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Is there a quick and easy way to smooth (or remove) the bump map that was introduced to both layouts when Deep Forest Raceway gained the reverse route?
I just tried it again with my new FFB wheel settings and unfortunately it still feels like I'm hitting large potholes every twenty metres.
The track author has no interest in reverting to the original mesh.
https://www.racedepartment.com/downloads/deep-forest-raceway.32848/
Hi @Masncot I just tried the Deep Forest track and yes the track is bumpy. For this game, I have my FFB turned down and have the
game setup for "Lock to Horizon" in cockpit view. I have several tracks that are in this same category of bumps, but with my settings above, all these
type of tracks are Raceable. I tried the Radical SR3 and the Lotus 88 F1 car and had no problems racing. I dont think I could drive this track without
"Lock to Horizon". It kind of reminds me of the roughness of the Rio track.
Track improvements that could be done besides the bumps. Corner signs need to fixed in Reverse direction - signs still set for forward direction, Side lines could be a little better even though I had no incidents racing in both directions. Looks like in the Reverse map he just flipped around the pit stalls from forward to reverse. Some of these are mentioned in the RD discussions.