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Discussion in 'Assetto Corsa' started by Thom Lee, Apr 28, 2014.
can anyone make an New skin for the Aston with AO please?
Did you try a diff browser? Edge if you usually use Chrome, and v.v. Sometimes works for me.
The mirrors on the M4 were bugged otherwise it's somewhat serviceable
I love Syracuse/Siracusa. Best flow of any modern layout. Reminds me somewhat of Imola before it got chopped into nitty little pieces.
No, I did not. But when I read your post, I wanted to and I tried again. DL worked flawlessly now...
Being RHD is kind of the most important thing about the Sultan's cars... is this not something you wanted to at least try? Can't really see the point of these otherwise.
I wanted to do it but couldn't really do it back then not sure if i could do it now.
Thank you very much Neil, I appreciate that very much.
I'm probably being far too simplistic but isn't it mainly a case of mirroring the appropriate cockpit assets and repositioning the ones that shouldn't be mirrored?
indeed the 2 mirrors flash !!!!
I prefer to use the DTM of the URD 2018 mod but on the other hand all the 2019 skins of this free pack work on the cars from URD because some 2019 skins do not exist in the 2019 skin pack on RD
now when you say new fold, is that an actual folder with the .ini in it, or just the .ini file???
uninstall Sol and reinstall. i had the same issue when i updated to 2.0.1 and it just layered it on top of the old stuff (i think), so rather than a nice glint, it just became JJ Abrams: The movie: The game: The novelization.
Download link for the newest Apricot Hill + Midfield layouts.
AI only works for the forward direction tracks for now. It's a few days late, but now I feel it's a bit better quality of a 'christmas gift' for everyone on GTPlanet who has helped out with questions, given feedback, donated, subbed on Patreon etc - you get the idea...
Thanks again everybody, despite everything that's happened this has been a great year for me, here's to more AC tracks in 2021!!!! (any ideas?)
Possible to detach Midfield from the pack and make it a standalone map?
If you do a search for 'Midfield' in CM it'll still show up as it's own track.
I wont be splitting up the main environment, it's too much work.
Ferrari 488 GT3 ACC by MasterKey
To make wipers working append these lines to file ext_config.ini
SURFACE = INT_Windshield
WIPERS = GEO_Wiper4
You could use the same mesh and have them in different folders. Although this will not be an efficient way to use the space of the HDD as all kn5 would be duplicated.
I just prefer having Midfield show up as an Individual track on my list instead of being a layout of Apricot Hill.
You could duplicate the folder and rename it yourself if you would like midfield to have a separate folder.
Wow Fantastic work THANkss for share it congratulations
Thanks for helping. Which is the better for Body carpaint or for texture with black and grey parts?
Incredible work! Thank you.
This is interesting because if you follow Kunos pipeline step by step they advice to use DXT5 on everything because they made it very optimisation-oriented. DXT5 however makes green and purple artifacts on black-ish colors so if you have a black or really dark texture you could go two ways:
Keep it uncompressed which will have a bit more impact on performance but many skin makers do that to keep their skins without artifacts
You can try BC7 Linear compression, which should have a compression rate comparable to DXT5 but shouldn't affect dark colors as much.
I just want to say a massive thanks for that GT2 and all of its skins, I've been looking for skins for a different car for a while now but this is just what I needed.
On the topic of FIA GT skins does anyone have any earlier, BPR GT skins for the Mclaren F1 GTR that aren't already on RaceDepartment? Preferably BBA competition then Mach One racing and Gulf Racing GTC BPR skins
Please and thanks
Did anyone here ever create an animated suspension? Not a constraint one using DIR notes but a real .ksanim using HUBs and that stuff? Or does somebody know someone who made a car that featured this? I'm pretty much done with mine, even got the spring compression and expansion but for some reason exported skinned meshes are like 10 times the size of the car.
I made sure to scale everything correctly, it's set in meters in 3ds Max and the car exports in the correct size. It's only the spring mesh that will start to become huge once it's turned from a mesh to a skinned mesh.
wait why did u quote me in this post lol
Nobody knows how to solve/avoid that?
I will appreciate.
Thank you mate, and sorry for bothering you!
I couldn't get it to work lol, not gonna bother with it now, rather spend the time to enjoy the tracks you created! Thanks again!
You need to UV Unwrap in 3dsmax or Blender and move the mappings to avoid overlapping parts. Select the UV Unwrap modifier, Open UV editor, select all the meshes on that single map and then move them on the map