- 71
- Italy
Try this, I'm not sure is that one, but I have it on my AC car folder:Please, i search for THIS BMW, would someone be so kind and send it to me?
Try this, I'm not sure is that one, but I have it on my AC car folder:Please, i search for THIS BMW, would someone be so kind and send it to me?
I actually could've only had the moderator of that Facebook group reply me on Messenger after a very long time since the admin neither wanted to reply me as well since I also contacted him. He told me they got 3 modelers who supposedly create all of the cars just in order to take screens of them and share to their private group, that's it. He also told me the reason why all of their vehicles are private is that long ago they actually shared some of their cars publically for free, until some a-holes decided to put them on sale for their own greedyness surely, so they decided to make everything private, including their access as well, since he told me that someone will eventually let you know whether you can be part of it in order to enjoy their private stuff, I'm almost sure that's one hyperbolic hoax that will never materialize at all...
pacific-coast 1.0
Released on RD!!!!
Pacific Coast
This track is dedicated in loving memory to my brother, Jeremy. If you have fun driving along here, I'm sure he'd love that. Thanks LMAO Pictures for the amazingly smooth classy cinematic :)WOW! Pacific Coast Highway 1 (PCH) - California This...www.racedepartment.com
Thanks @__EASY__
I use Internet Download Manager (IDM) all the time to download RD files. It has a plugin for my browser. Maybe that's why you can't download files with your manager?Am I the only one who hates that RD doesn't let you download with a download manager? I'm trying to download Pacific Coast 1.0 and it's a pain. In RD, you can only download through browser and if the download is huge it takes forever. And if for some reason you lose connection, you lose all the download progress and gotta start over. Allowing to use something like JDownloader would address this, but seems like anything that even slightly smells like "piracy" is disgusting to them. It's why I sometimes ask for alternative links. Not all of us enjoy a first-world grade internet speed.
I can download it with EagleGet just fine, seems yours isn't tollerated by that site apparently...Am I the only one who hates that RD doesn't let you download with a download manager? I'm trying to download Pacific Coast 1.0 and it's a pain. In RD, you can only download through browser and if the download is huge it takes forever. And if for some reason you lose connection, you lose all the download progress and gotta start over. Allowing to use something like JDownloader would address this, but seems like anything that even slightly smells like "piracy" is disgusting to them. It's why I sometimes ask for alternative links. Not all of us enjoy a first-world grade internet speed.
RaceDepartment right now...Pacific Coast 1.0 download... even with fiber optic.
If anyone is having trouble even getting connected to RD, it's really getting hammered with excessive downloads at the moment.
View attachment 1088491
I know he doesn't wanted it uploaded elsewhere, but I wonder if someone else should upload it somewhere TEMPORARILY for members of this forum to download it, and lighten the load that RD is experiencing.
Following feedback from @Masscot I have added the GrassFX and made a few other tweaks to the circuit including adding the latest skins (to date) from Daniel Paez v1.819_unitedstates_gp21 track updated with Crowd, live displays etc for F1 2021 Custom Championship
RD link: https://www.racedepartment.com/downloads/rss-fh-2021-f1-2021-full-season-‘custom-championship.41138/
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Update SFX, Crowds, Live displays etc
The Following Track has been updated in the 2021 Tracks GDrive Folder - https://drive.google.com/drive/folders/1OowvVEJmavIHA-8EVc3NfcHrUy0NFqU_?usp=sharing
Base track: acu_cota/United States
Modifications of Circuit by leBluem, Mitch9, KevinK2,Reboot team and EuroRacers, 2021
Skins by Daniel Paez
https://www.racedepartment.com/downloads/cota-austin-2021-f1-track-skin.45989
Crowd SFX, Flashing marshal flags, rolex clock text and Live Displays by Cozy61 - CrowdSFX works best in F3 camera replay mode
To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0
[DEFAULTS]
TRACK_FILE = 19_unitedstates_gp21.kn5
[INCLUDE: ext_config-cozy61-unitedstates-2021.ini]
ACTIVE = 1
[INCLUDE: ext_config-cozy61-unitedstates-2021-sfx.ini]
ACTIVE = 1 ;(change to 0 to turn off crowd sfx)
[INCLUDE: ext_config-cozy61-unitedstateso-2021-rainfx.ini]
ACTIVE = 1
[INCLUDE: ext_config-cozy61-unitedstates-displays.ini]
ACTIVE = 1 ;(change to 0 to turn off Live Displays)
[INCLUDE: ext_config-cozy61-unitedstates-2021-animations.ini]
ACTIVE = 1 ;(change to 0 to turn off Live Displays)
No... I'm Spartacus!! but then again i might be late to this party
Both are lovely already! Thank you!Alpine A610 LM (Skins By Racealot thanks again) and Porsche 964 Carrera RSR ( finally here !) , V0.9.
