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I Can't get NoStill and all, very timely and a great machine to drive. "PBR"? Patrol Boat River, like in "Apocalypse Now"?
I Can't get NoStill and all, very timely and a great machine to drive. "PBR"? Patrol Boat River, like in "Apocalypse Now"?
Anyone else with feedback or review of URD’s newest car? Physics? FFB? Car/driver model? Bruce Lee animations? I won’t buy it if there are too many things to fix. Considering URD’s history, it might be a few years before they get around to it.Very jerky wiper animation, flat shaded lights, no PBR shaders... I was kind of expecting more from a paymod in 2021 when even free FB mods embrace these CSP innovations nowadays.
From URD? Really?I was kind of expecting more
Still and all, very timely and a great machine to drive. "PBR"? Patrol Boat River, like in "Apocalypse Now"?
It feels right, at least to me. Like a race horse, it feels like it knows the course and wants to run. Easy to drive, easy to tune (the setup).Anyone else with feedback or review of URD’s newest car? Physics? FFB? Car/driver model? Bruce Lee animations? I won’t buy it if there are too many things to fix. Considering URD’s history, it might be a few years before they get around to it.
No, I mean I like it when the ephemeral sim world is aware of the gritty, oil-soaked real world. With the Spa F1 race approaching, I find myself thinking about--and driving--Spa in AC...and I appreciate it when somebody else honors the occasion.And by 'very timely' do you mean rushed out to cash in on Le Mans 2021?![]()
Physically based rendering - Wikipedia
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100 percent agree, going the 1st route makes sense as a publisher who is making paid mods.URD, RSS, VRC... None of them ever used things like pbr while they do use other csp features. It seems to be a choice or the lack of people doing visual configs.
Many fb modders on the other hand still don't even know what AO is and they go crazy with animations and csp stuff.
Between the two approaches, I prefer the former, I can always create a pbr config myself but at least the base mod is made following some standards.
Remarkable how she strikes the exact same pose in two different locations. Almost makes you think she was photoshopped (or, as we used to say, 'rotoscoped') into the action.Velo and I are working on this 335S. I have done all the 1957 Mille Miglia skins and will do Collins' and Hawthorne's Le Mans cars as well. I have just tried a 5-link AXLE setup at the rear which feels quite good. Velo has reduced the polys and created some good LODs as well as working on the physics. The car will remain pretty high poly, but it is usable: I am getting decent frame rates both in VR and single screen with a field of 12 including two other 335S's. The interior looks stunningly detailed in VR. There are quite a few issues to sort out but it will be a desirable mod, I hope.
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link for the Mega Pack part 2 2009-2010 is dead Do you have a link please ????And With perfect timing to Le Mans Day.
RMS Team Proudly Presents
Lola Rework Mega Pack Part 3:
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Cars Included:
Dyson Lola's
Lola Rebellion's
Status B12/80
Lotus Lola's
HR28 B11/80s and 40s
DKR/Pecom B11/40
Mazda Lola
Link: https://mega.nz/file/DSBgmBLK#4mW-wTdlbdcVaQNzuYfN4xIrG2ozJlBbg3RzbV9PixE
Lola B10/65 Pre LM Package: https://mega.nz/file/jcNmRDwJ#y2frSb0fFogsMUC5LW7pkMsrKZlupygeitvzZ1HAivw
From the RMS Team:
SpeedStar2000 - Testing
Peugeot905 - Testing
Kamil Cader - Physics
Fullnoise - Physics
Tgr77 - Sound and Engines
P.S We are beginners and keep in the mind these models are old and are from GTR2.
Go in the track folder then go into the file Extension>ext_config.iniGreat track, thanks. Is there a way that I can reduce the brightness of the new tunnel structure? For some reason on my computer/"monitor", I usually have to reduce brightness of lighting for all tracks. In this case that purple structure is quite harsh on my eyes, and it doesn't seem to adjust with lighting multiplier. Any suggestions would be greatly appreciated.
OK, I keep forgetting that some people are still clinging on to vanilla AC and appreciate there could be incompatibility issues (although I believe there are ways around this?) but that doesn't excuse a janky wiper animation that someone else has to fix, like @__EASY__ did in this case.100 percent agree, going the 1st route makes sense as a publisher who is making paid mods.
Another thing to note is that their clientele involves a lot of people who either don't use CSP or expect everything to work perfectly at all times which is a bit of an issue when CSP behaviour changes wildly from version to version. While a FB modder could just brush off any issue related to CSP and recommend switching versions the same cannot be said for the likes of VRC, RSS and URD who are providing mods for a price.
Yes, but it needs more testing. The car now turns in properly and a measure of trail-braking is possible. The car requires early braking to slow it for any significant bend - rather more so than in a DB4GT or 250GT, which I imagine is how it should be.P.S. Really looking forward to driving your 5-link rear axle setup. Is this the de Dion tube you referenced before?
But that's taking $3.50 away from your OnlyFans subscription.Well it's £3.50 and honestly it's absoulutely brilliant. Drives really well with a bit of tweaking to default setup - i nabbed a setup from a discord friend so no idea what was done but it made a huge difference. Out the box it understeers in slower tighter corners but has huge downforce.
Looks wise I have no issues with it and it looks perfectly fine to me. Don't use rain so can't comment on wipers but don't care anyway if they are janky or not cause I won't ever use them
But yeah it's a good mod and worth the money as far as i'm concerned
Solution is here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2692#post-13454280Does anyone know how to fix this? It happens to me in a lot of mod but not in all.
Thanks in advance for the help.
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It really works, thanks for your help, I was freaking out.
Any chance of sharing the set-up? As I'm clueless when it comes to themWell it's £3.50 and honestly it's absoulutely brilliant. Drives really well with a bit of tweaking to default setup - i nabbed a setup from a discord friend so no idea what was done but it made a huge difference. Out the box it understeers in slower tighter corners but has huge downforce.
Looks wise I have no issues with it and it looks perfectly fine to me. Don't use rain so can't comment on wipers but don't care anyway if they are janky or not cause I won't ever use them
But yeah it's a good mod and worth the money as far as i'm concerned
Oh absolutely, me too. There's too often not enough 'weathering' in cars or on tracks, they can look too perfect and consistent, too showroom fresh or newly built. But PBR can help with smudges, stains and general filth in cockpits as much as it can with shiny new things. I guess perfection it's just easier to render.No, I mean I like it when the ephemeral sim world is aware of the gritty, oil-soaked real world.
I always wanted there to be a racing sim that focused more on the ken block stunt/gymkhana type of driving. Sorta like a more realistic version of Dirt 3DiRT Showdown - San Francisco [Freestyle] (wip preview)
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note: this is actually a complete separate conversion than the previous wip preview with no shared assets