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Why do I have this additional tachometer in my cockpits (any car) and how do I get rid of it? This is only there with 1.76 preview 134
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Thank you. This worked for me. Latest SOL.Hi Browser. I'm not near my rig at present so I can't post specific settings right now, but as I haven't used the standard SOL PP filters for some time, my settings probably wouldn't look good on your monitor either way. They're all tuned for my 32:9 monitor/RTX3070 GPU.
I'd recommend you try reinstalling the latest version of SOL (after having done the CSP update). I can't remember how old SOL 2.1.3 is, but the ones on the SOL Discord channel have progressed well beyond the latest on RaceDepartment if that's the version you're running. Reboot your PC before firing everything up to try it again too.
must be one of the new LUA apps Ilja was writing about... I haven't installed the latest CSP previews yet so I can't say for sure but from what I read on patreon there could be a new tool in the Object Inspector?Why do I have this additional tachometer in my cockpits (any car) and how do I get rid of it? This is only there with 1.76 preview 134![]()
Why do I have this additional tachometer in my cockpits (any car) and how do I get rid of it? This is only there with 1.76 preview 134![]()
Yes it is just remove/rename the LUA folder from appsmust be one of the new LUA apps Ilja was writing about... I haven't installed the latest CSP previews yet so I can't say for sure but from what I read on patreon there could be a new tool in the Object Inspector?
That, or just remove the HelloWorld folder from the LUA-folder. I suspect the tachometer is Ilja's example app that he shared with the newest CSP.Yes it is just remove/rename the LUA folder from apps
must be one of the new LUA apps Ilja was writing about... I haven't installed the latest CSP previews yet so I can't say for sure but from what I read on patreon there could be a new tool in the Object Inspector?
Thank you, that worked. Removed the LUA folder from the apps folder.Yes it is just remove/rename the LUA folder from apps
Really good Job !! All that's missing is the Rfactor 2 version of Mills Metropark with the new pitlane !!Essington Park v1.0
Converted from rFactor2.
View attachment 1088037
Fictional track in England.
-CSP required
-26 pit/start
-3 layout
Credits & Thanks;
・ISI, create rFactor version
・"IsR" Barabba e Mario Moraris, conversion to rFactor2 and Thank you for gave me permission ("IsR" Barabba)
・ @shi (shin956), Track convert
・ @RMi_wood , cooperation
Enjoy.
you said it : i " don't know what CSP / SOL settings this guy runs" and so onUtter guff as usual around this topic.
Don't use modded AC to benchmark your rig.
You don't know what CSP / SOL settings this guy runs, maybe something there?
Benchmark in ACC or for me its MSFS.
If my system runs them well enough then its all good.
Far too many variables in modded AC.
Just the usual "get a new GPU" is so stupid, not only because a new GPU for some modders badly optimized track is laughable.
Also it fails to ask what of the CPU?
Don't benchmark your system over a heavily modded multi variable 8 odd year old game.....just don't.
Certainly don't trade in a 2060 for 1080 ti because of a modded track. Jesus....
What track is that?Why do I have this additional tachometer in my cockpits (any car) and how do I get rid of it? This is only there with 1.76 preview 134![]()
High Force.What track is that?
No one would considering rip special stage route 5 to ac?
v1.0.1 UpdateEssington Park v1.0.1
Converted from rFactor2.
View attachment 1088037
Fictional track in England.
-CSP required
-26 pit/start
-3 layout
Credits & Thanks;
・ISI, create rFactor version
・"IsR" Barabba e Mario Moraris, conversion to rFactor2 and Thank you for gave me permission ("IsR" Barabba)
・ @shi (shin956), Track convert
・ @RMi_wood , cooperation
Enjoy.
v1.0.1 changelog;
-Changed the rotation speed of the windmill. (Item of Animated windmill in ext_config)
@Masscot ,Thanks for the quick check and advice.
No... I'm Spartacus!! but then again i might be late to this partyIt's so weird watching one person arguing with themselves...
Please, i search for THIS BMW, would someone be so kind and send it to me?Hi ladies and gentlemen,
Two production cars (my favorite in AC)
BMW M5 E28:
282hp
340Nm
1430kg
248km/h
5.4s 0-100
5.07 kg/hp
![]()
Download:
http://www.mediafire.com/file/1dv9rbrc8q23izg/bmw_m5_e28.7z/file
Mercedes AMG C63:
503hp
700Nm
1725kg
305km/h
4.0s 0-100
3.43 kg/hp
![]()
Download:
http://www.mediafire.com/file/ve3q599yyf4y6j6/Mercedes-AMG_C63.7z/file
All credits to their authors.
