- 699
- Canada
- evilgloomy

@JakubP Any chance you could rework this M2 Competition?
https://sharemods.com/bmrw7gagfjcj/BMW_M2.rar.html
Screenshot_rss_formula_1990_monza_23-8-120-18-44-34 by None, on Flickr
Screenshot_rss_formula_1990_monza_23-8-120-18-44-53 by None, on Flickr
You can modify the reflection and brightness values in the content manager showroom
To be sure: it's about the exposure fix in the track extension>ext_config.ini>
![]()
@JakubP Any chance you could rework this M2 Competition?
https://sharemods.com/bmrw7gagfjcj/BMW_M2.rar.html
was just poking a stick at it, someone else posted they did not like that setting because it overexposed everything, personally i add it to all my tracks because with rainfx things get a bit too dark/dull/washed out, so its the only real "lighting" change to that track that differs from the original it was converted from.
Was hoping for you that changing it back would fix it, maybe comment the whole section out, might be a different setting causing it, if not I am out of guesses? (you should have seen an immediate change by turning it off, going from properly lit to very dull?) if not there is something else broken as well for you.
edit: just tested completely removing the config, no change it does not light up. Suspect the issue is elsewhere, maybe a shared material or shader in that track.
now that I have figured out how to reuse all the trees in the original AMS track I am nearing completion on a brand new conversion, not a conversion of a conversion, a "purist" direct ams>>ac, will be interesting to see if same problem exists,
Hello
I don't have much free time lately, but I dug out a couple of unpublished cars from the old drive, plus I finished the physics in the Honda Civic Type-R, changed the sound, technical data, power and made a missing frame from the rear window,and many more....it would be good if somebody would improve the painting and ao.
Good old Golf 1 Gti
for the modders converting ams and rf tracks (or any track actually with those godawful single plane bushes and trees) wrote a script for blender, converts all selected singles into crossplane.
import bpy
from math import radians
from mathutils import Vector
from mathutils import Matrix
#pass all selected objects to the script
selected = bpy.context.selected_objects
#setup the workspace variable
scene = bpy.context.scene
#iterate through all selected objects
for obj in selected:
#move getOrigin to centre of object
objTemp = obj.data
objTempMatrix = obj.matrix_world
getOrigin = sum((v.co for v in objTemp.vertices), Vector()) / len(objTemp.vertices)
MatrixTranslation = Matrix.Translation(-getOrigin)
objTemp.transform(MatrixTranslation)
objTempMatrix.translation = objTempMatrix @ getOrigin
#copy object in place aka duplicate
duplicatedObject = obj.copy()
duplicatedObject.data = obj.data.copy()
scene.collection.objects.link(duplicatedObject)
#rotate the duplicate 90 degrees
duplicatedObject.rotation_euler = (obj.rotation_euler.to_matrix() @ Matrix.Rotation(radians(90), 3, 'Y')).to_euler()
#seperate meshes by loose parts
bpy.ops.mesh.separate(type='LOOSE')
#recalculate normals to outside
meshes = obj.data
for mesh in meshes:
bm.from_mesh(mesh)
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
bm.to_mesh(mesh)
bm.clear()
mesh.update()
...................
Thank @JakubP, he had the car - I just tweaked it a tad.Can't believe there's a mod for our family car back when I was a kidThanks a lot Masscot, never seen this before.
I CB, sorry for the offtopic, but are you thinking in updating Tripoli track?
AS it is now, I can't play. CM give me an error while loading.
Really really love to drive there with my 1930 cars.
Impancientely waiting,
Paulo![]()
I CB, sorry for the offtopic, but are you thinking in updating Tripoli track?
AS it is now, I can't play. CM give me an error while loading.
Really really love to drive there with my 1930 cars.
Impancientely waiting,
Paulo![]()
I am trying to not fall in the modder trap of more==better, and finish one track properly, for now its Curvelo, I want to bring the track over from AMS in its complete state with all trees and objects, original conversion cut a lot of corners.
Will get back on Tripoli after, what is done so far (new from scratch) is new actual terrain data and a new road mesh which is based on a tracing of the remainders of the old track from google telemetry, as the original is quite different to the real layout in a lot of areas. I am struggling to find what the pits actually looked like, the one online resource that showed it as a seperate road is innacurate from what few resources I can find. the original track in rf/ams had pits you could not actually get into. If you find any info on this matter post it up or send to me, also I am happy to release the FBX of what I have so far if any modder wants to run with it.
Thank you both!This is GTP Team Work![]()
I am trying to not fall in the modder trap of more==better, and finish one track properly, for now its Curvelo, I want to bring the track over from AMS in its complete state with all trees and objects, original conversion cut a lot of corners.
Will get back on Tripoli after, what is done so far (new from scratch) is new actual terrain data and a new road mesh which is based on a tracing of the remainders of the old track from google telemetry, as the original is quite different to the real layout in a lot of areas. I am struggling to find what the pits actually looked like, the one online resource that showed it as a seperate road is innacurate from what few resources I can find. the original track in rf/ams had pits you could not actually get into. If you find any info on this matter post it up or send to me, also I am happy to release the FBX of what I have so far if any modder wants to run with it.
Where can i find Bentley and Nissan GT3 cars ported from ACC?
Try the BLM lights appwhere can I set the headlight intensity higher?
very usefull, popping it in here so I dont loose it. interesting is there are a LOT more palms and a bunch of NOT palms around that track.. quite a bit different from current. presumably original track in rf had to watch polycount for older computers so ommited a lot of them in the build.if you search on YouTube for Sieg Rekord Meisterschaft you will find a fascinating film about the Mercedes team in the 1938 and 1939 seasons. Drivers Caracciola, Lang, Von Brauchitsch and Seaman are featured. From 4m30 to 12m30 there is footage of the 1938 Tripoli Mellaha race. It’s not the best quality but it’s really interesting - I love the bit where Hermann Lang comes into the pits, gets drenched in fuel and then has a bucket of water thrown over him as he sits in the cockpit to stop the fuel burning him before driving off to victory.
Anyway there are quite a few shots of the pits and grandstands as well as other buildings, which are a bit fleeting but might give you useful information.
I am trying to not fall in the modder trap of more==better, and finish one track properly, for now its Curvelo, I want to bring the track over from AMS in its complete state with all trees and objects, original conversion cut a lot of corners.
Will get back on Tripoli after, what is done so far (new from scratch) is new actual terrain data and a new road mesh which is based on a tracing of the remainders of the old track from google telemetry, as the original is quite different to the real layout in a lot of areas. I am struggling to find what the pits actually looked like, the one online resource that showed it as a seperate road is innacurate from what few resources I can find. the original track in rf/ams had pits you could not actually get into. If you find any info on this matter post it up or send to me, also I am happy to release the FBX of what I have so far if any modder wants to run with it.
where can I set the headlight intensity higher?
I assume you’ve seen these. The pits are right on the track as you suggest.