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- Italy
great driving lesson ...Just tried it. It works fine. Push in clutch, put it in gear, give it gas, let out clutch and it's vroom time.
great driving lesson ...Just tried it. It works fine. Push in clutch, put it in gear, give it gas, let out clutch and it's vroom time.
It would be maybe, but is a thing i'm not aware of.
How to change the main shader yes, is a thing i can do via ext_config, but how to set each "layers of texture" like you can do in ksEditor no, i didn't found a solution even check the wiki of CSP (but maybe i missed it), so the only solution i foud is to edit the original KN5 and share the one "fixed".
v1.2TVR Tuscan Challenge v1.2
Assetto Garage / ACTK
Fix collider.kn5
Fix colliders.ini
Fix tyres.ini
Fix F6 cameras
Fix setup.ini
Fix light.ini
Add Wipers
Add LOD
Add AO skin
Light front reworked
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1400
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Nice car, rain-physics too but no wipers.
SMP Racing Esports presents:
"SMP Racing BR03 Prototype"
Grab it here or here. In archive you will also find some tracks: Nizhny Novgorod Ring (NRING Circuit), Kazan Ring, Sochi Autodrom and Fort Grozny Autodrom.
P.S. from me: I tested the prototype yesterday - amazing and fun to drive!
3D-model is good, maybe a little lack of better AO and some better textures and some CSP features. Also, BR03 is positioned at the LMP3 level of performance, but how true this information from the SMP is - needs to be checked.
As for the tracks in the pack, I did not have time to check them and therefore I don’t know if they have any differences from those releases that were here earlier in the thread.
Great use of ellipsis!great driving lesson ...
@leBluem do you happen to know of a definitive listing of shaders and their respective slots/textures? The page you linked is one of my most-used favourites when messing around with ext_configs, and I have used this page to try and work out which shaders do what (and which textures they each expect), but it seems to be an incomplete list and a lot of trial and error (on my end!).make sure you get the "slot" name right, i mean "txDetail" and such![]()
General – Shader replacements · ac-custom-shaders-patch/acc-extension-config Wiki
Configuration files for Assetto Corsa Custom Shaders Patch - General – Shader replacements · ac-custom-shaders-patch/acc-extension-config Wikigithub.com
View attachment 1103395
There are no wipers on a real car too.Nice car, rain-physics too but no wipers.
Is it normal for you? I don't think...
This is the maximum power of ATCC Mazda Rx7. Same problem for all ATCC cars.
No problem for many others cars. All works good but some car has this problem. If it's a problem...
Use STRG+T, its the broken electronics.ini do disable TCI know. I saw many video on YT and all works good. It's an old problem for me with some mods but I don't know what could be the problem. All other cars works good with my setting.
THANK YOU VERY MUCH!Use STRG+T, its the broken electronics.ini do disable TC
or use this one in electronics.ini
[ABS]
SLIP_RATIO_LIMIT=0.11
CURVE=
PRESENT=1
ACTIVE=1
RATE_HZ=240
[TRACTION_CONTROL]
SLIP_RATIO_LIMIT=0.08
CURVE=traction_control.lut
PRESENT=1
ACTIVE=1
RATE_HZ=150
MIN_SPEED_KMH=25
You can try that "show pedals" app that lets you see how much throttle you've got. My calibration can sometimes go from 100% (what we call "WOT") to 80% or less, which makes the car feel like it's dragging a freight train.THANK YOU VERY MUCH!
The problem is the TC! Damn...
With TC disabled all works good!
most (not best) there is: https://www.sites.google.com/site/hagn99/assettocorsa/modding/shader-values-template@leBluem do you happen to know of a definitive listing of shaders and their respective slots/textures? The page you linked is one of my most-used favourites when messing around with ext_configs, and I have used this page to try and work out which shaders do what (and which textures they each expect), but it seems to be an incomplete list and a lot of trial and error (on my end!).
Hi There, do you think it is possible to replace "world" textures in custom showroom? Not the car textures in the skin folder. I am working on a very nice showroom for us that will allow personalization if I can get the world object ("custom showroom".kn5 texture) to load personalized 3 textures. Ideally, I would like it to read the textures from the car UI folder, but it will be ok if just a static directory too.most (not best) there is: https://www.sites.google.com/site/hagn99/assettocorsa/modding/shader-values-template
but its too old to be trusted, just only use what you see on original cars/tracks
That little plate has been changed in the updated version. The guy must have read your comment...It uses the Kunos 500 Assetto Corse as a base model. It even uses the plaque in the cockpit.
😬That little plate has been changed in the updated version. The guy must have read your comment...![]()
Touchè.There are no wipers on a real car too.![]()
no, but like smbdy said, turn showroom into a trackHi There, do you think it is possible to replace "world" textures in custom showroom? Not the car textures in the skin folder. I am working on a very nice showroom for us that will allow personalization if I can get the world object ("custom showroom".kn5 texture) to load personalized 3 textures. Ideally, I would like it to read the textures from the car UI folder, but it will be ok if just a static directory too.
no, you cannot copy stuff already there, you only can insert (new) stuff already in place, and no physics stuffWondering if someone can help me learn something.
I've figured out from looking at different ext_config files how to hide a particular object in a .kn5, but can't seem to understand how (or even if you can) insert or replace one object with another from the same .kn5 file. I've seen it done when you reference a completely different .kn5 file to get the replacement from using the INSERT tag, but was hoping it could be done using the same .kn5 file.
Hope that makes sense and someone can give me a little push in the right direction. Thanks...
Didn't see @leBluem 's answer - sorryWondering if someone can help me learn something.
I've figured out from looking at different ext_config files how to hide a particular object in a .kn5, but can't seem to understand how (or even if you can) insert or replace one object with another from the same .kn5 file. I've seen it done when you reference a completely different .kn5 file to get the replacement from using the INSERT tag, but was hoping it could be done using the same .kn5 file.
Hope that makes sense and someone can give me a little push in the right direction. Thanks...
Thank you for the answer. So let me ask you this then, can you edit things like ksambient, ksdiffuse, etc. for meshes or only for materials. If so, is it done just like a material adjustment except instead of using the material = you use mesh = ?no, you cannot copy stuff already there, you only can insert (new) stuff already in place, and no physics stuff
edit: ok you can offset and rotate that too
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General – Model replacements · ac-custom-shaders-patch/acc-extension-config Wiki
Configuration files for Assetto Corsa Custom Shaders Patch - General – Model replacements · ac-custom-shaders-patch/acc-extension-config Wikigithub.com