Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 131,091 comments
  • 34,076,422 views
Update: FFB FIX

Does Remco know that the driver's face clips through in first-person view/VR and can't be fixed by the user?
Also, no there's no shifting animation when good ones already exist for this car model? I guess one can be added by the user (I don't think animations form part of the encryption) but the timing in driver3d.ini most probably needs tweaking (it usually does) and this will be encrypted and uneditable.
Seems like a good car so hopefully these issues get attention.
 
Last edited:
Does Remco know that the driver's face clips through in first-person view/VR and can't be fixed by the user?
Also, no there's no shifting animation when good ones already exist for this car model? I guess one can be added by the user (I don't think animations form part of the encryption) but the timing in driver3d.ini most probably needs tweaking (it usually does) and this will be encrypted and uneditable.
Seems like a good car so hopefully these issues get attention.

What´s so special about this crap when we already have the wonderful 22B Sti from ДЯДЯ ДИМА? I don´t get it.
 
Always remember, as much as it protects your work, you wouldn't want that one turkish guy to encrypt his insanely broken mod.

Honestly who cares if someone releases a bad version of your mod which is encrypted?
Do you lose money? Or maybe is it just ego?

If someone has half a brain he/she will download your mod, not a mod that is not just broken, but also encrypted.
Very bad mindset, some people have imo.
 
That I know of, yes. It was abandoned, but still the best existing version imo. And now with @KevinK2 fix it's even more complete, thanks Kevin :)

GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:

[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01

; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A

[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?

[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1

[WIND]
DYNAMIC_FLAGS = AUTO

[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[INCLUDE]
INCLUDE = common/materials_track.ini

upload_2021-2-15_14-48-4.png


I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).

Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.
 
Last edited:
GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:

[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01

; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A

[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?

[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1

[WIND]
DYNAMIC_FLAGS = AUTO

[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[INCLUDE]
INCLUDE = common/materials_track.ini

View attachment 991738

I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).

Thank you and to @KevinK2 of course, big improvements guys, but we also need to get the timing/lap count problem fixed too :S

Edit: a bit of a problem though, I have some grass on the grid spots too xD
 
Last edited:
GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:

[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01

; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A

[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?

[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1

[WIND]
DYNAMIC_FLAGS = AUTO

[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[INCLUDE]
INCLUDE = common/materials_track.ini

View attachment 991738

I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).

Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.

Yeah, that track is really a mess. All textures named wrong and some meshes seem to be broken too. :(
upload_2021-2-15_15-8-28.png


I tried now several hours to repair it, but for now it´s still messed. Will take much time more, and I can't even promise to get that done. :(
Though the timing prob shouldn´t be a great prob at all. There are some timing objects missed.
There only 2 objects (AC_TIME_0_L, AC_TIME_0_R). AC_TIME_1_... and AC_TIME_2_... have to be added. Unfortunately this can only done with an extra kn5, as saving edited track, brakes completely. :odd: :eek: :mad:
 
i mean whats the point in even making something beautiful as this, if the ffb is gunna be broke asf :banghead:

I'd say the majority are using controllers.
Wheels are a niche within a niche.

Can't remember what the stats were but SMS said while back that, i am pretty sure it's as much as 60 % on controllers might be as high as 80%.

AC these days is going to be high controller percentage because of the sand box nature of it all.
 
this crap? LMAO it's still better than 95% of all mods even with the bugs
I know the reversing lights apparently got broken during encryption but do the rear lights look a little odd to you, especially the brake lights? Not sure if a CSP version might be causing issues but they look a little weird to me.
Also, shifting animations can be added but it looks like the shifting hand needs inverting in driver3d.ini, which we don't have access to of course.
The driver's face clipping through (and not fixable as the data is encrypted) is obviously a big issue in VR.
Hopefully these will get fixed but if Remco drives in 2D with the driver invisible then I guess he might not bother.
 
Last edited:
GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:

[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01

; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A

[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?

