Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
  • 10,511 comments
  • 672,070 views
Maybe. But they do say 3 new tracks and 30 new cars though. I can't wait to see what they are!
Yeah, those are interesting numbers. I think Brands Hatch is included in those 3, unless it's counted as "already known". But the remaining 2 I haven't heard anything of.
 
Almost true, Zandvoort is not laser scanned, still very good and very accurate, but not laser scanned. Technically Trento Bondone is not a track ( https://en.wikipedia.org/wiki/Trento-Bondone_Hill_Climb ), it has been converted from Kunos previous SIM, NetKar Pro, but it is also not laser scanned.
I've done quite a few laps at Zandvoort the last couple of nights and if I didn't know it wasn't laser scanned, I would think it was. The surface if full of undulations, the curbs all seem "right" and the track is very challenging to maintain grip at the limit due to those bumps and undulations. Whatever they've done, it's superior to any non-laser scanned track I've ever driven.

I reiterated what the developer has claimed. Looks like your research is a bit off.
I'm still awaiting a source for that claim you made.
 
Laser scanning a track is one thing, how well it gets translated in the game is another. I do not know what kind of tech T10 are using, but it's not a 1:1 representation. Sebring and The Ring for example, are bumpier IRL, so is Sonoma.




I reiterated what the developer has claimed. Looks like your research is a bit off.

That's not how it works and you've been a member for long enough to know that. You have made a claim. You have to back it up with evidence.
 
I've done quite a few laps at Zandvoort the last couple of nights and if I didn't know it wasn't laser scanned, I would think it was. The surface if full of undulations, the curbs all seem "right" and the track is very challenging to maintain grip at the limit due to those bumps and undulations. Whatever they've done, it's superior to any non-laser scanned track I've ever driven.

I'm still awaiting a source for that claim you made.

I totally agree, Zandvoort is as good as any laser scanned track, but it is not.

http://www.assettocorsa.net/forum/i...-laserscanned-rumor.25043/page-22#post-504351
 
That's not how it works and you've been a member for long enough to know that. You have made a claim. You have to back it up with evidence.

Buddy there is no need to back anything up here! *holds hands up*

Turn 10 said they have laser-scanned all tracks and they may very well have. If anyone of yous gots reservations, take it up with the devs! :boggled:

:lol:
 
Is Catalunya from Dream Pack 2 laser scanned? I couldn't find any info and people didn't throw up such a ruckus like last time so I assume it is.
 
The only one not laser scanned is Zandvoort. And even Zandvoort feels really good.

Alright thanks for the confirmation 👍 I'm actually not too fussed about the whole laser scan thing (as long as it's 99% accurate it doesn't matter if it's missing a micrometer of bumps here and there). It's just weird that if Catalunya isn't scanned people aren't making as big a deal as they did with Zandvoort.
 
Is Catalunya from Dream Pack 2 laser scanned? I couldn't find any info and people didn't throw up such a ruckus like last time so I assume it is.

Yes.

As confirmed here:

Assetto corsa v1.3 and dream pack 2 available!

If you are not a member of that site you won't be able to see it.

Here is the relevant post.

Assetto Corsa Dream Pack 2

Welcome to DREAM PACK 2, the latest add-on content pack for ASSETTO CORSA.

This package adds the Circuit of Catalunya and eight new awesome cars in ten different versions to the Assetto Corsa racing game. Get it today and join the most thrilling virtual driving experience ever!


The Circuit of Barcelona
Due to its complexity, it took nine months of work to reproduce the Circuit of Catalunya. Laser Scanning Technology allowed the team to recreate the most faithful version of the Spanish track available in any racing game to date.

For the first time ever in a PC racing simulation, the Circuit of Catalunya has been digitally recreated using Laser Scanning Technology. Every single detail of the track has been reproduced with maximum level of precision. A resolution of 2 cm guarantees that every single bump, curb and slope is a perfect match to the real counterpart. The resulting accuracy combined with the advanced physics model of Assetto Corsa offers an unprecedented driving experience blurring even more the difference between virtual racing and reality.


