Is there a quick and easy way to smooth (or remove) the bump map that was introduced to both layouts when Deep Forest Raceway gained the reverse route?
I just tried it again with my new FFB wheel settings and unfortunately it still feels like I'm hitting large potholes every twenty metres.
The track author has no interest in reverting to the original mesh.
https://www.racedepartment.com/downloads/deep-forest-raceway.32848/
Extacting this folder will add "Smooth" layout to the latest Deep Forest Raceway version (1.1):
https://mega.nz/file/igs1nL4B#wD15kxv4ycA5Fk_v7WEG-n-Kf7gCG6bKZZlrpqCDGSg
Tested it myself and works properly. Please let me know in case of problems.
Odd situation happened to me.
In every track, original or mod, when I enter pits there is no pit box to stop anymore - that square red spot with the lolipop man - which means, I can't change tires/repair/add fuel. Just drive along an empty pit lane.
I spent an hour navigating all CM menus trying to find an option to get that feature again, without success.
Anyone able to help me please?
Thank you.![]()
Dear Paulo,
just have a look at:
Data/car.ini, find this:
[CONTROLS]
FFMULT=3.1
and decrease to a value that suits you.
Sorry for the late answer,
Mike
That's gonna be a hard one, Paulo, without being able to reproduce the problem.
However, in trackday mode (if I recall correctly) you can choose via CSP to hide the crews. Could be wrong though...
Which is the best version of the Ferrari 488 GTE?
Paulo, check this section.
View attachment 958838
Didn't change anything in race mode. Issue remain.
Thank you anyway.
Just throwing out very vague ideas, what did you recently install in Assetto Corsa? It is hard to believe that new tracks or cars would cause this in the game. I am always installing new tracks/cars from this group. I did notice a small update when bringing up the Content Manager - something about data, but I am still getting the pit stalls ok. You didnt install any new apps for Assetto Corsa or change CSP SOL stuff? Did you try the integrity check of the game? Do you use VR, try going to single screen. I assume you have done all this.
That is a bummer when something like that happens, good luck and maybe someone might know here.
Wow, I totally missed that when it was originally posted back in May. Thank you very much for retrieving it for me.Think portakal provided something that's suitable for what you're looking for:
I don't have a numpad on my rig keyboard - is there another way that doesn't involve installing joy2key or any other third-party bloat?Every car has a FFB multiplier stored in a separate .ini file. No need to edit the car.ini file or indeed any file. Whilst in game use NUMPAD + and - to adjust the FFB power to your liking and it is saved automatically.
Odd situation happened to me.
In every track, original or mod, when I enter pits there is no pit box to stop anymore - that square red spot with the lolipop man - which means, I can't change tires/repair/add fuel. Just drive along an empty pit lane.
I spent an hour navigating all CM menus trying to find an option to get that feature again, without success.
Anyone able to help me please?
Thank you.![]()
Googled 'how to enable/disable pit crew assetto corsa', didn't find any help.
Really hope someone can help me on this.
Updated Curvelo,
DOWNLOAD LINK
- Increased number and placement of trees to the Sat Image (MAR 2020)
(heads up, its a LOT more trees.. may start getting heavy in VR)
- Removed the granstands that are no longer there
- Merged the previous seperated kn5's into one
- Replaced track texture with sat image DDS
- Fixed a lot of stuff in ksEditor that was previously in the ext_config
I do not know how to make it a "skin" to work with the existing track, and I do not think it can be done, significant structural changes have been made, and you cannot recover old track if you overwrite, if you install its the one on the left. Both tracks still credit everyone involved in the descriptions.
View attachment 958863
TODO1 : Brush up that sat image dds to paint out trees shadows and tonemap it a bit.
TODO2 : GrassFX needs a lot of love, its growing on the sand
TODO3 : Tweak the UV mapping of the terrain for 1SAND.
Before the new terrain texture
View attachment 958865
After.
View attachment 958864
Not that I can think of, but I would think your keyboard would have num_pad, toggled on via a special key, much like laptops do?I don't have a numpad on my rig keyboard - is there another way that doesn't involve installing joy2key or any other third-party bloat?
Apologies for missing this back in May (and thanks again to @whereSTheFUhd for directing me to it).Extacting this folder will add "Smooth" layout to the latest Deep Forest Raceway version (1.1):
https://mega.nz/file/igs1nL4B#wD15kxv4ycA5Fk_v7WEG-n-Kf7gCG6bKZZlrpqCDGSg
Tested it myself and works properly. Please let me know in case of problems.
The original track dev released the first version with smooth surface if I recall correctly. But it was only one layout. Next release came with bumpy surfaces and a reverse layout. Unfortunately we don't have a smooth reverse layout right now. All I did before was creating a folder and renaming previous version's files to add the smooth option as 3rd layout. Sorry that I can't help.Apologies for missing this back in May (and thanks again to @whereSTheFUhd for directing me to it).
Works great for the forward route - no more pot holes!
Can I ask you to apply the same magic to the reverse layout please?
Doesn't seem so.Not that I can think of, but I would think your keyboard would have num_pad, toggled on via a special key, much like laptops do?
Ah, no problem. Thanks anyway for the forward route.The original track dev released the first version with smooth surface if I recall correctly. But it was only one layout. Next release came with bumpy surfaces and a reverse layout. Unfortunately we don't have a smooth reverse layout right now. All I did before was creating a folder and renaming previous version's files to add the smooth option as 3rd layout. Sorry that I can't help.
Ah, no problem. Thanks anyway for the forward route.
![]()
I did try replacing the kn5 ref in the reverse models.ini with the smooth one but the car starts facing the wrong way, ie trying to drive to forward route. There's obviously more to this, lol.Hey Buddy
I may be missing something as I have not tried this track so I'm just guessing
But could you just apply this smoothed mesh to the reverse layout in the models ini
OK so the ac nodes must be all facing the opposite direction... You could try repositioning them in blender.. Same for the timing nodesI did try replacing the kn5 ref in the reverse models.ini with the smooth one but the car starts facing the wrong way, ie trying to drive to forward route. There's obviously more to this, lol.
Yes Malagoli did it way back when and @Raymond_Racer updated them. Here is the link for everything you need:hey mates... i dont remember correctly but didnt someone convert the Touring cars from automobilista?