[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1

[WIND]
DYNAMIC_FLAGS = AUTO

[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[INCLUDE]
INCLUDE = common/materials_track.ini

View attachment 991738

I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).

Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.

GOOD JOB !!!!!!!!!!!!
there are just problems with the grass on the kerbs :
- turn 3 to the right
- turn 4 to the right
- turn 13 to the right
maybe bugs with my csp 1.72 public version ?
for example

malaysia1.JPG


malaysia2.JPG
 
Does Remco know that the driver's face clips through in first-person view/VR and can't be fixed by the user?
Also, no there's no shifting animation when good ones already exist for this car model? I guess one can be added by the user (I don't think animations form part of the encryption) but the timing in driver3d.ini most probably needs tweaking (it usually does) and this will be encrypted and uneditable.
Seems like a good car so hopefully these issues get attention.

Yes, and he don't give a ****
 
Last edited by a moderator:
Has he said this somewhere?
It's a shame if true, the car will have to be deleted.
What would you honestly expect from modders such as him? Of course he said it, although surely subliminally though due to the way he makes all of his mods.
 
What would you honestly expect from modders such as him? Of course he said it, although surely subliminally though due to the way he makes all of his mods.
I don't know him so I'm not going to prejudge what he might and might not have said or whether he cares or not. Maybe he simply isn't aware that the driver's face should be hidden if he always drives with the whole driver invisible?
Anyway, the fix takes a few seconds so hopefully he'll do it if he's fixing the other issues at the same time. It would be a bit daft to not try to make your car as useable as possible.

Chivas Autoart Presents
2021 Happy Valentine's Day Mod Package
This is an exclusive mod for the Chivas Autoart, do not host to other websites. Mod is free to download and available to the public, if you bought this you have been ripped off.
100% FREE TO DOWNLOAD, NOT FOR SALE!
Donation Link: paypal.me/mjnko1988
Official Site:
https://www.facebook.com/groups/chivasautoartsgt
Download Link: https://drive.google.com/.../1MALevrxGxihpiG6P3uc.../view...
REQUIREMENTS:
- Assetto Corsa v1.16.3 (ALL Official DLCs)
- Custom Light Shader v0.1.72 or higher (WILL NOT WORK PROPERLY IF NOT USING THE LATEST OR CSP IS NOT INSTALLED PROPERLY)
HEAVILY RECOMMENDED:
- Content Manager
- Sol 2.0 or higher
VERY IMPORTANT:
- (If any) Remove any previous versions of installed mods listed under the contents
INSTALLATION:
- Extract the "CONTENT" folders into your Assetto Corsa Main Directory.
IMPORTANT: Its important you have Custom Shaders Patch installed on your game or else not all functions will work including the Dashboard lights.
WARNING: This mod is HEAVILY DEPENDENT on Custom Shader Patch or these car mods will not work properly as intended.
CONTENT:
- 2013 GT500 Cars (Definitive Edition v5.0)
- 2013 Honda HSV-010GT GT500 Special Edition Cars (Definitive Edition v5.0)
- 1999 Nissan Skyline BNR34 JGTC GT500 (v0.5 BETA)
- 2003 Nissan Skyline BNR34 JGTC GT500 (v1.0)
VERY IMPORTANT:
- For the 2003 and 2013 GT500 Cars, its best to relearn how the cars perform in-game and remove any previous tuned presets you've made before continuing. The physics data have been overhauled completely.
CREDITS:
- Charles Sami Razon Amyouni (All 3D Model Port and Optimization, All Skin Livery Creator, 2013 SC430 Interior, 1999 BNR34 Interior)
- Tuan Nguyen (Original 3D Model Creator - 2013 HSV-010GT, 2013 Lexus SC430)
- Paolo Matias (Original 3D Model Creator - 2013 Nissan GT-R R35)
- Keshon83 (Original 3D Model Creator - 1999 BNR34 GT500)
- Nektarios Paris Kritikos - 1999 BNR34 GT500 Accuracy Enhancements
- enkay74 - Real Team Driver Suits and Helmets
- Kunos Simulazioni - SC430 Engine Sounds
- United Racing Design - R35 Engine Sounds
- Mach77 - HSV-010GT Engine Sound for WEIDER DOME Special Edition
- AMA FMOD - 1999 BNR34 GT500 Engine Sounds
- Ales Ogrinc for heavily supporting Chivas Autoart!
- Batch LOD Generator by Kavoriken (Life Saver!)
- Microsoft - Simplygon, amazing staff and support!
- Michael Kitchens for supporting Chivas Autoart!
- Vinay Mistry for supporting Chivas Autoart!
Chivas Autoart Super GT Team Members:
Charles Sami Razon Amyouni
Vinay Mistry
Godspeed to all of us,
Charles Sami Razon Amyouni

