- 7,829
- U S A
- Tetsumura
- Nigel Fox
Hm... I know taste is taste and all, but I finally bit on the ISR guys' overview of Forza 4, and I thought the videos were pretty nifty. Well, specifically watching a brief clip of some 170hp or so cars featuring a Mini, which looked really good. The roaring power monsters like the LeMans prototypes I'd have to check out myself, and I'll be getting around to that eventually.Forza 4's gameplay just looks wrong. The sense of speed, how the car behave, the track design and the lighting all looks to be behind GT5 in my opinion.
The shadows are still glitchy in GT5, but much better, and it's possible the Spec II update will fix that. The Standards look better too, wii!
And as for Autovista, I just don't feel the love. It looks like they forgot light source shaders on the interiors. Everything looks fake and plastic. There is no real darkness, as if it's in a barely lit area and the camera has color correct night vision. Besides, I'm not buying Kinect. And T10's modeling would be fine if they'd just spend the money on a proper quality assurance group. I can't believe how buggy all the Forza games have been so far. Of course, it is a Microsoft product...
(whatsizname) Gangi and Shaun Cole essentially said the physics and feel is pretty much old school Forza but nicely tweaked, which is what I expected, and is fine, as long as the driver views work for me. Not a cockpit guy, never found a view which was realistic in any game, so I stick to whatever passes for a roof view or chase. Yeah, I prefer GT or PC sim physics, but Forza 4 looks promising, especially with amar and Scaff's endorsements. Now, if I can create 200 or more decals and not have the file system grind on me, I'll happily play the thing through to its completion, which unfortunately didn't happen with F3.
One more thing: the new board format won't fit to screen anymore.
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