The Cars
Similarly to Dream Pack 1, the cars in Dream Pack 2 were selected through polls, with gamers voting for their favourite manufacturers and models on our website. The pack includes a perfect mix of vehicles of different classes, types and periods, ready to satisfy our fans’ hunger for racing.

There is the Lamborghini Huracan GT3, introducing this awesome racing car produced by Lamborghini Automobili for the first time in any PC simulation, followed by the legendary Lamborghini Countach 5000 Quattro Valvole. The epic Ford GT40 MK1 is the first FORD model to be included in Assetto Corsa. The AUDI R8 ULTRA 2014 is one of the most-wanted racing cars by Assetto Corsa fans, as well as other unique models such as the RUF RT12R and the SCG003 prototype, designed and built by Scuderia Cameron Glickenhaus.
The BMW M4 Coupé also deserves a special mention, as this car has been reproduced in partnership with Akrapovič, a brand that is synonymous with the highest level of design, performance enhancement and the creation of an unmistakable, deeply resonant exhaust sound.

Dream Pack 2 – List of Contents

Track
Circuit of Catalunya – GP / MOTO GP version
Racing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003


Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovič Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWD

Assetto Corsa 1.3
Assetto Corsa version 1.3 introduces some great improvements to the core game engine and new features to the physics engine.

The game now supports native 64-bit code. The physics engine has been reworked and is now completely multithreaded. As a result, the driving precision is augmented, the accuracy has further improved and the physics solver has enough horsepower to completely resolve any difficult calculations at any speed, achieving butter-smooth Force Feedback and a complete elimination of signal noise and vibrations.

Assetto Corsa’s top-class physics engine has been constantly evolving and improving. The AC physics code already includes various industry-first features, such as advanced active aerodynamics, four-wheel drive simulation with active differentials, realistic driving assists systems, unique hybrid engines simulation and advanced tyre-wear features, such as blistering, graining and flat spots.

With version 1.3 we now present you a completely reworked tyre model that includes new features in connection with tyre-speed sensitivity, combined grip, slip angles and ratios, load sensitivity, rolling resistance and most importantly, separated heating for surface and core temperatures. As a result, driving in Assetto Corsa is now more realistic than ever. The driving experience is more natural while at the same time also more challenging at the limit. Real-life features such as driving carefully in the first two laps to heat the tyres or taking it easy to cool down overheated tyres after a spin, the handling of the car changing from turn to turn depending on your driving style or as a result of driver errors and choosing the correct tyre compound depending on the track and car combination and also your driving style will now become part of your daily driving experience in Assetto Corsa.

We did not stop at the tyres though. We have improved the ABS system and now depending on the car, Assetto Corsa supports different generations of ABS systems using 1 to 4 channels. We have enabled active differentials also for RWD cars, such as the brand new BMW M4, which is part of the Dream Pack 2 DLC. We also have improved the height sensitivity of front splitters and diffusers making their influence more complex from a setup engineering point of view and more demanding from the aspect of the driver, creating an overall more satisfactory experience for everyone.

Do not just drive by memory some binary data values that resemble cars on your screen. Drive cars that are “alive”, constantly changing their behaviour from turn to turn as a response to your personal driving style.