Most of the data files were tweaked according to this site:
https://www.automobile-catalog.com/
Have fun, Mike
Damn, now even the Megane R.S.!? Dude you really must rework many more hot hatches as well!
Damn, now even the Megane R.S.!? Dude you really must rework many more hot hatches as well!
FINALLY a Megane mk4 RS!
The choppers seem to have been copied over verbatim from another Reboot track (which is fine, got no problem with that) but their heights and positions really need adjusting to suit COTA for maximum effect. These are always tweaked on a per-track basis so that patrol routes and positions suit the track (eg to do fly-pasts down/across the starting grid, hovering over a key corner etc).19_unitedstates_gp21 track updated with Crowd, live displays etc for F1 2021 Custom Championship
RD link: https://www.racedepartment.com/downloads/rss-fh-2021-f1-2021-full-season-‘custom-championship.41138/
View attachment 1088196
Update SFX, Crowds, Live displays etc
The Following Track has been updated in the 2021 Tracks GDrive Folder - https://drive.google.com/drive/folders/1OowvVEJmavIHA-8EVc3NfcHrUy0NFqU_?usp=sharing
Base track: acu_cota/United States
Modifications of Circuit by leBluem, Mitch9, KevinK2,Reboot team and EuroRacers, 2021
Skins by Daniel Paez
https://www.racedepartment.com/downloads/cota-austin-2021-f1-track-skin.45989
Crowd SFX, Flashing marshal flags, rolex clock text and Live Displays by Cozy61 - CrowdSFX works best in F3 camera replay mode
To turn off any of the crowd SFX and/or Live displays open the ext_config.ini file (in extension folder of track) using notepad or similar and change the ACTIVE = 1 to ACTIVE = 0
[DEFAULTS]
TRACK_FILE = 19_unitedstates_gp21.kn5
[INCLUDE: ext_config-cozy61-unitedstates-2021.ini]
ACTIVE = 1
[INCLUDE: ext_config-cozy61-unitedstates-2021-sfx.ini]
ACTIVE = 1 ;(change to 0 to turn off crowd sfx)
[INCLUDE: ext_config-cozy61-unitedstateso-2021-rainfx.ini]
ACTIVE = 1
[INCLUDE: ext_config-cozy61-unitedstates-displays.ini]
ACTIVE = 1 ;(change to 0 to turn off Live Displays)
[INCLUDE: ext_config-cozy61-unitedstates-2021-animations.ini]
ACTIVE = 1 ;(change to 0 to turn off Live Displays)
No... I'm Spartacus!! but then again i might be late to this party![]()
The only way I could get rid of it was to uninstall the new LUA app from the Python Apps folder. I looked through the scipts themselves and couldn't find anything relating to the tacho, so it wasn't possible to turn it off without removing the app itself.Why do I have this additional tachometer in my cockpits (any car) and how do I get rid of it? This is only there with 1.76 preview 134![]()
Yep apologies - still learning as I go. So a bit of cut and paste will be the cause of that. My hat gets tipped to all of you that create the original configs and amendments it’s truly inspiring. Wouldn’t mind a point in the right direction as to best place to dive deeper into this part of AC/CSP. As as of now I’m just reading the files themselves and tinkering to see what does what. Thanks for the feedbackFINALLY a Megane mk4 RS!
The choppers seem to have been copied over verbatim from another Reboot track (which is fine, got no problem with that) but their heights and positions really need adjusting to suit COTA for maximum effect. These are always tweaked on a per-track basis so that patrol routes and positions suit the track (eg to do fly-pasts down/across the starting grid, hovering over a key corner etc).
Also, I've got no GrassFX with this version of the track and grass mapping seems to be a little weird (although that might be because GrassFX isn't hiding the glitches)?
Sorry but pits is not totally fixed. On the right lane of pits, you still collide on other opponent and your box is not visible.v1.1
Fixed Pits
Fixed models.ini (no load trees.kn5)
Fixed Skybox (reupload files)
Thanks @Frank25 for feedback
Well RSS did the same with the 2022 Hybrid. So I don’t see the problem.
I mean... car wasnt even raced once in real life..
How can they pretend to have realistic physics and.. ah nevermind , its just sim dream beeing sim dream. Why should we care.