Assetto Corsa | News and General Discussion

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PCars will let you do career without grinding. Would be cool if AC took that approach as well

They are...

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Did they update the graphics or something? All the sudden I'm getting terrible framerates with zero change in settings.
 
Did they update the graphics or something? All the sudden I'm getting terrible framerates with zero change in settings.
There hasn't been any update to AC since 0.22.9 a month ago. Try Steam repair of all your AC files, reboot, reinstall graphics drivers, etc....
 
Dear Assetto Corsa fans

"We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift SDK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus SDK2!
We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa.

First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more.
Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us.
Grazie!

Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer.

Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits.

Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races.

Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate:
The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings.
The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3.
Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems.
Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology.
A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content.
We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine.
We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa."​


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I might ask if these new improvements on graphic engine will make the game even more heavy on the GPU or they also optimized to let us use better graphic with the same hardware. With myt GTX 660 I'm running the game in almost full quality (only Multisampling x4, AA x8 and low resolution mirrors, as I drive in cockpit view, from maxed out and maybe one or two more options not at max) at 60 to 80 fps.

Anyway, I'm getting excited on the waiting, hope it will be good as they say :D
 
I might ask if these new improvements on graphic engine will make the game even more heavy on the GPU or they also optimized to let us use better graphic with the same hardware. With myt GTX 660 I'm running the game in almost full quality (only Multisampling x4, AA x8 and low resolution mirrors, as I drive in cockpit view, from maxed out and maybe one or two more options not at max) at 60 to 80 fps.

Anyway, I'm getting excited on the waiting, hope it will be good as they say :D
For what it's worth:

Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration

Of course 1.0 might come with a new minimum requirement:D
 
I sure would of liked to see them say something about simvibe support as well. Not having proper support is pretty disappointing.
 
For what it's worth:



Of course 1.0 might come with a new minimum requirement:D

Mmh, so maybe they optimize the game to be playable with even worse GPUs but at the same time they put new graphic solutions for high-end GPUs (so GTX 780 or better) and who have middle-way GPUs (like my GTX 660) will have same options and same frame rate (and tecnically, with new graphic solutions I can keep same fps by having better graphic by lowering some non-important options like shadows or Anti-Aliashing).
 
I sure would of liked to see them say something about simvibe support as well. Not having proper support is pretty disappointing.

They did:

a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects.

They've been saying they were going to fully support Simvibe once 1.0 was released for months now, and the fact that FMOD is going to be in 1.0 (along with the mentioned effects) is a testament to that. I'm sick of the generic effects we have now too. :)

I for one am REALLY excited. These guys have really outdone themselves.
 
If i compare the graphics and FPSs with other racing games than AC is on one of the last places...
For example i tested Grid Autosport just for the graphics/frames and i get an average of nearly 100fps + the graphics are way better than in AC.

In AC the grahpics are lower and the fps too. Really bad programming.
And issues like CPU OCCUPANCY 95, stutter/lags ... i hope they fix them all before doing something new.
 
If i compare the graphics and FPSs with other racing games than AC is on one of the last places...
For example i tested Grid Autosport just for the graphics/frames and i get an average of nearly 100fps + the graphics are way better than in AC.

In AC the grahpics are lower and the fps too. Really bad programming.
And issues like CPU OCCUPANCY 95, stutter/lags ... i hope they fix them all before doing something new.

Seriously...

Your comparing a Optimized Game and a Non Optimized Game.... Codemaster have been making games for a long time and they know how to optimize a game. While The Assetto Corsa team is new, and the fact AC is still a work in progress....
 
Seriously...

Your comparing a Optimized Game and a Non Optimized Game.... Codemaster have been making games for a long time and they know how to optimize a game. While The Assetto Corsa team is new, and the fact AC is still a work in progress....

Coddies also have the benefit of being able to dedicate little resources to physics and such.

I've never had any issues with stuttering thankfully (minus one beta build that was quickly fixed). I have a hard time believing it's a major issue with a decent CPU, but with PC, the oddest things can cause issues (hyperthreading, "pre-rendered frames = 3", etc).
 
I get stuttering from AC and it can get real bad at times if using simvibe. I think I have a decent CPU (i5 2500k), but I guess it could be considered outdated, not sure it is though. I guess to be fair though that is with triple screens and a 7950 GPU with 16 GB ram.
 
I have a 7950 as well, also with Simvibe and an i7 860 CPU (first gen of i7s) and half the RAM you have. No stuttering whatsoever with triple screens and mid-high graphics, Simvibe or not. Running Simvibe requires a little bit more CPU, so having an i5 is indeed a bottleneck.
 
I get stuttering from AC and it can get real bad at times if using simvibe. I think I have a decent CPU (i5 2500k), but I guess it could be considered outdated, not sure it is though. I guess to be fair though that is with triple screens and a 7950 GPU with 16 GB ram.

Do you get the stuttering on vanilla tracks or on modded tracks? Are you using vanilla cars or modded cars?
Some mods are very demanding.
 
MY AC runs very smooth locked at 58FPS on an single screen and maxed out. But sometimes, maybe every 5 minutes, I get a mad stutter and the image freezez for half a second. It looks like it jumps some FPS.

I have an SSD, 8GB Ram, an Xeon 1231V3 and an R9 280x. I locked it on 58 FPS and dont use Vsync. But it probably can be an App problem too. Have installed 5-6 apps.
 
You also have to think you're comparing an international company like Codemasters which have maybe one hundred of ppl working on a single game to a just something more than familiar italian company which have at max 30 ppl developing a solo game.
Plus comparing a simcade game like GRID which needs fewer resources on physic due to semplicistic algorythms and so they can push more on graphic because noobish child ppl look just at that to a pure simulation game like Assetto Corsa which can be a serious contenter to high-end simulations like rFactor 2 or iRacing if ppl will start to do good mods and Kunos has done a good work on this last physic update (tyre modelling, blistering, damage, etc).

And anyway, as I said I go between 60 and 80 fps smoothly on a GTX 660 on something like high graphic settings (not maxed, but close).
 
I have like every mod. And must say... No stuttering.

My rig starts to take major hits when I play on Lake Louise for example. Nordschleife also gets a little stuttery at time, but other than that I cannot complain about stuttering at all.
 
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