Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 101,106 comments
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1,682
Portugal
Tatooine - Outer Rim Territories
ill send you the Kn5 file

Success!
Replaced by one of my BK, didn't work.
Replaced by your file, loaded well and without error.

Do you mind to see if you have this driver please?
1640059389244.png


Thank you buddy.
 
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54
Germany
Germany
FrontLeader
This old post from me might help get you started with some NeckFX settings. Personally, I find it a little more natural than RHM, but as with the settings themselves, it all comes down to personal preference.

Maybe you can reupload your images? Thanks
 
54
Germany
Germany
FrontLeader
Maybe somebody can help? Thanks

 
1,315
Germany
Germany
@__EASY__ could you ask Ilja for a small request please? You know that we have these information or track description along also with the car´s description available in CM (oh yes I love snipping in Win10):

car:

View attachment 1100524

tracks:

View attachment 1100525


Why not putting these infos into the loading screen? So could you please ask if he could implement an option a. to move the content into upper left corner (to gain more space for the description) and b. if he could also implement the car´s description into that screen instead of the "old" Kunos info like tyresV10 etc? I think every car now has tyres v10...

View attachment 1100523

I think that´s not a big deal. Many thanks.
@__EASY__ have you got a reply from Ilja if he could work on that please?
 
2
Czech Republic
Czech Republic
I strongly DISAGREE. I always use RHM to stabilize the horizon and there is absolutely no problem with the bumps on Sebring.
it can only mean that either you have RHM not installed properly or/and your setup is wrong.
what version rhm are you using?
 

Gas12

(Banned)
506
England
England
It was a joke and aimed at people that used to comment that "you can't call yourself a true sim racer because you use a controller" I used one for years and have no problem at all with people who use controllers
Funnily enough, despite being a long time wheel user, i use a controller on MSFS so in that community i guess I get looked down apon a bit by people with the full plane flight controls.

Anyway since i've been relaxing using a controller for that i started firing up some racing gams with it that i never play.
PCars2 on controller is good, I find i'm not getting annoyed at bad FFB and just enjoy the graphics.
DIRT 4 and 2.0 are great on controller as they are more arcadey ones but look stunning.
Wreckfest is just fun so controller suits it.

I used to only have a controller years ago.
I'll admit its nice to just relax and enjoy the surroundings and graphics without having to manuver into a seat and use my feet and arms so much.

So yes i am a controller user as well, at times.
 
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242
France
Le Mans
640
Italy
Germany
Dont know if this is any good but Geroda released his Supra :

!!CHRISTMAS RELEASE!!

2019 Toyota Supra GR (3.0 Turbo) V1.21 HQ mod

Today I was able to finish what is the gift for the whole community, the passionate and enthusiastic community.

She is beautiful, powerful and has an important name for most of us car enthusiasts, and I wanted to pay homage to the Supra in the best possible way.

Merry Christmas and be happy and have fun at Christmas and during the holidays with her too.

GeroDa74


PSW = WiskiDrinkGR19
 
1,620
Finland
Helsinki
F1 2019 Paddock v1.0 🎅

y.a.d.s
Screenshot_ks_ferrari_sf70h_rmi_f12019_paddock_21-12-121-10-54-34.jpg

Screenshot_ks_ferrari_sf70h_rmi_f12019_paddock_21-12-121-10-55-47.jpg


showroom
preview.jpg


This is the Abbu Dhabi paddock taken from F1 2019 and converted as a driveable showroom (y.a.d.s) and standard showroom.
🎅 Enjoy a little stocking stuffer for the end year season! 🎁

features:
  • 3 grid/pit w/AI (just for fun)
  • CSP lighting
  • option: (remove the post-race banners by editing ./extension/ext_config.ini)

:: DOWNLOAD ::
 

shi

163
Japan
Japan
Can anyone please add collision to the walls in this track?

Thanks in advance!