View attachment 991324
Does he know that a whole bunch of his cars won't record data because of the super-long biblical folder names?
 
Last edited by a moderator:
I don't know him so I'm not going to prejudge what he might and might not have said or whether he cares or not. Maybe he simply isn't aware that the driver's face should be hidden if he always drives with the whole driver invisible?
Anyway, the fix takes a few seconds so hopefully he'll do it if he's fixing the other issues at the same time. It would be a bit daft to not try to make your car as useable as possible.

He is aware of all the driver's issue and won't fix them because he doesn't use a driver.
 
is it for which version ? Acu 1.0 version ?


GrassFX + some goodies config for Sepang, put these lines into the ext_config.ini:

[GRASS_FX]
GRASS_MESHES = ?GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
GRASS_MATERIALS=?GRASS?, GRASS_BRIGHT, ?RGED_?NEWCURBS?B,
ORIGINAL_GRASS_MATERIALS=
OCCLUDING_MATERIALS =
OCCLUDING_MATERIALS_ALPHA=
MASK_MAIN_THRESHOLD=-0.1
MASK_RED_THRESHOLD=-1
MASK_MIN_LUMINANCE=-1 ; 09002255
MASK_BLUR=1
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0=1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1=2, 1
PIECE_2=1, 2, 2, 1 ; texture taking 21 slots
PIECE_2_CHANCE=0.01

; configuration A for shorter near grass
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0, 1.25
SHAPE_TIDY = 1, 0.5
SHAPE_CUT = 1, 0
TRIM_PERIOD=THURSDAY
TEXTURE_GROUP_0_CHANCE=0.00125
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = 5.5
MASK_MIN_LUMINANCE = -1
MASK_MAX_LUMINANCE = 1

[GRASS_FX_ADJUSTMENT_...]
MESHES= ?GRASS?, ?1GRASS?, 0SKID, 1KERB, GRXS_FIELDA,
MATERIALS= ?GRASS?, ?GRX?, RGED_NEWCURBSB,
MAP=A

[BOUNCED_LIGHT]
SUPPORTED = 1
INTENSITY = 1
SURFACE_MATERIALS = ?grass?, grass, ?curb?, ?kerb?, ?skid?

[SOL]
HORIZON_OFFSET=3.0
DOME_SIZE=17000
SUN_DAWN=1
SUN_DUSK=1
FOG_LEVEL=0.9
FOG_BLEND=1.1
FOG_DISTANCE=1.25
SMOG_MORNING=0.15
SMOG_NOON=0.2
SMOG_EVENING=0.3

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1

[WIND]
DYNAMIC_FLAGS = AUTO

[DISTANT_GLOW]
THRESHOLD = 25
SHARED_THRESHOLD = 25

[INCLUDE]
INCLUDE = common/materials_track.ini

View attachment 991738

I will work on a billboard update right now. Maybe my friend @slider666 can also have a look onto the config files for making it a little bit more realistic (de-toning the green, it is too bright atm).

Edit: I can´t open the skins textures with CM, something is broken here. So expect no billboard update.
 
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