Assetto Corsa 1.3 Changelog


- 64bit build
- Car physics is now calculated in separate threads
- Fixed KERS disabled in pitlane
- Added soft locks (use [SOFT_LOCK] ENABLED=1 in system/cfg/assetto_corsa.ini)
- Added support for DRS zones
- acServer is now stressing much less Go' GC and should offer more stable performances
- Added FORCE_TGT to force low res timer in assetto_corsa.ini
- acServer is now using Go 1.5, faster GC
- Added server welcome message
- Fixed gear ratio appearing with a double "/" in setup screen
- Fixed acServer unable to read ini values with a "=" character (ex AUTH)
- Fixed driver name displayer not obeying to saved settings in MP
- Fixed acServer not creating "results" folder automatically
- New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation
- Added grain and blister readings in the setup info screen
- Added downshift protection to gearboxes
- Lap count is now reported using 16bit unsigned integer to server plugins
- Now using triple buffer when vsync is on to reduce latency
- Exposure settings are now persistent
- Fixed audio clicks on surface events
- Tyre flat spots are now taking into account tyre softness
- Windscreens now receive shadows
- ksEditor: now it uses the same ingame engine.
- ksEditor: added project menagement
- ksEditor: added user personalizations
- ksEditor: added floating windows and layout system
- ksEditor: added Weather and PPfilter loader
- ksEditor: added recent files/project management
- ksEditor: added node filter in scene panel
- ksEditor: added Material by Texture in Materials panel
- ksEditor: added scene icons and side function buttons
- ksEditor: added texture detail on Material panel
- ksEditor: added Texture Review windows in Utilities
- ksEditor: fixed reload texture function
- ksEditor: now the default CultureInfo is en-US (number format, ect)
- ksEditor: added FOV, Near Plane Slider, Mouse sensitivity, camera angle and position under Viewport
- ksEditor: added Dashboard tab
- acServerManager: removed some upper limits on parameters
- acServerManager: preset name/description is more clear
- acServerManager: added welcome message
- acServerManager: added qualify limit
- acServerManager: added fixed setup management
- acServerManager: fixed upload on ftp. Now cfg folder is not deleted.
- Fixed driver textures on serveral cars
- Fixed circuit outline on track selection UI
- Camera Dev App now save F1 cameras' exposure and pitch, F6 cameras' exposure, fov and position and angle
- Removed background from Performance Delta App
- Redesigned and faster code for logging
- Tyre model V5 updated for all cars, except 7 still on V4 (backwards compatible)
- Fixed EDL wrong calculation order
- Updated values for cars with EDL systems
- EDL now available on front axis of AWD cars
- Updated NISSAN GT-R NISMO with front EDL system
- GT3 and GT2 cars updated aero stalling for front splitter and diffuser
- GT3 slight performance balancing
- New ABS thresholds for all cars
- New Wheel Offset simulation in suspensions.ini
- New rear active differentials
- New brake steer system for McLaren MP4 12C and McLaren P1
- New tyre heating modelling with separated surface and core temperatures
- New cool factor for tyre cooling relative to air speed.
- Fixed TC digital item showing 0 based index when multiple TC level are available
- Now showing Cold and Hot pressure readings in setup status
- Added "NA" for IMO temps reading when no set has been swapped out
- Added support for track dynamic objects
- It is now possible to join a server using admin passoword and be automatically granted admin rights
- Joining a server with admin password will override the session "closed" status
- Added "ban_id" admin command to ban a user and send straight to blacklist
- Remote cars in multiplayer now generate skidmarks
- Added tyre skids volume onset value in launcher
- Cars still on V4, soon to be updated
Ferrari 312T
Lamborghini Miura SV
Lotus 49
Lotus 98T
Lotus EXOS 125 (and S1)
Shelby Cobra 427.

@Speedster911

That wasn't difficult was it? :D
 
Ciruit de Catalunya is scanned and feels very good. Honestly, I did not know Zandvoort was NOT laser scanned.

sidenote, I have driven Zandvoort in a variety of cars. In AC it feels like the real deal, just as everything in AC does.
 
Everything one could possibly want to know about laser scanned / not laser scanned was thoroughly answered by @Cote Dazur in his post, one page back. :)
Almost true, Zandvoort is not laser scanned, still very good and very accurate, but not laser scanned. Technically Trento Bondone is not a track ( https://en.wikipedia.org/wiki/Trento-Bondone_Hill_Climb ), it has been converted from Kunos previous SIM, NetKar Pro, but it is also not laser scanned.

And, as I mentioned, Brands Hatch is coming (I don't know when) and is also laser scanned. So I hope there will be a least 5 pages before people start asking questions about this again. :lol:;)
 
Yes.

As confirmed here:

Assetto corsa v1.3 and dream pack 2 available!

If you are not a member of that site you won't be able to see it.

Here is the relevant post.



