Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
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146
Argentina
Buenos Aires
I have searched this car for AC but have not found it. Has anyone seen it? Maybe it doesn't exist.
 

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477
Italy
Italy
245
Canada
Canada
It's a missing or empty electronics.ini file. Of course the car has no ABS or TC but the game still allows such a thing as an assist, I'd assume for gamepad users.
Without supplied values in this file the game seems to break and cause the reported problem.
The file can and should be present as it can be set to have ABS or TC as not available but the assist still needs a value to work with.
Thanks so very much for the info. Your insights into the intricacies of AC have saved me endless trouble many, many times. And when you add in how many hours I have spent in your mods.... your impact to my enjoyment is off the scale. And I'm certain I'm not alone in that...

Cheers!
 

Gas12

(Banned)
506
England
England
Finally a WIP video of the 64km² map. Let's call it North Island for now... ^^

Copy of the video sub text:
This is a first work in progress, I mainly tried to create a workflow that suit the scope of the project.
It is a very early show : it's buggy, empty and unpolished, BUT it still start to looks like something that could work.
o what you see here is more than 20km hillclimb to the top of the main mountain that features an astronomical observatory. For comparison think it's roughly the same size as the Pikes Peak hillclimb... So not so bad.

What's next? First I will adress the most important : since it is a monumental task, my plan is to have this hillclimb released for free (with upgrade other time of course) and have the full island setting behind a patreon, with a new road/point of interest added every month. Then when it's completed, moving one to the next open world map!

With that out of the way, next video will probably features a nice Town and a huge suspended bridge that will be the access point from the continent... So stay tuned next month ;-)

Tell me what you think of the plan and the WIP so far. 👍

Well i am looking forward to Forza Horizon 5 for my game pad free roam kicks (not wasting my wheel on forza)
The clips I've seen are astounding.
Maybe the physics are whack but on a gamepad none of that matters anyway.

Is part of the attraction with turning AC into that type of game that it saves shelling out 60 quid?
Genuine question. As if so, its a fair reason which may save me 60 big ones.

 
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200
Argentina
Argentina
good! Let's see if somebody helps me. the track does not save AI but it does count the laps. does anyone have any information that can help?
 
16,632
United States
Maryland
GranTurismo0517
RandomCarGuy17
Nice track! He is in dire need of aesthetic improvement.
I'm not a GT fan and I don't need cameras, filters, etc., the main thing is that the track looks and feels good and is enjoyable.
Some write it is necessary to add authenticity, but why? - this is Asseto, not GT!
He stated on Race Department that he's still working on it and that includes the backgrounds, but you could tell him how it could look better if you want.
 
314
United States
California
kkubota63
...Sonoma hasnt been updated since v1.0, needs an update though cant drive the vrc indycars without trying to take off over the hill coming into the bowl......
I will ask the guys if they could update the track officially, but for now:

 
343
United Kingdom
United Kingdom
does anyone know how to fix/hide the light green grass here. this track would be perfect without it. its snetterton 67, Taisto Turri update.




snett67.png
 
314
United States
California
kkubota63
AI for Slovakia Ring:

An RD member requested a look at this track. AI seemed a little slow for some reason. I tested, then reworked all four layouts, and tested some more. I like the track, it's pretty cool. Four layouts.

or
Slovakia Ring:

Original post updated to v2.1 with grass fx fix by @samdale12 (thank you!).
 
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305
South Africa
South Africa
It's a missing or empty electronics.ini file. Of course the car has no ABS or TC but the game still allows such a thing as an assist, I'd assume for gamepad users.
Without supplied values in this file the game seems to break and cause the reported problem.
The file can and should be present as it can be set to have ABS or TC as not available but the assist still needs a value to work with.
Ironically, I've just spent some time poking around in the 904, and yours, and the Beck, to arrive at this untested suspicsion.
Pop over here, and yes, you've confirmed it. (the orig file exists and is empty, whereas yours have values, but present=0 and active=0)
And yes, using the electronics.ini from your 904/8 fixes the issue without having to turn ABS off every drive.
Many thanks.
 

Frizbe

Premium
1,398
United States
Albuquerque, NM
Frizbe
Darth Frizbe
It uses whatever preset you last used in the Preview Options screen (CTRL+P or CTRL+O, I think it is - away from the rig at the moment). That then stays as the preset in use for Update Previews (until you change it in the Preview Options screen). I think that is what you are asking?
That's exactly what I meant and thank you so much, I've been trying to figure this out for like 6+ months at this point.
 
5,433
Ukraine
Ukraine
Better make my 2000th post worth it... :gtpflag:



Fantastic conversion, but omitting the reverse route seems like an odd decision when it featured prominently in GT and was a very popular variation.
I guess adding it wouldn't be too hard for someone with the necessary skills.

Also, does everything look a little dark for anyone else, even in bright sun? Like wearing sunglasses?
I don't think it's my settings as most other tracks look fine.
 
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343
United Kingdom
United Kingdom
Fantastic conversion, but omitting the reverse route seems like an odd decision when it featured prominently in GT and was a very popular variation.
I guess adding it wouldn't be too hard for someone with the necessary skills.

Also, does everything look a little dark for anyone else, even in bright sun? Like wearing sunglasses?
I don't think it's my settings as most other tracks look fine.
it is slightly dark yes, you tried setting the sol exposure to something like 0.8?
 
314
United States
California
kkubota63
Chuckwalla Valley Raceway AI reworked, Aerials, Rain tweaks, etc.:

This is another track that really grew on me as I drove it more. Not much to look at, as in real life, but I tried to help decorate. AI completely reworked, cams by @DaBaeda and I, plus a couple other tweaks and additions. Thanks to @pk3r72owns for his track and use of his jets (!).

or

chuckwalla_valley_01.jpg


Original track link:
 
189
Germany
Germany
Fantastic conversion, but omitting the reverse route seems like an odd decision when it featured prominently in GT and was a very popular variation.
I guess adding it wouldn't be too hard for someone with the necessary skills.

Also, does everything look a little dark for anyone else, even in bright sun? Like wearing sunglasses?
I don't think it's my settings as most other tracks look fine.
I also noticed that everything looks a bit dark. My current solution is Peter Boese's "pure". Looks fantastic during the day.
 
5,433
Ukraine
Ukraine
your right my bad i meant 1.2
I found I had to maximise ta_exp_fix, % to 175 on the last page of the Sol Config UI to get a natural-looking brightness for R246 in VR on my system.
Seems extreme, but it works.

I also noticed that everything looks a bit dark. My current solution is Peter Boese's "pure". Looks fantastic during the day.
Maybe Pure was originally used to tune the visuals.
 
5,433
Ukraine
Ukraine
you can add

[SOL]
EXPOSURE_FIX=2.0

to the extenion ini

(i know it only goes to 1.75)
Yeah, I did that too (at 1.75) just to be safe, as I think the individual track adjustments in the Sol config can get wiped if you update Sol and follow the 'reset to defaults' advice that often comes with it.

Maybe the VAO patch is particularly dark? IDK, not tested it without.
 
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