- United Kingdom
Hi guys! First of all I want to thank you all for your contributions, I've been following this thread for a while now and discovered plenty of great mods through here.
Since some months I've been working on some mods here and there, and currently working on skinning pretty much an entire Dutch racing series. I however have come across a problem whilst doing so, and was hoping someone here could point me to what I can do to fix this issue.
As you can see in the picture below the number on the far end of the car somehow gets in front of the number on the near side of the car when looking at it from the side. Could this be down to the way I'm skinning, or has it something to do with the actual 3d model, or shaders? Thanks a lot in advance!
The effect is achieved when you have vinyl applied to a window which is set as transparent. You need to export the car to .FBX format and then load in the KS Editor, right click the window vinyl and set transparency to 'false', then make sure the shader is set to 'Alpha Test'. It's generally good practice to have glass as the only transparent objects on a car, everything on glass or stuff like grilles for example should just be alpha tested but not transparent.