- 952
- Virgin Islands US
These aren't just for an horn or an indicator animation a lot more can be done with this these are just for more animations that could be done to an car in the original ac the cars mostly street cars were static for Christ sake they didn't even have reverse lights. This extension brings back what Kunos forgot to bring back from NetKar pro an interactive dashboard. Turn signals can be used in online to let peeps pass by or be used in cruises on LA Canyon ect.... For physics i'm experimenting with that too stuff like tire wear really interests me i just need to figure out on how to do that i've already figured out how to make the suspension flat/bumpy and the tire grip response if the car is static or if it will bite back. My cars after the Zonda F will have an proper AO.I honestly don't see the point of this. Driver's feet animation on the pedals - now that is something I'd like to see but windows going up n down at 100mph and horns and indicators, not sure I get why that is a thing in what is fundamentally a racing sim. I dunno maybe the little things like this make it more realistic for some in the street cars, but I honestly can't think of a time when I thought "if only i had indicators or a horn to blast" while being overtaken by a race car @ Brands Hatch.
Just my 2 cents of course but personally I would be concentrating on making your mods high quality and have accurate physics and not worry too much about putting a horn animation in.
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