This post reminded me of ACF - F1 Total Circuit. It has been on v0.01 for a long time and I thought it needed to be updated, so I started working on it. This is v0.1, and there are no plans for future updates.

F1 Total Circuit v0.1
CSP required

v0.1 changelog;
-Made the wall work.
-Increased the number of pit/starts to 32.
-Fixed normals for many objects.
-Fixed meshes for many objects.
-Updated shaders.
-Created physical surfaces.
-Updated surfaces.ini.
-Created ext_config.
-Added semaphore.ini.
-Created F1 style skin.
-Added VAO-Patch.
-Changed to AI created by @Viola_seven .
-Added drs_zone.ini.
-Updated groove.ini.
-Created an additional replay camera.
-Updated preview. (The old one is still in the ui folder)
-Updated the UI.
-Changed the texture of grass and sand.
-Fixed the mapping of some objects.
-Advice on ext_config by @RMi_wood .
Screenshot_rss_formula_hybrid_2018_acf_f1_total_circuit_9-11-121-20-52-15.jpg

Enjoy.
 
339
United States
United States
I was wondering if anyone knew how to fix the mirrors on the URD PX cars. Specifically the PX2 and the PX1 Revolution. Thanks in advance.
 
1,682
Portugal
Tatooine - Outer Rim Territories
Updated situation.

Weird how it worked fine yesterday (ermm a few hours earlier), but it give me the same error now.
Tested with Kunos and mods tracks. Speaking of the 'driver_no_HANS' file.

As for the 'driver' file for other two cars (with the same driver file), it didn't work with the new 'driver' file.

Odd. 🥴
 
57
United Kingdom
United Kingdom
Found this track mod on RD it yesterday but forgot to share it and is an interesting one too.
A still in beta track mod of Special Stage Route 5 by CaptainLykaios:

1639980941834.png
 
68
Germany
Germany
shi
This post reminded me of ACF - F1 Total Circuit. It has been on v0.01 for a long time and I thought it needed to be updated, so I started working on it. This is v0.1, and there are no plans for future updates.

F1 Total Circuit v0.1
CSP required

v0.1 changelog;
-Made the wall work.
-Increased the number of pit/starts to 32.
-Fixed normals for many objects.
-Fixed meshes for many objects.
-Updated shaders.
-Created physical surfaces.
-Updated surfaces.ini.
-Created ext_config.
-Added semaphore.ini.
-Created F1 style skin.
-Added VAO-Patch.
-Changed to AI created by @Viola_seven .
-Added drs_zone.ini.
-Updated groove.ini.
-Created an additional replay camera.
-Updated preview. (The old one is still in the ui folder)
-Updated the UI.
-Changed the texture of grass and sand.
-Fixed the mapping of some objects.
-Advice on ext_config by @RMi_wood .
View attachment 1100897
Enjoy.
Thanks!
That has helped me a lot.
 
4,603
Belgium
Belgium
what version rhm are you using?
1_0_2
Can't remember atm, but 1.04 gave some issues when I tried it and I never changed it afterwards.

Don't forget: Settings - Content Manager - DRIVE: check the RHM integration box.
Also important: Settings -Assetto Corsa - VIEW & UI: UNCHECK Lock onboard camera to horizon.
 
337
Italy
verona
Hi guys sorry for the question but someone here some time ago published a list of all the tracks for AC, I had saved the link but due to formatting my pc I lost it, who can give me a hand to recover it?
Thank you for your kindness.
 
140
Argentina
Buenos Aires
Hi guys,
Anyone have a live link to this car?
the link that appears on youtube is down. In Race Department there are only skins.
Thanks!!
 

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291
South Africa
South Africa
Hi guys sorry for the question but someone here some time ago published a list of all the tracks for AC, I had saved the link but due to formatting my pc I lost it, who can give me a hand to recover it?
Thank you for your kindness.
That would be @Breathe The link to the always updated sheet is in his sig.