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- Joensuu
Taisto, do you know you can disable the blip for all cars here?
keep this box unticked.
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For what I know autoblip is a separate thing from downshift protection..? What does the autoblip actually do in AC?
Taisto, do you know you can disable the blip for all cars here?
keep this box unticked.
![]()
For what I know autoblip is a separate thing from downshift protection..? What does the autoblip actually do in AC?
Hey GTP Community, it's been a while since you've heard from me. This will also be most likely my last post on here, because of that I will give you a link to my google drive folder with my super unfinished "car mods". As I don't plan to finish any of the cars, neither do I plan to do anything AC-mod-creation related in the future, feel free to do with them whatever you want. All cars are very far from finished, but the most progress is on the Audi RS4 and the VW Scirocco. No proper UV/ AO/ Smoothing, nothing, just raw unpolished FH4 models with a few textures, some have physics, some don't really. A KN5converter is inside every cars folder. All credits go to Turn 10 Studios. Have fun!
https://drive.google.com/drive/folders/1Mzzh-HR_6eThc4gSf07eIMC7Uh1bDJKQ?usp=sharing
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For what I know autoblip is a separate thing from downshift protection..? What does the autoblip actually do in AC?
For what I know autoblip is a separate thing from downshift protection..? What does the autoblip actually do in AC?
Autoblip automatically blips the throttle when downshifting gears, it's a sort of automatic double clutch, it's not the same than downshift protection. That said, Autoblip is very usefull to me. :-P
Amazing work! BTW, are you still working on the ELMS? I think you can transfer some ELMS skins to LeMans skins by just changing the numberplateim doing something. just be patient. around 15 skins in the next couple of days. the rest others have to do.
Probably because you attached pics first ...should work in a new post.edit: well crap, i cannot attach file..
nah its 32mb, error is file size to large, doing some spring cleaning in my google drive to make space ATM, its pretty tight in there, also I should probably compress or reduce the texture.. 32mb??Probably because you attached pics first ...should work in a new post.
MOD UPDATE: ATCC Group A Pack v1.5
This round of updates is very extensive, having gone through each car making several changes / updates. The cars now run very close to the real specs of each car with some BOP being done on the Rover and Supra so they can keep up with the other cars.
I may have missed a few things in the list below;
All Cars:
– LOD’s created for each car (still require further work / object minimising)
– Physics updated to closer reflect the real cars weight / power
– Aero changed on all cars
– Aero now NON-ADJUSTABLE in setup
– Tire names now ‘GrpA 80s’ in setup
– Gear ratios updated on some cars
– Many textures and shaders have been updated on all cars
– Paint shader updated on all cars
– Windscreen textures updated on many of the cars
– Auto gearbox should now work
– Max fuel level adjusted in some cars to match the other cars 120L
– Mirrors fixed on Mustang, Rover and Jag
– Some gauges updated and calibrated on some cars
– Interior textures fixed / updated on some cars
– Rover: Now has working gauges
– Nissan Dr30: Exhaust smaller
– Nissan Dr30: Sound changed
– Nissan Dr30: Dash fixed
Credits:
Mod Author = RJE
Models = Turn 10 / Forza, Gamemodels.ru, Various
Skins = by RJE, dj_hans, Dav1n46, BennoC
Physics = by RJE
DOWNLOAD » http://assettomods.com/atcc-group-a-pack-v1-5/
Support and help me keep developing these mods, become a monthly supporter on Patreon & recieve access to exclusive mods and more » https://www.patreon.com/assettomodsdatabase
OR you can make a one off donation to show your support using my PayPal link here » https://bit.ly/3byOiFz
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I wanted to thank you for this gorgeous mod. I did 10 laps at Donington Park 2018 with a grid of 23 cars. Beautiful I had a great time thank you thank you for your passion and for your time.
My mistake. Understood the question wrong. 24 ago had my chemoterapy treatment. Sorry.![]()
So the GT63S has been updated to 1.0
https://mega.nz/file/1dlzTYLD#wjUUCZ-agz_HJziryl4fJckwGBlVxEQE9fH_BIjzeWU
It looks a lot better now, but still, more work needed to be proper.
Still absolute rubbish. Can't even call it a GT63S, because no AMG has this type of wheel (9 spokes instead of 7):
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and this is not the instrument cluster that the real car has, nor does it have this ugly needle:
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However there's another GT 63 S and with a little luck it won't be private and he'll fix the MBUX so that it has the real car's:
Today's first-world sim-racing crisis...
I'm trying to remember the name of a track mod I can't seem to find in my library any more and wondered if anyone may be able to jog my memory?
It was one of the very first Gran Turismo (or Forza) fantasy tracks to make into AC. A reasonably fast flowing GT-style permanent track.... not a city track. It's not Apricot Hill, or Deep Forest, or Trial Mountain, or Grand Valley, or High-Speed Ring. Not Maple Valley, or Okutama, or Alps, or Autosport Speedway.
What I do remember is that you come onto the main straight in a tight but fast left-hander and the pits are on the left, with the pit entry very soon after the corner. The first corner at the end of the straight is a sweeping left, which then flows very quickly into a right-hander, etc.
If anyone can throw some other Gran Turismo (or maybe even Forza) track names that have been imported into AC at me, it might trigger my memory.
Cheers and thanks for any suggestions!
Tracks I have that you haven't mentioned:
GT - Autumn Ring, Motor Sports Land, Maggiore, SSR5, SSR11, Tokyo R246, Complex String
Forza - Rio, Prague
GRID - Milan, Barcelona, Detroit, Dubai, Chicago, San Fran, Shibuya, Paris
Most of those are city tracks tho so I don't think it fits your description. Maggiore layout fits but that's a recently released track.
Sorry I'm not much help. Are you sure it's from GT/Forza?
Don't get upset, please. This is just an observation we are having as we run different car sets at PBIR. I hope you understand that if we run a championship season with several tracks that there are differences among them regarding AI strength. Perhaps what has been observed here is that PBIR AI strength is of different (lower % strength) when run among a group of tracks. It appears we will need to adjust that track strength individually according to the group of selected of tracks. We are still testing but this appears to be the case. It is not a big deal. It is not meant to push you to give up your work. My comment was never meant to criticize your work. If you note, it says we are grateful for your work. The only desire here is to try to make things more compatible with each other. In some cases, making things more compatible with things that are not in your/our control. Relax.Give me a break. Are you running them at 100% difficulty? Remove the AI hints file in the DATA folder and see what they do. If that is still too slow, then this is the last time I will make AI lines for any more tracks. I will just do them for myself.
I did the fast lane line with the Radical SR3 and as fast as I could go around the track. Then added AI hints files to prevent some car mods from getting up on 2 wheels. I make the AI lines a little more lenient so they all stay on the track and not have allot of inicidents around the track.l If that is not good enough, then I give up.
Audi is literally the only one from the pack worth buying tbh
Shame.. i was looking for decent prototypes.. wasnt urd known for high quality?
Shame.. i was looking for decent prototypes.. wasnt urd known for high quality?