PC Assetto Corsa PC Mods General Discussion

Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.

  1. bflorezr

    bflorezr

    Messages:
    35
    You can modify the reflection and brightness values in the content manager showroom. Simply open the vehicle, point to any of the tires with the mouse and change the values to some similar to those of an official Kunos vehicle. Then save and go. It's good to say that this is about a bit of trial and error. The good thing is that you can see the changes in real time while you are in the showroom. 001.jpg 002.jpg 003.jpg
     
  2. Masscot

    Masscot

    Messages:
    3,953
    I'm still culling my mod library and trying to be as brutal as I can, so almost threw this anonymous 991 mod out as it had a lot of problems.
    Ended up fixing them instead.
    No idea where the original car came from (the author was blank) but the basic model was good (Forza rip maybe?) and it drives nicely, it just needed a bunch of fixes.

    Porsche 991 Carrera GTS
    v1.1mas 09/2020
    - adjusted driver position (he now holds the steering wheel through the rotation)
    - fixed opaque brown windscreen
    - fixed broken audio
    - adjusted hand/wheel steering synch
    - adjusted shifting animation timing and preload
    - added UI info

    0a0.PNG

    http://www.mediafire.com/file/737psgb23ozve61/porsche991carrera_gts.7z/file
     
    LeGeNd-1, Natan5, Spyrious and 34 others like this.
  3. Mitch9

    Mitch9

    Messages:
    24
    Beware that Ilja's showroom uses a different engine to render the graphics, so it might not look exactly like it would in game.
     
    RMi_wood and gergerger like this.
  4. TheRealCeeBee

    TheRealCeeBee

    Messages:
    484
    was just poking a stick at it, someone else posted they did not like that setting because it overexposed everything, personally i add it to all my tracks because with rainfx things get a bit too dark/dull/washed out, so its the only real "lighting" change to that track that differs from the original it was converted from.
    Was hoping for you that changing it back would fix it, maybe comment the whole section out, might be a different setting causing it, if not I am out of guesses? (you should have seen an immediate change by turning it off, going from properly lit to very dull?) if not there is something else broken as well for you.



    edit: just tested completely removing the config, no change it does not light up. Suspect the issue is elsewhere, maybe a shared material or shader in that track.

    now that I have figured out how to reuse all the trees in the original AMS track I am nearing completion on a brand new conversion, not a conversion of a conversion, a "purist" direct ams>>ac, will be interesting to see if same problem exists,
     
    Last edited: Sep 24, 2020
    xezez and Fanapryde like this.
  5. Mike173

    Mike173

    Messages:
    149
    Location:
    France
    LeGeNd-1, Natan5, Albertari and 25 others like this.
  6. MrB00

    MrB00

    Messages:
    1,978
    The issue is the latest CSP version. It breaks the display on the latest one. Roll back to 0.1.6 and it's fixed.

    EDIT - I might be barking up the wrong tree here and this problem is a different one to the missing motect display. Sorry if it's something completely different lol
     
    TheRealCeeBee likes this.
  7. JakubP

    JakubP

    Messages:
    233
    I promised, I will keep my word (Delta Integrale), and I have not forgotten about (993) Carrera RS, waiting on the list to revive it.:cheers:

    So now I have less time for mods ...... at work sitting over 10h (we are refining the PSM/PTV driver to 992 GT3 RS).
    But I add to the M2 list :gtpflag:
     
    Last edited: Sep 24, 2020
    Don123456789 and flyingsaucer like this.
  8. Gustavo Puig

    Gustavo Puig

    Messages:
    84
    Location:
    Argentina
    I really enjoyed the Golf GTI at LA Canyons, great car and great sound. Thank you!!
     
    Hotnuma and JakubP like this.
  9. TheRealCeeBee

    TheRealCeeBee

    Messages:
    484
    Script here will work with any official AMS/RF track, and any track where trees are YUP.

    How to use:
    download script, in Blender load in Scripting tab.

    Workflow non AMS/RF (trees are seperated single planes, good normals.)

    1. Select all objects for conversion
    2. Press play button in Script interface
    3. Drink beer.

    For AMS/RF (multiple tree planes joined, bad normals.)