@Speedster911

That wasn't difficult was it? :D

Okay mate, it took me not even 5 mins to get these and saved em' just in case; here you go:

http://www.eurogamer.net/articles/2...sport-5-has-less-cars-and-tracks-than-forza-4

https://www.gtplanet.net/forum/threads/are-the-tracks-in-forza-5-laser-scanned.295814/

http://www.autoblog.com/2014/04/09/forza-motorsport-5-behind-the-scenes-exclusive/

http://www.technobuffalo.com/2015/06/16/forza-motorsport-6-preview/

http://www.cheatsheet.com/entertainment/how-forza-motorsport-6′-became-so-realistic.html/?a=viewall

If you can't find what you need, type 'laser scanning' in the search field (not the browser but from your PC control+F).

That settles it! The dev claims tracks are laser scanned, not lil' ol' me. :D
 
Okay mate, it took me not even 5 mins to get these and saved em' just in case; here you go:

http://www.eurogamer.net/articles/2...sport-5-has-less-cars-and-tracks-than-forza-4

https://www.gtplanet.net/forum/threads/are-the-tracks-in-forza-5-laser-scanned.295814/

http://www.autoblog.com/2014/04/09/forza-motorsport-5-behind-the-scenes-exclusive/

http://www.technobuffalo.com/2015/06/16/forza-motorsport-6-preview/

http://www.cheatsheet.com/entertainment/how-forza-motorsport-6′-became-so-realistic.html/?a=viewall

If you can't find what you need, type 'laser scanning' in the search field (not the browser but from your PC control+F).

That settles it! The dev claims tracks are laser scanned, not lil' ol' me. :D
All I'm reading is that moving forward they are going to laser scan all tracks. That's not to be confused with every track is laser scanned. Also, someones post on some forum is not a viable source of information.

Tracks that they deemed "ok" have stayed in, while others where dropped completely because of lack of overall detail. The ones deemed appropriate were not recreated, but on all future tracks, the method will be laser scanning.
 
Last edited:
All I'm reading is that moving forward they are going to laser scan all tracks. That's not to be confused with every track is laser scanned. Also, someones post on some forum is not a viable source of information.

Tracks that they deemed "ok" have stayed in, while others where dropped completely because of lack of overall detail. The ones deemed appropriate were not recreated, but on all future tracks, the method will be laser scanning.
I was also going to say, there is no definitive statement in any of those links that says, unless I missed it, unequivocally, "all tracks are laser scanned". It's hinted at, inferred, supposed, but no definitive, direct, unequivocal statements that I can see.
 
I hope the Career mode gets a major overhaul. I heard that it's weak on PC. Also i do agree that i wanna see a lot more cars and tracks when it releases on consoles.
 
I've done quite a few laps at Zandvoort the last couple of nights and if I didn't know it wasn't laser scanned, I would think it was. The surface if full of undulations, the curbs all seem "right" and the track is very challenging to maintain grip at the limit due to those bumps and undulations. Whatever they've done, it's superior to any non-laser scanned track I've ever driven.

When the track was first released, I drove it with wide, tight, and optimal lines, looking for any generic feeling undulations. I've got 3dof motion, and set that to output only track effects (ie. no g-force effects). It felt very genuine, and I would have no reason to think it was created via a different process to the other tracks.
 
If they put Blackwood in the game for the 2 consoles I'm already a happy man .
I drove that track night end day matter off speaking when I had Live for speed .
Have you see Blackwood Reloaded?:eek::eek:

Still some 2D trees but it looks fantastic to me. The track surface detail is superb.
 
Have you see Blackwood Reloaded?:eek::eek:

Still some 2D trees but it looks fantastic to me. The track surface detail is superb.

Just a marvellous track , will be a pleasure to race again on that track if they put it in the game for console .
Johnny , Any idea when Assetto corsa will be released in 2016 ?
 
Just a marvellous track , will be a pleasure to race again on that track if they put it in the game for console .
Johnny , Any idea when Assetto corsa will be released in 2016 ?
No idea really. I don't think Kunos has even dropped a hint.:(
 
Since I built a computer just to play sim racing games with my great g27 (ps4 won't support it) I just don't care about racing games on PS4...

But this could be good news, since producers can achieve better resources to keep this game improving!
 
When it will launch on consoles, will it be like a "complete edition" with all DLC they've pumped out for the PC? Or just a bare bones vanilla version with DLC down the line?
 
Back