game is released, instead of maybe push back the release a month or two and include the content in the game from the beginning? Are the Forza fans really so sick and tired of Forza 3 already that T10 are desperate to release the 4th game immediately?

Well, for that first bit - because frankly, as was mentioned earlier by SimonK, plenty of Forza's DLC ends up being brand new cars. Should they delay an entire year so they can include all of them? At some point, you draw a line. If their plan calls for monthly DLC packs, it's not surprising that they'll have one ready and announced before the game even hits. And because of that monthly schedule, you would always run into the issue at hand.

Am I a huge fan of it? I can see both sides. I see your point, but I then see something like GT, where it got so delayed they had to update the NASCAR vehicles before even releasing the game.

The last part? It's nothing about desperation. It's been two years, which for most companies outside of PD and a handful of other studios, is a pretty fair chunk of time.
 
GT5 CE was $100. It came with a keychain, a book, and a model car. The bonus cars? Cars already existing in the game, with some questionable GT logos plastered on, and tiny bumps/decreses in power/weight. FM4's CE? $20 more than the normal edition (not $40), but with unique cars (and a bunch of other DLC available to first-shipment buyers), and preferential treatment in the game's auction house (which I admit, is only handy if you plan on selling a lot in there).

T10 isn't selling the game in parts, because there isn't anything missing from the game when it ships. The DLC is additional content. GT5 shipped without the online feature even in the game - that was part of the first-day patch. Though maybe that was a security precaution...

People are also forgetting a game has to go gold and be produced weeks before its release date. While some of those Muscle Car Pack DLC cars were probably finished before the gold date, the whole pack very well might not have been, and so while it's done now, that's due to them working on it after completing the game. The details of the Muscle Car Pack, for example, weren't released in full until September 22, at which point the game should've been wrapping up.

Well, I remember a post from a T10 CM in NeoGAF Claiming than certain content than it was going to be in the retail was cut to be sold separately as DLC, that is the kind of things than just are wrong ( must fault of MS than T10, but it still sucks)
 
Well, for that first bit - because frankly, as was mentioned earlier by SimonK, plenty of Forza's DLC ends up being brand new cars. Should they delay an entire year so they can include all of them? At some point, you draw a line. If their plan calls for monthly DLC packs, it's not surprising that they'll have one ready and announced before the game even hits. And because of that monthly schedule, you would always run into the issue at hand.

Am I a huge fan of it? I can see both sides. I see your point, but I then see something like GT, where it got so delayed they had to update the NASCAR vehicles before even releasing the game.

The last part? It's nothing about desperation. It's been two years, which for most companies outside of PD and a handful of other studios, is a pretty fair chunk of time.
But it's gotten to that point apparently where people will advertise incredibly long development times as a "good" thing, they were just making it extra wonderful.💡
Like something a grandmother might say to a toddler.:)
 

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