Exactly, CM notified me of a sound problem and anyway after fixing it, there's no sound..Cool, thanks. I don't think he tested it before release because there was no sound either.
Exactly, CM notified me of a sound problem and anyway after fixing it, there's no sound..Cool, thanks. I don't think he tested it before release because there was no sound either.
@hellothankyou I've just realised that the rain glass/wipers mod you did for the M5 pack stops direct sunlight from casting shadows in the cockpit.
I archived your modded M5s and redownloaded the originals from Assettoland again and sure enough, the original cars allow direct sun to cast shadows on the cockpit. In the modded versions there's just ambient light in the cockpit but no direct sun/shadow contrast.
Any ideas why that would be?
It can hopefully be fixed because shadows playing across the cockpit, dashboard, steering wheel etc is really important for realism and immersion.
Mmmm... makes me wonder now if ALL RainFX-prepped windscreens have this unfortunate side effect.
Edit: nope, the Kunos E30 M3 for example works with RainFX and has proper sunlight penetration.
I've tried your Panda mod and it's amazing, literally the one car I was looking for in AC
Only one thing, the dashboard is not correct, it's from the 4x4 version but it's just a nitpick.
<- These are the correct dashboard types for the fwd ones, for reference![]()
Dear all !
Do you know where is possible to buy or DL the Jesko Absolut please ?
Thanks in advance !![]()
@k-e-n-n-e-t-h
The AUDI R8 IMSA GTO is a magnificent mod and as a fan of Khyzyl Saleem, I look forward to seeing more of your work following this theme.
I noticed that the #STEER_RATIO and #LINEAR_STEER_ROD_RATIO configuration was misaligned (as is the Kunos original) I have therefore recalculated the alignment for you.
The handling from both a telemetry and drive-ability perspective now provide a more linear delivery of the steering input/output. The car matches the real life data of 16.5:1 steering ratio with 620 degrees of rotation [lock to lock] and 20 degrees of travel [in each direction] delivered linearly.
The attached image demonstrates the differences:
Old = 10:1SR / 32 degrees of travel.
New = 16.5:1SR / 20 degrees of travel.
I have uploaded the amended "car.ini" for both cars to this post for you.
Its from RTM mods
Great! Thanks. What was causing it?You mean sth like this?
![]()
DONE
Thx for pointing that out. Also internal window dirt texture with fake reflection of the actual car could be nice. (if i find out some day how to do it nicely
@Masscot @TimLotus @SofianeVAG (just to let you know) and other BMW fans-
DOWNLOAD UPDATED ADDON FROM ORIGINAL LINK:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1858#post-13269845
You mean sth like this?
![]()
DONE
Thx for pointing that out. Also internal window dirt texture with fake reflection of the actual car could be nice. (if i find out some day how to do it nicely
@Masscot @TimLotus @SofianeVAG (just to let you know) and other BMW fans-
DOWNLOAD UPDATED ADDON FROM ORIGINAL LINK:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1858#post-13269845
I have a mod “road vs race” which has an F355 challenge road and race versions and a Lamborghini road and race version. The F355 in road vs race is v0.91 and the one posted above is 0.93a do I have to remove road vs race and replace the F355 in that with this update or can i overwrite the existing mod?You don’t have to be !
Ferrari F355 Challenge : https://mega.nz/file/MEQVyKgD#PYIaEQ4SYP92qDOZtv3Cp5x4AKpw0UCffURrQjGFtz4
Porsche 964 Carrera Cup : https://mega.nz/file/tAZW0JyT#XNl5mI9dQr8qY_GliY-c5XTwkXkd2XlyrGE5EZbmlvA
Enjoy !
Edit material "cls_white__env_4_spec_" to these values to fix it
Great! Thanks. What was causing it?
Makes sense if you think about it - 'true' would treat the glass as an object that casts a shadow, even though it is a transparent object. So you can see through it, but it effectively puts the whole cockpit in shadow.I checked that and it was only a flag in object properties left on default setting. I do not usually touch this because even on Kunos cars the flag is sometimes set "True", sometimes "False" iirc. But now i definitely know that is useful.
You wanna word-play?Prepare - the flag (binary setting) is called "Cast Shadow" and is set by default to "True". Sounds like okaay? Naaay..... You wanna shadows in the cockpit? Set it to "False"
. Seriously.
The more funny is that it is right way (just if you think about the deeper logic behind it).
@SofianeVAG @Masscot and other civic "spoon" active users
Well... finally got my hands on v1.06 update by @flyingsaucer @JakubP and saw there is wrong mapping of external banner in 3d model of v.1.06 (i state that for guys to be aware of their issue, hope this helps them troubleshooting)
So... all in all, even my patch for 1.01 should have been worked correctlyif not the bug in 1.06.
THE NEWS IS:
i made a patch for version 1.06 covering even the latest bug in the 3d model of 1.06. It disables wrong mapped external banner from the 3D model and inserts this time BOTH internal AND external front banner to cover the issues present in 1.06 3D model. (The patch grows slightly but only because 3D model v1.06 has more bugs than 1.01. But still tiny cute80kB
patch)
Use the addon patch on top of ver. 1.06 and enjoy
(uploading screenshots)
![]()
![]()
honda civic eg6 spoon addon patch:
You mean sth like this?
![]()
DONE
Thx for pointing that out. Also internal window dirt texture with fake reflection of the actual car could be nice. (if i find out some day how to do it nicely
@Masscot @TimLotus @SofianeVAG (just to let you know) and other BMW fans-
DOWNLOAD UPDATED ADDON FROM ORIGINAL LINK:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1858#post-13269845
Makes sense if you think about it - 'true' would treat the glass as an object that casts a shadow, even though it is a transparent object. So you can see through it, but it effectively puts the whole cockpit in shadow.
How do you set these flags? I think I have a few cars with this same problem.
I just downloaded the Lancia 037 Rally JGTC 1994 at Assettoland. Very nice car. But I noticed that you can't see the environment in the outside mirror on the driver's side. Is that fixable?
View attachment 968694
I've tried your Panda mod and it's amazing, literally the one car I was looking for in AC
Only one thing, the dashboard is not correct, it's from the 4x4 version but it's just a nitpick.
<- These are the correct dashboard types for the fwd ones, for reference![]()
Which car mount this U.F.O. wiper?
Halloween TEST
View attachment 968705
This is a question for my big friend @Paulo Ribeiro if he succeed answering @hellothankyou will make wipers for one of his garage car not rainfx ready.
@hellothankyou
![]()
Yes.
Little help in idle it's in the center....then it goes far left and then far right....can do 180 degreeBosch wiper, Mercedes.![]()
try to rename your camera_facing.ini and retry (you might ave a bad entry)Would anyone know the cause of this error? In 3dsimed I tried to edit some track tarmac textures, close some poly holes (closed them in c4d) and save back to kn5 in 3dsimed, everything looks ok, but when I start the game I get this:View attachment 968691
Perhaps it would have been nicer of you to offer BLM as an option instead of a sarcastic reply. I won't dwell on this but you are usually quick to moan if no one helps you with an issue or does exactly what you have done here.
@twobegreen Try this and use the mirror option to adjust the image https://www.racedepartment.com/downloads/blm-car.23472/
Little help in idle it's in the center....then it goes far left and then far right....can do 180 degree
Try this and use the mirror option to adjust the image https://www.racedepartment.com/downloads/blm-car.23472/
Dude! Most usefull post ever, I love real mirrors but they are hardly ever are correct! This app is a godsend!
Added to my AC must have list.
It's a useful little app for sure.
Seems my communications skills must be lacking because I had asked about this here and RD previously I think without answer, so, another 2 questions that remains unanswered for me that I would dearly like resolved... and I will take a little more time to ask them this time
1. (chair/body/seat/helmet) (whatever AC calls it) movement up/down/forward/backward in cockpit view.
Is there an app that allows this to be bound to controls instead of having to bring up the side menu app in game?
2. Can FFB increase/decrease be mapped to a controller instead of using the side menu app and clicking with a mouse.
Both questions because its a PITA for fire up a car in the rig (especially in VR) only to find out you have to cancel the race, remove the VR, bring over the damn mouse and screw around in the menu system.
Dear mod teams,
I wonder if it is possible for you to help me out with this question please.
I love this car. I think it is an amazing concept car - I would love to use it along with GT3 races. Is there a way to "take off" the light skin covers (the black covers over the lights). It is a dds file and shader in the skins directory. Is it possible to make it transparent or remove it with an ext_config file please or would it need a kn5 mod to do that? I have sim3ded but dont want to mess with anything.