    1. Select objects for conversion
    2. [edit mode], hit P and [seperate by loose parts]
    3. ALT+N and [recalculate normals outside.]
    4. Press play button in Script interface
    5. [object mode] CTRL+J to rejoin meshes.

    Skip to 56s to to bypass texture fixes (they happen off screen)


    SCRIPT:
    Code:
    import bpy
    from math import radians
    from mathutils import Vector
    from mathutils import Matrix
    
    #pass all selected objects to the script
    selected = bpy.context.selected_objects
    #setup the workspace variable
    scene = bpy.context.scene
    
    #iterate through all selected objects
    for obj in selected:
        #move getOrigin to centre of object
        objTemp = obj.data
        objTempMatrix = obj.matrix_world
        getOrigin = sum((v.co for v in objTemp.vertices), Vector()) / len(objTemp.vertices)
        MatrixTranslation = Matrix.Translation(-getOrigin)
        objTemp.transform(MatrixTranslation)
        objTempMatrix.translation = objTempMatrix @ getOrigin
    
        #copy object in place aka duplicate
        duplicatedObject = obj.copy()
        duplicatedObject.data = obj.data.copy()
        scene.collection.objects.link(duplicatedObject)
    
        #rotate the duplicate 90 degrees
        duplicatedObject.rotation_euler = (obj.rotation_euler.to_matrix() @ Matrix.Rotation(radians(90), 3, 'Y')).to_euler()
    
    @RMi_wood @VheEth hope this helps fellas.

    TODO: Figure out how to add below to AMS/RF specific tool to reduce steps 2/3/5 to code handled, but, they will break NON AMS/RF tracks where trees might not be built the same, so probably end up as seperate scripts once built.

    Code:
    #seperate meshes by loose parts
    bpy.ops.mesh.separate(type='LOOSE')
    
    #recalculate normals to outside
    meshes = obj.data
    for mesh in meshes:
         bm.from_mesh(mesh)
         bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
         bm.to_mesh(mesh)
         bm.clear()
         mesh.update()
    
     

    Attached Files:

    Last edited: Sep 24, 2020
    __EASY__, VheEth, Helzephyr and 5 others like this.
  10. JakubP

    JakubP

    Messages:
    233
    Thank You ,i have more version od Golf I we just have to finish it ;)
     
    flyingsaucer and Gustavo Puig like this.
  11. DjamilDrs

    DjamilDrs

    Messages:
    54
    I m Looking for Some new AMG GT3 EVO 2020 BY AGU Modding Skins after this early Rear Bumper Update...Old available skins doesn t work with the new version...
    Thanks in advance:):)
     
    Last edited: Sep 24, 2020
  12. JakubP

    JakubP

    Messages:
    233
    Spy Foto from Delta,this is best 3d model which I have .....

     
    felixfast, Natan5, Spyrious and 16 others like this.
  13. Paulo Ribeiro

    Paulo Ribeiro

    Messages:
    869
    Location:
    Portugal
    I CB, sorry for the offtopic, but are you thinking in updating Tripoli track?
    AS it is now, I can't play. CM give me an error while loading.

    Really really love to drive there with my 1930 cars.

    Impancientely waiting,
    Paulo ;)
     
    Natan5 and Diegonapoli10 like this.
  14. 1ChazDM1

    1ChazDM1

    Messages:
    19
    Where can i find Bentley and Nissan GT3 cars ported from ACC?
     
  15. Masscot

    Masscot

    Messages:
    3,953
    Thank @JakubP, he had the car - I just tweaked it a tad.
     
    portakal and JakubP like this.
  16. Diegonapoli10

    Diegonapoli10

    Messages:
    190
    This!

    Please update it.
    I can post the vanilla rfactor track again k
    if you need it
     
  17. JakubP

    JakubP

    Messages:
    233
    This is GTP Team Work :cheers:
     
  18. P1ButtPlug

    P1ButtPlug

    Messages:
    938
    Location:
    United States
    The default and modded tire sets were to gray and shiny'ish on the '90 RSS, Pirelli's for the RSS hybrid seem to work a little better. :D
    Schwapp right over.

