- 1,274

- Arrakis
Here you go:Maybe you can reupload your images? Thanks
Here you go:Maybe you can reupload your images? Thanks
Funnily enough, despite being a long time wheel user, i use a controller on MSFS so in that community i guess I get looked down apon a bit by people with the full plane flight controls.It was a joke and aimed at people that used to comment that "you can't call yourself a true sim racer because you use a controller" I used one for years and have no problem at all with people who use controllers
Released:I did the V8 F2004 test mule that was used for the 2006 engine regulation.
It use the F138 sound but non kn5 is included,
Can I upload it there?
Same I did the Badoer and Gene test driver helmets, non tobacco, I plane to do the Reuteman test aswell
Any interest?
View attachment 1100855
Thanks mate
This post reminded me of ACF - F1 Total Circuit. It has been on v0.01 for a long time and I thought it needed to be updated, so I started working on it. This is v0.1, and there are no plans for future updates.Can anyone please add collision to the walls in this track?
Thanks in advance!
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File folder on MEGA
mega.nz
Updated situation.
Thanks!This post reminded me of ACF - F1 Total Circuit. It has been on v0.01 for a long time and I thought it needed to be updated, so I started working on it. This is v0.1, and there are no plans for future updates.
F1 Total Circuit v0.1
CSP required
v0.1 changelog;
-Made the wall work.
-Increased the number of pit/starts to 32.
-Fixed normals for many objects.
-Fixed meshes for many objects.
-Updated shaders.
-Created physical surfaces.
-Updated surfaces.ini.
-Created ext_config.
-Added semaphore.ini.
-Created F1 style skin.
-Added VAO-Patch.
-Changed to AI created by @Viola_seven .
-Added drs_zone.ini.
-Updated groove.ini.
-Created an additional replay camera.
-Updated preview. (The old one is still in the ui folder)
-Updated the UI.
-Changed the texture of grass and sand.
-Fixed the mapping of some objects.
-Advice on ext_config by @RMi_wood .
View attachment 1100897
Enjoy.
1_0_2what version rhm are you using?
That would be @Breathe The link to the always updated sheet is in his sig.Hi guys sorry for the question but someone here some time ago published a list of all the tracks for AC, I had saved the link but due to formatting my pc I lost it, who can give me a hand to recover it?
Thank you for your kindness.
I'm no expert but could it be you reached the max mods for KS launcher ?My 32-bit KS launcher starts ok but freezes at "Loading Car Metadata 100%." Of course, I can load from Ilja's launcher, but I like the laptime 'spreadsheet' in AC's launcher. Any suggestions?
It's super annoying when using the bonnet camera, the best compromise I found is to change 'Distances for interior'/'Distances for exterior' in the smart shadows tab of CSP settings. I have interior set as 25, 55, 400 and exterior set at 20, 80, 400. This seems to mostly eliminate the very obvious change from hi-res to lower res and at least in my game makes all the shadows similar, if not particularly detailed. See attached pic (btw Korea International is a really good track to test this on the straight after the first corner early AM):Can anyone explain why this is and how to fix it?
Sharp shadows (red) follow the car about 1m in front, while very blur (blue) display for everything else
View attachment 1100668
it's super annoying (clip planes seem to not affect this)
Has anybody mentioned this should be a priority? Who are you to quote my message and leave such a bs here? Jesus I dared to ask a simple request to a member @__EASY__ since Mr. CSP himself does not respond to any emails, conversations and letters at all (no matter which topic you ask for an answer), despite I pay him every month a patreon bill.Hardly a priority!
It happened to me when I reached the 600 or 800 mods, if my memory is not failing.I'm no expert but could it be you reached the max mods for KS launcher ?
I heard of this issue before, but can't remember what max car count is allowed.
Thanks, I have a really big safety margin then...600 cars is the limit (although you might be able to squeeze in another one or two if they are small and there aren't many skins).
But making cars 'bounce' up and down at a press of a button is?this is not ilja's priority for the moment, the 0.1.76 final of CSP should be released soon with an update of CM
thanks for the tip, it does indeed help.It's super annoying when using the bonnet camera, the best compromise I found is to change 'Distances for interior'/'Distances for exterior' in the smart shadows tab of CSP settings. I have interior set as 25, 55, 400 and exterior set at 20, 80, 400. This seems to mostly eliminate the very obvious change from hi-res to lower res and at least in my game makes all the shadows similar, if not particularly detailed. See attached pic (btw Korea International is a really good track to test this on the straight after the first corner early AM):
View attachment 1100930