Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Can you fix the Race Page too please ? The digits are out of place (yours is the top one, the lower one is the original).
I fixed it for myself replacing the digital_instruments.ini with the 'old' one.

View attachment 1075447

Oh, and the little blower under the button box isn't working. It does turn in the original version.

Edit: managed to fix that too...
I have not touched this file, can you give it to me
on the version I modified there was no fan running
 
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erhm ok, i guess you have to live with that, ac (csp?) cant handle two transparent things behind each other, also i dont care about those planes really as they are only there once at start...
As I've mentioned to Fanapryde above, I have an older version of the track installed which doesn't have that issue.
Would I be able to move the assets from the older version to the newer version? Are they in a particular kn5 file or part of the main kn5?
 
As I've mentioned to Fanapryde above, I have an older version of the track installed which doesn't have that issue.
Would I be able to move the assets from the older version to the newer version? Are they in a particular kn5 file or part of the main kn5?
if its not those three
"vivefrance.....kn5" planes, then its
sx_lemans_obj.kn5
 
Oreca 07 v1.21
Unknown / ACTK
Fix tyres.ini
Fix F6 cameras
Add Flames
Add wiper
Add AO skins
Add COCKPIT_HR in 3d model for work low-res cockpit in LOD
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1347

oreca_07.jpg
v1.2
Fix digital_instruments.ini (thanks Fanapryde)
Add fan animation (thanks Fanapryde)
Add sound mod by Soul_EvolutionLG

v1.21
Add extra_animations.ini for fan working (sorry)
 
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Greeting everyone! I started a project similar of what Foxeway started a while ago. A pit boxes extension project, but not as great to a extent as he did. It will be more of a personal track list and maybe some popular track choices if there a demand for it. While I can't guaranteed the total pit limit, my goal at least is 30 pit boxes at minimum, but I'll aim as high as I can still looking visually reasonable. (Unless you're okay with car passing through each other in the pits)

UPDATE
I have now included layouts, simply drag the files into the track folder. No need to modify any files!

-List-

Toscana 0.61 by fastfab
From 24 to 32 Pit boxes



Pineda GP by shi
From 24 to 34 Pit boxes



Maple Valley FM7 by nobody & others
From 24 to 32 Pit boxes



Silver Coin Circuit by doublezero
From 24 to 36 Pit boxes



-----

Here is a track list for future pit boxes extension
(May change later)


Acopone Raceway
Adelaide 2011
Autopolis Oita
Botniaring
Bridgehampton
Cadwell Park
Deepforest Raceway
Dijon-Prenois
Donington Park 2018
Glendale Raceway
Hockenheim
Interlagos
Lucca Ring
Mas Du Clos
Monaco
New Jersey Motorsports Park
Okutama
Reservoir
Rio de Janeiro
Sepang
Summit Point Raceway
Whales Coast
Yas Marina
 
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Mondello Park if anyone wants it. Not sure where its from I got it from VDC and changed grass and road textures, added physical road mesh and tried to make it all a bit better. if anyone would like to add some extension stuff to it and maybe newer looking billboards etc that would be great. I've been away from my PC and AC for almost 2 years and so much has changed I don't know where to start with all the extension stuff and time to get to learn it all is now hard to find.

 
I've released my skin for the Toyota GR010 Hypercar, released by URD recently, over at Race Department. They are the #7 and #8 liveries for the Toyota Gazoo Racing in the WEC 2021 season.

View attachment 1075439

Here's the link in case you have missed it.
www.racedepartment.com/downloads/urd-moyoda-hypercar-2021-toyota-gazoo-racing-7-8-world-endurance-championship

I hope you enjoy it!
Hi,
I can't download your skins (#7, 8 and 9) because my anti-virus software block them (Wacatac Trojan)
Is it a false positive ?
Thanks
 
Just wanna post a very wide-sweeping thanks to a ton of the folks in this thread. I haven't spent a ton of time with Assetto Corsa, and have come back a few times (before deviating away to other games for a while). I've come across a few problems over time, and searching this thread has answered all of them, when people have posted the same issues and awesome folks have posted solutions.

Also some of the content you guys post up has been unreal. Great stuff. Keep it up everyone :)
 
hello, I have a problem with some circuits where these awful things appear I have however deactivated the "ideal course of action", I have tried different CSPs but without results.
 

