Assetto Corsa | News and General Discussion

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As a customer it is not my job to care how a product is made. All I care about is how good the product is and how the price compares to competitive products.
Do I need to mention the amount of content in GT6 and Forza 5?
 
Depends where your priorities are. AC isn't for you if you're satisfied with GT6's sounds and physics engine. I could personally drive the same car in AC for the same amount of time I've driven 10 separate cars in GT6 and enjoy myself more.
 
I could personally drive the same car in AC for the same amount of time I've driven 10 separate cars in GT6 and enjoy myself more.

I agree. With Forza, GT6 and even pCars I find myself constantly switching cars and tracks because I get bored so quickly. They are all great but AC, to me, feels/looks real enough to keep me wanting to shave off milliseconds of lap times. It's difficult to explain...at this point all else feels archaic, even in this early stage. I find myself more focused on racing lines and bumps in the pavement rather than just throttle/brake.

The sound IMO is one of the best parts of this. HEARING your suspension squeak, your splitter rub the pavement, the wind, the exhaust overrun, the slight brake squeak along with some pulling and twitching under hard braking.

They've nailed the experience some how. If you get into a car and go to the track, this is what it is like....or the closest anyone has come yet. There isn't too much of any one thing. It's sitting right in the middle of pCars and iRacing in terms of graphics, gameplay, realism, sound, etc. The perfect balance. The content will come, but like said before, even with a bare minimum of tracks and cars, it's never dull.
 
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^Agree

I spent roughly around 10 hours driving the MP4 12C with TC on or off alone, such an awesome car! I'm not even competitive when it comes to hot lapping, but I really appreciate what AC goal is. I just hope we get a lot of freedom when it comes to multiplayer, because I'm more of a track day person and hope they give us that option too..
 
As a customer it is not my job to care how a product is made. All I care about is how good the product is and how the price compares to competitive products.
Do I need to mention the amount of content in GT6 and Forza 5?
That doesn't make any sense at all.
 
Because for content you need people to create it, people who create it cost money, that money can only be obtained when you sell your product for a certain price. Assetto Corsa's content (laser scanned tracks, car licenses etc.) is expensive and they have a small team, which means it takes them more time to create stuff. All the time they create the content and can't sell the game, they're not earning anything (that's why they put it out as an Early Access title).
You're also forgetting that Gran Turismo and Forza sell like crazy, Kunos can be lucky if they get 10% of the sales GT5 made.

There's also no publisher or any other huge investor backing it.
 
So you are saying AC is much better than Forza 5? AC is MUCH more expensive when you compare the content.

Project cars still has a LOT more content at a similar price. Or that is low quality too?
Sorry, but I'll take AC over any GT or Forza title any day of the week! Everyone has its own priorities on what they desire from a game, on my part I care about detailed handling dynamics, FFB, tire model and a content lineup that makes sense. Not interested on a collection of random cars which doesn't hold any kind of realism in the way they behave, sound or perform. Again, that's just my personal opinion and you are free to have your own.
 
Because for content you need people to create it, people who create it cost money, that money can only be obtained when you sell your product for a certain price. Assetto Corsa's content (laser scanned tracks, car licenses etc.) is expensive and they have a small team, which means it takes them more time to create stuff. All the time they create the content and can't sell the game, they're not earning anything (that's why they put it out as an Early Access title).
You're also forgetting that Gran Turismo and Forza sell like crazy, Kunos can be lucky if they get 10% of the sales GT5 made.

There's also no publisher or any other huge investor backing it.
Obviously you have no idea how business economics works. When you shop do you ask how many people and time it took to manufacture every product or you just buy the one that has the best quality/price ratio?

Jav
Sorry, but I'll take AC over any GT or Forza title any day of the week! Everyone has its own priorities on what they desire from a game, on my part I care about detailed handling dynamics, FFB, tire model and a content lineup that makes sense. Not interested on a collection of random cars which doesn't hold any kind of realism in the way they behave, sound or perform. Again, that's just my personal opinion and you are free to have your own.
Have you played forza 5?
 
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Obviously you have no idea how business economics works. When you shop do you ask how many people and time it took to manufacture every product or you just buy the one that has the best quality/price ratio?
Let's say you could decide between one good meal for 15$, that makes you full and 3 meals for 20$ you can't eat all yourself, don't taste as good and are unhealthy. I would go for the 15$ one.

Or one shirt for 20$, which lasts years, or 4 shirts for 30$, which last for a couple of months at max.

Quality/Price ratio is the point, Assetto Corsa's quality justifies its price, completely, especially compared to the competitors. We also don't know the final car and track count and the game's fully moddable.
 
Quality/Price ratio is the point, Assetto Corsa's quality justifies its price, completely, especially compared to the competitors. We also don't know the final car and track count and the game's fully moddable.

Now you've completely changed your argument...
So now your new argument is that this is the best game on the market? Including Project cars for which we know a lot including car and track counts and price.

We also don't know the final car and track count.
Actually we do. You can see it on their site. 14 tracks and 30ish cars.
 
I'm not saying it's the best game on the market (although physics wise it is), I'm saying its price is justified, especially since it's actually cheaper than the competition.

Actually we do. You can see it on their site. 14 tracks and 30ish cars.
You don't know if there aren't any surprises left.
 
I get what snoopybg is saying, dollar per car/track GT6 (or to a lesser extent Forza) can't be beat as a retail product, that's for sure. Really tho you need to think of Assetto Corsa as a platform, because it isn't (or won't be) limited to just official development, but mods as well. Think of something like rFactor, which is probably the only game that can trash GT in terms of content, it has hundreds if not thousands of tracks out there and thousands of cars too... and basically all of it is user generated.
 
