- 792

- Australia
Is there any chance this skin exists for the vrc mod?
Have you tried using AI? I saw someone a while back make graphics for AC using AI.However... if someone can code Python, I'd love to improve the 90's and 2000's leaderboards and add all the genuine animations. I use Photoship at work so I'm good with the graphics but there are certain things I'd like to have coded. Like the drivers should be shown horizontal at the bottom of the screen.
I'm not a coder and I've used the same leaderboard base code that everyone else uses. I can just do some simple modifications to the code but nothing proper advanced stuff. Is there any Python coder who could help me?
I'm sure this livery has been done before, the Superman one. Have you checked Overtake?Is there any chance this skin exists for the vrc mod?
View attachment 1476349
Yes i have it doesn't exist.Have you tried using AI? I saw someone a while back make graphics for AC using AI.
I'm sure this livery has been done before, the Superman one. Have you checked Overtake?
Ah yes my bad. I searched now and its been done for the Cart Extreme mod and GP4. Not in AC for the VRC carYes i have it doesn't exist.
Also random question what's the best car previews for CM to use for all sorts of cars?
depends on what you define as "the best" previewYes i have it doesn't exist.
Also random question what's the best car previews for CM to use for all sorts of cars?
Fair point,depends on what you define as "the best" preview
all previews depend on the quality of the mods
Couple of posts, with what I like, for you to look at?Fair point,
For me i did like the recent one that @Fall Guy did with the Aomori Showroom, but Gumroad for me isn't working no matter what i do. Which for me is such a shame cause I've had ClearGT for ages and wanted to do something different. Any other suggestions you'd recommend?
I have one but I have fiddled with it so much I don't even know which preview it was at first lolFair point,
For me i did like the recent one that @Fall Guy did with the Aomori Showroom, but Gumroad for me isn't working no matter what i do. Which for me is such a shame cause I've had ClearGT for ages and wanted to do something different. Any other suggestions you'd recommend?
I was on the fence to go w11... reading this I was glad I'm still on W10 and determined to stay on it!...I agree with you. With W11 I noticed several performance drops everywhere, not just in games. Luckily, AC has several optimization settings, but you can still feel the difference compared to W10 😔
Maybe this could also be alternatives to consider.
I did change the background of that one a littleFair point,
For me i did like the recent one that @Fall Guy did with the Aomori Showroom, but Gumroad for me isn't working no matter what i do. Which for me is such a shame cause I've had ClearGT for ages and wanted to do something different. Any other suggestions you'd recommend?
If your are doubtful about LTSC performance my only suggest would be to test it first hand by you with your own hardware. There are sooo much possible hardware combinations that it feels kind of senseless this type of comparisons to me. The hardware this guy has could be potentially quite different from yours, so the performance results could be obviously quite different. It's really hard to find 2 machines with exact 100 % configuration in everything.I was on the fence to go w11... reading this I was glad I'm still on W10 and determined to stay on it!...
BUT then this got posted:
here is a screenshot from that video , which says the opposite:
according to this, across several games , the performance increases on W11 compared to W10 (and not just by a few percent).
So which is it? Only in AC it's worse and other games much better? (Hard to believe... )
Are there others that can share their experiences (AC performance wise) after an upgrade to W11 from W10, because now I'm back on the fence
EDIT: I think what is also important to look at is Latency... and there win10 trumps win11 :
PPF can change that a lot, try another one that is more "neutral" to see if it change anything first.Hello,
Quick question, is there any way to increase the brightness/ intensity of a car's REV-lights?
I've recently installed the f1 2011 pack by Cimmerian Iter and I find the cars revlights to be too dim and they fade too easily out in the sunlight.
Is there a way to minimise this issue?
Thx for the reply,PPF can change that a lot, try another one that is more "neutral" to see if it change anything first.
Otherwise you'll need to change it directly in the data.acd, or ext_config file.
Retrolux I can recommend, it looks quite decent, with the correct settings.Fair point,
For me i did like the recent one that @Fall Guy did with the Aomori Showroom, but Gumroad for me isn't working no matter what i do. Which for me is such a shame cause I've had ClearGT for ages and wanted to do something different. Any other suggestions you'd recommend?
This Alfaetta was originally done as part of an Australian effort to add all cars that have run in the Australian Touring Car Championship, particularly in the (Australian) Group C and International Group A era - hence right-hand drive! You'll also note the interiors are from the later plastic bumpered series 2 Alfetta/GTV6.European cars have LEFT drive side , i'm Italian .......love italian cars . This is a alfa romeo , european car.
it´s said that the showroom is missing.Thank you guys for giving some suggestions, I've downloaded a couple of them as well as the studio itself but getting this. What am i doing wrong?
View attachment 1476607
Yep, that would be ideal, but clumsy people like me are afraid of happily playing around changing operating systems, without having the appropriate knowledge (remember the Nuclear Kitten) and with the possibility of (gasp!) losing irremediably all the work hoarded during countless hours...If your are doubtful about LTSC performance my only suggest would be to test it first hand by you with your own hardware...
Yeah the preview in the settings menu looks strage, but try to create the preview. Should look fine
couldnt find @Fall Guy post that quick now, but I dont know whether he provided an ext_config and models.ini file for that preview as well.....View attachment 1476658
I think there's something else wrong.
AMS Renault Test Track v1.2
conversion from GTR2.
Fictional circuit in France.
View attachment 1117921
-CSP recommended
-35 pit/start
-AI, cam
NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.
Credits & Thanks;
Gildoorf Rozencrantz, Ruboy, PrBlanco and Lo2k, the author of the GP4 original version and Thank you for gave me permission (Gildoorf)
Rickylix, conversion to rFactor
6ecko, conversion to GTR2
AC Converted by @shi (shin956)
AI and camtool by @Viola_seven
Test and Feedback by @Masscot , @Breathe , @KevinK2, @RMi_wood
RainFX by @KevinK2
Additional cam and ext_config parts by @CrisT86
marshall, cameraman and some textures by kunos
The readme for GP4, rF, GTR2, and AC can be found in the _readme folder.
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Updated ext_config.
Updated grass material.
Deleted unnecessary objects.
Spectator now supports camera_facing.
Added cam by CrisT86.
Added camtool by Viola_seven.
v1.1 changelog;
Added 3D terrain.
Added Alternative Billboard Skin by Mascot. (Thanks)
Updated rock texture.
Updated skidmarks.
Updated ext_config.
Fixed road mapping.
Changed crowd textures by Kniker97. (Thanks)
The camera tractor was replaced by a kunos one.
Some minor fixes were made.
v1.2 changelog;
The walls now have thickness.
Added marshalls.
Added garage doors.
Added sand edges.
Replaced and updated some textures.
Replaced the light and truck objects.
Update shaders.
Updated ext_config and VAO-patch.
Fixed road surface mapping.
Fixed single-sided objects.
Fixed the floating building.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
A few other minor fixes.
Boromo Superveloz v1.3
View attachment 1192686
Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)
AC Converted by @shi (shin956)
.lua and font base by @gunnar333
logo.png and Sections file by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.