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Greeting everyone! I started a project similar of what Foxeway started a while ago. A pit boxes extension project, but not as great to a extent as he did. It will be more of a personal track list and maybe some popular track choices if there a demand for it. While I can't guaranteed the total pit limit, my goal at least is 30 pit boxes at minimum, but I'll aim as high as I can still looking visually reasonable. (Unless you're okay with car passing through each other in the pits)

Instruction

You will need Content Manager

1. Move and replace the files included in the folder to the track folder you are editing.
(Tip: Make a backup copy of the original files before replacing)

2. Go to Content Manager
Select the track
Right-click the highlighted track in the track menu
Click "Open track in content tab"

3. In the content tab screen you will see "Pits: ??"
Change that number to the updated number of pits
Then click save
(Tip: You may need to right-click for the save button to appear from the bottom menu)

-List-
Toscana 0.61 by fastfab
From 24 to 32 Pit boxes



Pineda GP by shi
From 24 to 34 Pit boxes



Maple Valley FM7 by nobody & others
From 24 to 30 Pit boxes (I may add more later)



Silver Coin Circuit by doublezero
From 24 to 36 Pit boxes



-----

Here is a track list for future pit boxes extension
(May change later)


Acopone Raceway
Adelaide 2011
Autopolis Oita
Botniaring
Bridgehampton
Cadwell Park
Deepforest Raceway
Dijon-Prenois
Donington Park 2018
Glendale Raceway
Hockenheim
Interlagos
Lucca Ring
Mas Du Clos
Monaco
New Jersey Motorsports Park
Okutama
Reservoir
Rio de Janeiro
Sepang
Summit Point Raceway
Whales Coast
Yas Marina

Why not make new layouts, osrw style, so that nothing is destructive, only added ? It might become a bit redundant sure, but at least no file is being replaced, thus no compatibility issues.
 
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hello, I have a problem with some circuits where these awful things appear I have however deactivated the "ideal course of action", I have tried different CSPs but without results.
Uncheck this box (draw track AO samples) in particles FX in CM settings.
 

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Just a heads up but it appears Guerilla Mods has almost finished modelling the KTM X-Bow GT2. Whether they’re going to force you pay for another company’s intellectual property remains to be seen, but the car is coming at least.
certainly a paid mod with patreon as for the Audi R8 I imagine ...

KTM Guerilla Mods
ktm guerilla.jpg


KTM EX Mods : link available on the AC-Forum-SK discord
ktm ex mod.jpg
 
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Hi,
I can't download your skins (#7, 8 and 9) because my anti-virus software block them (Wacatac Trojan)
Is it a false positive ?
Thanks
Hey, I'm sorry you had this issue with the download.
I can assure you that the files aren't any viruses and won't do damage to your PC. I've had more than 1000 downloads and no one has reported a similar issue. So it's definitely a false positive and you can download it without any issues.
 
Found this updated Mk3 Ford Escort RS Turbo on FB. I had the original and this is a huge improvement. Love these old cars in AC.

Original car by EarthWormJim90
Overhauled by Ewan Huzami
v1.1
New driver model, scaled & positioned to fit.
New Adidas driver suit and Puma gloves.
New shifting animation.
New gearstick position/animation.
Roll cage removed.
LODs added.
Cockpit/instrument lights completely reworked.
Exterior lights reworked, glowing badges removed.
Number plate removed and AO edited to remove artifacts.
Suspension adjusted.
Glass fixed, dirt layer added.
Many internal and external shader adjustments.
Note: speedo and tacho needles need aligning with the face of the dials and wiper arc needs extending to the edge of the windscreen.


1629538019654.png
 
Why not make new layouts, osrw style, so that nothing is destructive, only added ? It might become a bit redundant sure, but at least no file is being replaced, thus no compatibility issues.
I'm still learning the ropes as I'm going along, but sure making new layouts can be done. I will re-release it tomorrow or sooner.
 
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Does anyone know how to model a De Dion rear suspension in AC? In 1957 Ferrari sports cars (315S, 335S) began to adopt this arrangement, which was a considerable improvement on the live axle used previously. At the moment we are developing a mod and neither DWB nor a 4-link Axle rear suspension feels quite right.
 
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