I'm not saying it's the best game on the market (although physics wise it is), I'm saying its price is justified, especially since it's actually cheaper than the competition.

It isn't cheaper than the competition. Every sim game is the competition. There are quite a lot of cheaper games.


You don't know if there aren't any surprises left.
You don't know either and unless there is some hint or information that suggests extra content is possible I don't see a point in saying this.
 
Look at the other sims as options rather competition. There is a 101% chance of there being surprises, will it be from the developer...maybe, maybe not.

The 3rd party add ons are what makes this game the MOST exciting. Knowing whats possible and the quality of stuff that homebrew content developers are capable of is mind blowing. Think of a guy who's favorite car is his 1994 Corvette...not very exciting to most of us, but if he knows how to create, it he will do it with the love and attention to detail that an employee of "XX" who is rushed to create content won't...Same story with tracks. Someone who lives next to the track, or frequents it will know more about it than someone working off pictures that were provided to them. Which is why you get all of these small details that are incorrect in the mega-content games....and why THE BRAKE LIGHTS ON 3rd GEN MX5s ARE WRONG IN FORZA!!! When you have one, it pisses you off...trust me.=)

AC is essentially a blank canvas, a very good blank canvas. In a years time you'll be able to purchase it and make it your own by adding thousands of mods using content created online. Although the massive content that you are used to isn't right out of the box, the ways that it can be expanded are virtually endless making it greater than anything available. Can't think of the name now, but that rally track ported from Richard Burns is phenomenal in Assetto...if this is a taste of things to come, there will be no other games to consider.

You really can't compare it to anything like Forza/GT because aside from minor tweaks and yawn-fest/expensive DLC, all of their cards are on the table from the moment of release. I'm less in tune to how GT does it, but Forza (thought its my Xbox "go-to") IMO is literally screwing people out of money. DLC, that people are paying money for should blow you out of the water, not be predictable monthly boring car packs with 10 cars in which 7 suck. If the DLC was good enough, it could come out every few months or more and really move people. They should all be like the Legends DLC for Shift 2. Shift, IMO, is probably the most underrated racing game ever....but that's a whole different issue.

...but again, I'm perfectly fine with the content that is already there. Sure more tracks/cars would be nice but I'm not bored. The detail within the track surface alone makes every lap feel different which gets rid of much of the dreaded "grind" that is associated with this type of game. Slice me off some mild dynamic weather...maybe some sprinkles on the other side of the 'Ring, and you wont see me posting novels here much anymore.
 
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Well, whatever they've done to AC lately has completely changed my opinion of it, I felt that the Lotus 49 and F40 were too easy to drive but they're certainly not any more, they both now act more in line with what I've read and seen so that's awesome.

While I reach for my coat, however, I do have to say that I still think the F40 is maybe a little too understeery, but I've never driven one so maybe I've been lied to this entire time.
 
JvM
Snoopy, all you seem to care about is the track & car count in a game..? That's the impression I get.

Is it hard for you to accept that some people think of other things too (in a simulator), when deciding if its worth the money or not?
If I cared about that only I wouldn't have bought AC, don't you think?

At the moment the choice is very limited giving Kunos the power to put that price. Things will however change by theend of the year.
 
Oh yeah!!! Can't wait for this baby to have a direct comparison to iR!!
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Mod tools please. Pretty please. So far two cars that I care to drive and one track (provided by a modder). Thank goodness for the Historix team and GT6. Sigh.
 
Mod tools please. Pretty please. So far two cars that I care to drive and one track (provided by a modder). Thank goodness for the Historix team and GT6. Sigh.

Do you really see no appeal in racing the A.I. on any of the tracks. Generally I don't like open wheelers but I tried the tatuus yesterday and had a great reace on vallelunga. Try things you are not used to and you might be surprised!
 
Do you really see no appeal in racing the A.I. on any of the tracks. Generally I don't like open wheelers but I tried the tatuus yesterday and had a great reace on vallelunga. Try things you are not used to and you might be surprised!
No I've tried racing the AI and it is fun, but not what I prefer. I got GT6 over the holidays and have reconnected with some old friends to get my racing fix. That and the new update from the Historix mod group for rfactor is occupying my time right now. I really like AC engine and UI, but content provided by GT and rfactor trumps it still. I am excited for the promise AC shows, but clearly my taste does not overlap much with the content Kunos is providing.
 
Full update info.

0.6.5
- Oculus Rift improvements
- High fov on single screen (>80 degrees) rendering fix
- Car physics & apps fixes
- Balanced opponents volume
- Some ranking fixes
- fixed closing AC while a replay was playing after a race
- Replay performance improvements
- Fixed real time position on restart
- Best lap is kept when restarting session
- Fixed look back on replay
- Engine smoke when damaged
- Engine damage (not balanced yet)
- McLaren MP4-12C GT3
- Upgrade BMW 1M Stage 3
- Upgrade Lotus Evora Stage 2
- Ferrari 599XX Aero center of pressure adjusted
- Ferrari 599XX improved cockpit view and adjusted bonnet cam
- Small aero improvements on BMW Z4 GT3, M3 GT2 and P4/5 Competizione
- New overboost function BMW Z4 Drift (keys 1-0 for 10% to 100% turbo boost. 80% default)
- Engine damage when turbo overboost is over 80% on cars that support it
- Engine damage from overreving the enging (i.e. downshifts)
- Steam friends leaderboard & Friends Leaderboard app for hotlap, drift & time attack
 
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