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Link Alpine : https://mega.nz/file/NpogwShD#pu1MXDTz8mZMrqgotYuE3JRZmHbaGPC3Kc0R-n5q6uY
Link Porsche : https://mega.nz/file/YxxgFSQQ#-o37zGgcphxxpXqQYRPUe_f9lTgnwqmKN99qIPz7_iw
there are still quite a few problems but otherwise it will never come out ... some of which I can’t fix including :
the Alpine always flies in the showroom ?! , I can no longer generate a correct AO for the body of the Porsche ?!
Enjoy !
@benbaron if we subscribe to the Patreon Audi R8 GT2 LMS, we can download the KTM x-Bow GT2 and the Porsche GT2RS Clubsport ? thanksNow it is the turn of the 935 ´s sister
Before I get told like The Audi GT2 , that I was teasing without telling the people that those cars gonna be on gt2 patreon support cars on Guerilla page ! This is a way to say thank you to the people supporting us since months and of course will get access to all the cars just fron entry level !
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v1.2
That explains the gateway issues I've been getting for just trying to download a skin for my Super GT RX-7.RaceDepartment right now...
I just did the sidelines and pit lane, to be clear. Fast lane is the same as previous, just "baked" into new sidelines.v1.2
New AI line by KevinK2
New ext_config.ini + TV Cams by CrisT86
You need to experiment with the POSITION=X,Y,Z numbers. They'll be relative to the choppers current start positions on whatever track you add them to, as datums can vary, so the numbers can be arbitrary and not seem to make sense (eg Y=50 might put the chopper below the ground, not 50m above it). This is because of how they were originally used.Following feedback from @Masscot I have added the GrassFX and made a few other tweaks to the circuit including adding the latest skins (to date) from Daniel Paez v1.8
However, how do I amend the Helicopter 'position' coordinates to match the 'acu_cota_2021' track? - Do I need to do this in 3D software?
[MODEL_4]
FILE=heli_hughesfly_00.kn5
POSITION=220,60,10
ROTATION=0,0,0
[MODEL_5]
FILE=heli_redfly.kn5
POSITION=250,110,50
ROTATION=0,0,0
[MODEL_6]
FILE=heli_yellowfly.kn5
POSITION=350,60,150
ROTATION=0,0,0
Any help gratefully received - Thanks in advance
Cozy61
If an object has an animated path, will the xyz coordinates adjust the path? I'm trying to move a helicopter around, but it doesn't listen to me, I think.You need to experiment with the POSITION=X,Y,Z numbers. They'll be relative to the choppers current start positions on whatever track you add them to, as datums can vary, so the numbers can be arbitrary and not seem to make sense (eg Y=50 might put the chopper below the ground, not 50m above it). This is because of how they were originally used.
X and Z are plan coordinates, Y is height.
Lots of trial and error is needed to place them in suitable positions.
Drive around and use the debug tool to get a sense of how the track coordinates are orientated so you know (for example) X needs reducing by 100 to move a chopper 100m in a certain direction.
It's not an exact science. maybe you could do it in a 3D prog but estimating/placing/testingrefining/testing works for me, you need to see them from the track and watch their patrol paths.
Don't touch the ROTATION coordinates, leave as 0,0,0. These won't rotate the choppers without effing up their flight path... unless you want to redo their patrol patterns from scratch, which I'm guessing you don't.
No, the XYZ position coordinates just dictate its starting location. It'll follow the animation path from that point.If an object has an animated path, will the xyz coordinates adjust the path? I'm trying to move a helicopter around, but it doesn't listen to me, I think.
Perhaps reading a few posts just above yours might have helped.What is wrong with Race Department? I keep getting the 502 error. Then the website comes back but it's really slow at loading pages. Is anyone else having this issue?
When i try to download it leads me to a "502 Bad Gateway" page
RD potatoe servers getting baked. I had bad gateway for a while, now DL'ing at a couple of hundred kilobytes/s.
I think the whole world is on RD right now and trying to download this - it's kinda broken and i'm only getting around 250kb/s download speed lol
RD is deffo struggling
I tested this car with a triple screens and the left and right windows did not work! I mean that the landscape with scrolling of the circuit in the side windows does not scroll ! it is as if the car is duplicated with two layers on top of each other and when we move the seat forward there is a gap with what we see in real life ! LOL Sim Bidul are still big dicks !!!!!!!!!!!!!!!!!!!!!!!!
I mean... car wasnt even raced once in real life..
How can they pretend to have realistic physics and.. ah nevermind , its just sim dream beeing sim dream. Why should we care.