they are usually okay, if the carmod is kinda crap and is missing paint meshes i have to drop LOD-D as it's always completely black.Don't forget to upload this car to sharemods and include your name in the credits when you have made the LODS
Serious question - are the LODs actually any good using this method? Cause I know using the LOD generator that was on RD was a bit hit and miss before
You don't have to have a black LOD_D, it can be properly coloured if desired.they are usually okay, if the carmod is kinda crap and is missing paint meshes i have to drop LOD-D as it's always completely black.
Don't really care, it's an older one for an older version of track. And it's rubbish. If people can't see the difference in some of these uploads then there is no help. If you had the latest track and skin who in their right mind would hang on to that one. Same with all the monaco versions. Trying to get things streamlined, so weeks of work get put together to create something to become the latest benchmark. Who knows 2022 may be better again but 2020 2019 2018 and blah blah need to be said goodbye to.This is still on RD. Ia this different to the one which ripped off @Blackcelica ?
PAUL RICARD 2021 F1 TRACK SKIN
PAUL RICARD 2021 F1 TRACK SKIN 1.0 TRACK OUTSIDE GRAPHIC FROM ESPECTACULAR MOD 2020 RETEXTURE BY jjfarmer2301 https://www.racedepartment.com/threads/circuit-paul-ricard-2020-retexture-content-manager-skin.178931/#post-3389527 Unfortunately Paul...www.racedepartment.com
This is not the best for our ears 😇.
However I think that they are very interesting cars. May in the future we ll have some good mods for AC
I couldn’t agree more. I wouldn’t dream of downloading any of his stuff. My point is I can’t understand why RD would host anything by a proven rip-off artist.Don't really care, it's an older one for an older version of track. And it's rubbish. If people can't see the difference in some of these uploads then there is no help. If you had the latest track and skin who in their right mind would hang on to that one. Same with all the monaco versions. Trying to get things streamlined, so weeks of work get put together to create something to become the latest benchmark. Who knows 2022 may be better again but 2020 2019 2018 and blah blah need to be said goodbye to.
signed up.. patiently waiting on the confirmation email.. clicking my spam folder refresh like a crack junky..Tuesdays and Thursdays for the League I'm in, roughly 19:30 to 22:00 hrs
XGN for the website or search the same to find the practice servers.
I will take some screenshots of the app that shows light levels once I am off work.Hmmm, ok. This is interesting. Where do i find those numbers, within the PP filter?
This could explain something i have ran into recently.
Did he fix the steering lock?Missing the speed text (127 in pic) within the cluster of Adriaan Suy GT3 2022 mod. Maybe I miss a font - can anybody help?
Font which is missing is "RS62" .. anyone can share it?
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so I believe the app here is was found on the CSP discord. Leblum, I believe, posted it. It is under the tools section. You will have to scroll up some to find it. In the picture "capture" the shader patch debug is the app you want to select. The second picture "capture2" shows a picture of the app. you want to keep an eye on ambient darkness. in this it is showing 0.459. The smaller the number, the brighter the light. the filter I use goes up to 2.0 for total darkness.Hmmm, ok. This is interesting. Where do i find those numbers, within the PP filter?
This could explain something i have ran into recently.
Mike reviewed some interesting pack.
Hi thanks for sharing, but I couldn't find the track link?View attachment 1061601
Track Update now released on RD
LINK
Mod Features:
- new AI lanes (pit & fast)
- replay cams
- track & ambient lighting
- rain FX
- VAO patch-file
- background screen images
I love his website, didn't know he was around here.I feel like I don't show enough appreciation for some of the cars released through this forum.
With that in mind, I want to give a shout out (and say 'thank you') to @GzeroD for his Formula Vee. I have been driving this 'bathtub on wheels' every day since it was released and it is great fun. Well polished, handles well and it has plenty of skins.
If you haven't tried it yet, I highly recommend it. Available through his website below.
Hi thanks for sharing, but I couldn't find the track link?
That tries to overwrite a track I've already got marked 'FINAL' with one with no revision number at all.![]()
canada_2021
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Hi thanks for sharing, but I couldn't find the track link?
Mike reviewed some interesting pack.
I didn't know we could add sounds to the certain parts of the track. So is it possible to add sounds in the pits like in ACC?Hello all,
I need your help on two things.
First one is that I can't hear any helicopter audio at rt_daytona. All files are the correct place. The ext_config has the following code (only giving one part of it - the rest are the same):
Code:[SOUNDBANK_0] BANK=sfx/daytona.bank GUIDS=sfx/GUIDs.txt [EVENT_0] ID=racetrack/Planeprop REVERB_RESPONSE=0 VOLUME=4.0 CAMERA_INTERIOR_MULT=1 CAMERA_EXTERIOR_MULT=1.0 CAMERA_TRACK_MULT=1.0 RELATIVE_TO=Plane_x POSITION=0.0, 0.0, 0.0 DIRECTION=1, 1, 1 [EVENT_1] ID=racetrack/Helicopter REVERB_RESPONSE=0 VOLUME=4.0 CAMERA_INTERIOR_MULT=1 CAMERA_EXTERIOR_MULT=1.0 CAMERA_TRACK_MULT=1.0 RELATIVE_TO=heli_hughes_00 POSITION=0.0, 0.0, 0.0 DIRECTION=1, 1, 1
Is it supposed to be heard only on replays? The way I can understand the above is that if I set a certain position by adding certain coordinates at POSITION=0.0, 0.0, 0.0 when standing still at this certain position I should be able to hear the lets say heli_hughes_00 propeller sound.
In any case I have no heli propeller sound even if I stand next/above/below to the heli with the free cam.
Second one
I am trying to make a track display to project what the track cameras are recording or to show a certain spot of the track. I am using this tutorial
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Tracks – Displays
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
Question is:
Do I have to prepare my own camera and link it to the track display or I can link any of the available cameras at cameras.ini?
The following code should refer to an existing cam or is it just a certain spot just clicked via objects inspector - lets say at the top of a grandstand and defined here as a camera?
CAMERA_0 = 176.03, 211.67, -189.67 ; camera position
CAMERA_0_TARGET = 171.65, 209.59, -185.13 ; point at which camera is looking
Thanks for your help
I think it is because of some esports stuff. They don't want people manually messing or publishing their content. Those trucks are official ETRC stuff as far as i know (couldn't bother to look up the details don't judge me pls 😁). They will use it for some races probably. It is like Ferrari 488 Challenge cars. They gave some Steam codes for unlocking them.Thanks for the share! It's a fun little pack. At the risk of sounding ungrateful, I wish modders wouldn't use .exe installers for mods like this though...
Might as well link the source, especially for the folks that aren´t big fans of that evo site (!)Vancouver 1998 0.4a https://evoload.io/v/YXpYD1fUKk9p3z
assettocorsamods.net
Or just ask me and use the Mega link provided lolMight as well link the source, especially for the folks that aren´t big fans of that evo site (!)
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RELEASED-wip - Vancouver City circuit 98
This is ok, totally working fine man ;) If you want, here you can find a set of cam made by me (CrisT86 is the nickname i use on GTP forum)...assettocorsamods.net
This is possible using CSP.I didn't know we could add sounds to the certain parts of the track. So is it possible to add sounds in the pits like in ACC?
Grabing some interviews and event audios from races in youtube and add to the track? I always thought that those event narrators were missing in AC for imersion. Interesting...
'Bout time!