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Bugatti Bolide 0.5.0

pbvy8V5.jpg


# 0.5.0
## Added
- Wipers animation (thanks__EASY__)
- Rear tyres texture
- Colored Bugatti wheel logo
- Texture pipe exhaust

https://sharemods.com/fr4qq0t5redz/bugatti_bolide_0.5.0.rar.html
 
Cams for Pukekohe Track.
Thanks to Neil Shaw for posting this track.
Doesn´t overwrite existing cams.
Have Fun.

HI THANKS again fo the cams and i have a question dou yo have cas for REINZ?
 
View attachment 982743
View attachment 982745

Code:
[RAIN_FX]
PUDDLES_MATERIALS = road?
SOAKING_MATERIALS = road?
ROUGH_MATERIALS = grass_EDGE,leaves
LINES_MATERIALS = whiteline?
[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1
PIECE_1 = 1, 2, 2, 1
PIECE_1_CHANCE = 0.05
PIECE_2 = 4, 1, 2, 2
PIECE_2_CHANCE = 1
PIECE_3 = 6, 1
PIECE_4 = 7, 1
PIECE_5 = 8, 1
PIECE_6 = 2, 1
PIECE_7 = 2, 2
PIECE_8 = 3, 1
PIECE_9 = 3, 2
[GRASS_FX_CONFIGURATION_A]
TEXTURE_BASE_CHANCE = 1
TEXTURE_GROUP_0_CHANCE = 0.5
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
SHAPE_SIZE = 3, 4.0
SHAPE_TIDY = 1, 0
SHAPE_CUT = 0, 0
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass_EDGE
MAP = A
[GRASS_FX]
GRASS_MATERIALS = grass_EDGE
MASK_BLUR = 1
MASK_MAIN_THRESHOLD =
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
SHAPE_SIZE = 1.0, 4.0
SHAPE_TIDY = 1, 0
SHAPE_CUT = 1, 0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3

Thank you!!
 
Chiquifreaky is converting the dirt version he told me although it doesn't seem to be progressing very fast, which is a shame as that the reason I contribute to his paetron.

Ah... maybe I'll throw a few his way and nudge him, I am sure its not an easy task, especially if you want to do it right
 
check the track configs page in content manager (settings>custom shaders>tracks configs) to see if there´s a config file already; if there is add the rain to the file, if not you can go to the track folder and add an extension folder with a file called ext_config.ini and add the rain to that file
How do I add that kind of file?
 
The not so redneck version. Which do you prefer? Top or Bottom? And if ok by everybody, I will release it here after some physics to boot. Credit to whomever did the models. I believe it was Gary Peterson. I don't want to upset anyone by this adaptation, by taking something amazing and cheapening it. Those who want it can d/l it.
upload_2021-1-4_17-35-4.png

upload_2021-1-4_17-35-28.png
 
The not so redneck version. Which do you prefer? Top or Bottom? And if ok by everybody, I will release it here after some physics to boot. Credit to whomever did the models. I believe it was Gary Peterson. I don't want to upset anyone by this adaptation, by taking something amazing and cheapening it. Those who want it can d/l it.
View attachment 982775
View attachment 982776


Bottom :confused:
 
You still need to be a Patreon at this time - RainFX not in the public release yet
More details here

I am. I reinstalled the CSP and Sol 2.0.1 but for some funny reason my rain isn't working. Also, I seem to have some kind of Noah's Ark layout of all my weathers.
 

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I am. I reinstalled the CSP and Sol 2.0.1 but for some funny reason my rain isn't working. Also, I seem to have some kind of Noah's Ark layout of all my weathers.
Did you run the uninstall bat for sol? I've stayed with CSP 1.69 preview as 1.7 is causing FPS issues My sol 2.01 is fine. Rain can now be activated from weather plan once switched on in csp settings
 
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You cannot change steering ratio of the car by fiddling with settings of your steering wheel. The problems is in the physics of the Formula Hybrid 2020. There is fixed steering ratio 13,5:1. However IRL the teams use lower value for Monaco race, for example 11,5:1 or something like this. You need to change car.ini in data.acd to do it.
Thanks for this 👍 - Been looking for ages to a solution :banghead: - works for me on Monaco 2019
 
To have them turned to green again, use the config attached. I edited the values in there from white to green. Also removed the track exposure for SOL.

View attachment 982682

One important issue to the creator: the car starts in the middle of the track when starting a hotlap session instead from the hotlap starting point, so which setting needs to be altered here and where?

Thanks for the green light fix.

For hotlap, it's due to missing object AC_HOTLAP_START_0

To fix, copy attached file (rename to hotlap.kn5) into track folder and add the following line in both models ini files

Code:
[MODEL_9]
FILE=hotlap.kn5
POSITION=0,0,0
ROTATION=0,0,0

edit : @neil shaw , you can add it to your track to have a fully functional version.
 

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