     
    Elio92 likes this.
  19. TheRealCeeBee

    TheRealCeeBee

    Messages:
    484
    I am trying to not fall in the modder trap of more==better, and finish one track properly, for now its Curvelo, I want to bring the track over from AMS in its complete state with all trees and objects, original conversion cut a lot of corners.

    Will get back on Tripoli after, what is done so far (new from scratch) is new actual terrain data and a new road mesh which is based on a tracing of the remainders of the old track from google telemetry, as the original is quite different to the real layout in a lot of areas. I am struggling to find what the pits actually looked like, the one online resource that showed it as a seperate road is innacurate from what few resources I can find. the original track in rf/ams had pits you could not actually get into. If you find any info on this matter post it up or send to me, also I am happy to release the FBX of what I have so far if any modder wants to run with it.
     
  20. DjamilDrs

    DjamilDrs

    Messages:
    54
    Can someone Make The Orange BLACK FALCON TEAM Skin for the Latest update of the AGU AMG GT3 EVO...Thanks if possible!!!
    black-falcon-amg-gt3.jpg
     
  21. Diegonapoli10

    Diegonapoli10

    Messages:
    190
    I have a book centered around grand prix racing in the 30s will look up there tomorrow
     
    Paulo Ribeiro and TheRealCeeBee like this.
  22. portakal

    portakal

    Messages:
    376
    Thank you both!
     
    JakubP and Masscot like this.
  23. TimLotus

    TimLotus

    Messages:
    75
    if you search on YouTube for Sieg Rekord Meisterschaft you will find a fascinating film about the Mercedes team in the 1938 and 1939 seasons. Drivers Caracciola, Lang, Von Brauchitsch and Seaman are featured. From 4m30 to 12m30 there is footage of the 1938 Tripoli Mellaha race. It’s not the best quality but it’s really interesting - I love the bit where Hermann Lang comes into the pits, gets drenched in fuel and then has a bucket of water thrown over him as he sits in the cockpit to stop the fuel burning him before driving off to victory.

    Anyway there are quite a few shots of the pits and grandstands as well as other buildings, which are a bit fleeting but might give you useful information.
     
  24. kimiraik

    kimiraik

    Messages:
    220
    They're not available yet.
     
  25. KJRacing81

    KJRacing81

    Messages:
    209
    Location:
    United Kingdom
    Try the BLM lights app
     
  26. TheRealCeeBee

    TheRealCeeBee

    Messages:
    484
    very usefull, popping it in here so I dont loose it. interesting is there are a LOT more palms and a bunch of NOT palms around that track.. quite a bit different from current. presumably original track in rf had to watch polycount for older computers so ommited a lot of them in the build.


    @GzeroD as this historical kind of thing is your forte, if you want what I have so far, accurate terrain mesh data and road mesh, with new decent plam tree geometry (it also contains all the original geometry for trackside objects) just shout ill find somewhere to upload. (my GDrive is full to the brim)
     
    Real Toonces and LesNeilson like this.
  27. TimLotus

    TimLotus

    Messages:
    75
    I assume you’ve seen these. The pits are right on the track as you suggest.
    DDECEBF9-60E2-4F8F-8B60-1C87F3473FC0.jpeg CD512688-FD78-4DF0-B4B1-FB86A8FCB2A6.jpeg
     

    Attached Files:

  28. P1ButtPlug

    P1ButtPlug

    Messages:
    938
    Location:
    United States
    Full control of car lighting. Widening is helpful too if headlights appear to be projecting out of a safety cone.
    [​IMG]
     
  29. TheRealCeeBee

    TheRealCeeBee

    Messages:
    484
    the original track is built like this, strangely the pits are open in the back, and have a pitlane, but it does not allow entry or exit to it. but, this helps a LOT.
     
    Don123456789 and TimLotus like this.
  30. Camill08

    Camill08

    Messages:
    70
    where I can get some skins for the Mercedes AMG GT3 EVO (2020) with working bottom lights? Thanks in advance:bowdown: