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Seems my communications skills must be lacking because I had asked about this here and RD previously I think without answer, so, another 2 questions that remains unanswered for me that I would dearly like resolved... and I will take a little more time to ask them this time
1. (chair/body/seat/helmet) (whatever AC calls it) movement up/down/forward/backward in cockpit view.
Is there an app that allows this to be bound to controls instead of having to bring up the side menu app in game?
2. Can FFB increase/decrease be mapped to a controller instead of using the side menu app and clicking with a mouse.
Both questions because its a PITA for fire up a car in the rig (especially in VR) only to find out you have to cancel the race, remove the VR, bring over the damn mouse and screw around in the menu system.
Just an account of my "routine" with this...
I use VR. My mouse is on a surface to the right of me and I can easily "find" it without taking off my headset. Any time I get a new mod/car, I select it and launch a practice or hot lap session. After using the mouse to check and adjust the car's initial setup, I begin the session and select one of the four HUD presets (the four squares at the bottom of the right pop-out menu) that I set up to show the driver position, smart mirror, and force feedback apps, and I adjust the first two as needed. Then I return to my "driving" HUD setup by selecting a different square I configured. After driving the car a few laps, if I feel the force feedback needs to be adjusted, I just grab my mouse, change HUDs, and adjust the settings for the car. I don't have to cancel anything, and I do all of this while in VR. It's just a routine I follow with every new car, and there's nothing frustrating or difficult about it.
I've set up my four HUD presets this way...
1. No apps at all, just a clear view like you'd experience in real life.
2. My main driving apps, with timers, map, tires, gas, etc.
3. Driver position, Smart Mirror, Force Feedback
4. Sol and CSP apps to change time of day, weather, etc.
I also use the virtual desktop that's available in the main Oculus app, so I never have to leave VR, even when I exit a session and return to Content Manager. I would never think of not using a mouse during a session, even while in VR. It's easier and faster to use, rather than toggling or scrolling through things using buttons on my wheel or other input device.
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