Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 112,176 comments
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266
Belgium
Belgium
Raceway Park of the Midlands W.I.P.
Screenshot_ks_porsche_911_gt3_cup_2017_zw_rpm_25-1-123-17-31-45.jpg
 
269
Belgium
Belgium
can someone post a working link to the 1956 Maserati 450S (Tipo 54) by Benjaminavtek ?
(on assettoworld.com the link is dead, and the version on ACTK Garage has an error with second LOD, where the steering wheel suddenly flies above the car! -> why I'm searching for the original)
 
57
Somalia
Somalia
Since a few days we have the public available TESLA Model X Plaid from VR driving in AC. I know that this car is just insane, like in real life. Putting +1.000 HP in a SUV-type car.

View attachment 1225548

Unfortunately this car shows a very strange behaviour: The AI drives into the pit after the first lap and is not able to come out again. Has anybody a idea what is going on here? Thank you.
Without looking into it, I bet it's to do with the car's fuel tank. I'm not sure AC really understands fully electric cars. So if the car has, like, a 1 liter fuel tank, the AI is going to think 'oh **** I need fuel!' immediately.

That's my guess, at least.
 
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1
Germany
Germany
1,003
Italy
Italy
198
Mali
Mali
Very nice to see all these CSP trees tracks coming!!
Thank you guys!
but....... there is something wrong with the trees setup on all the new trees tracks :ill: i guess.
- weird shadows all over the ground besides the CSP trees.

I do not have these bugs on my Autopolis version:


treest.jpg

i did not use .bin files in extension folder on Autopolis.
Perhaps these bugs have something to do with the setup of your bin files.

I also noticed the deleted original 2D bushes on Long Beach, on the left side on the start/finish straight. i don't get why to delete details from a track...

I hope updates are coming, because the tracks really look better with the new trees.
(I see the VR problems in here.. but i have no VR)
 
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1,003
Italy
Italy
Very nice to see all these CSP trees tracks coming!!
Thank you guys!
but....... there is something wrong with the trees setup on all the new trees tracks :ill: i guess.
- weird shadows all over the ground besides the CSP trees.

I do not have these bugs on my Autopolis version:


View attachment 1225579
i did not use .bin files in extension folder on Autopolis.
Perhaps these bugs have something to do with the setup of your bin files.

I also noticed the deleted original 2D bushes on Long Beach, on the left side on the start/finish straight. i don't get why to delete details from a track...

I hope updates are coming, because the tracks really look better with the new trees.
(I see the VR problems in here.. but i have no VR)
i noticed in all the new tracks (that's why i put on hold the long beach update which is a very mess), but also on paid tracks like the new Superstage montecarlo rally which has weird shadows. Your autopolis is the only track that don't have them atm (still have to check the update i'm working on with @ludwig6666 if has or not). Maybe you @Mitch9 can talk with ludwig and see if there's a way to bypass this issue so he can avoid creating each time for each update he does?
 
5,713
Ukraine
Ukraine
Rena's Mclaren F1 GTR (BaseV7)
View attachment 1225498

!!! Remove the old one first !!! Open the 7Zip first then drag&drop

New Version LM (less hp and Weight, NA, without TC&ABS)

Changes

-New front banner

-Visual. Interior & Exterior

-Physics

- New Dashboard, fixed low-quality stickers

- New Skin "Gina Cavalli

-Changes in the "ext_config"

-New tires texture

-Optional "for testing or photography"
HDR skins(VERY HEAVY 340MB)

-The sound that the car uses is from "SHR Modding"
-Mod has some bugs I know that. The bug with the raindrops in the cockpit view is because the camera is too close to the windscreen, for now, I don't know how to fix that.


"The car mod is not real and does not present any real-life, bears no resemblance with the video game R: Racing Evolution
Free Download:Patreon

Thanks!
The skin.ini in each of the skin folders don't seem to properly reference the suits that you included. Both drivers are just wearing standard white Sparco stuff.
Also, the driver's hands slide around the wheel. LOCK needs setting to 360 in data/driver3d.ini.
 
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357
Italy
verona
632
Germany
Germany
Having some fun with the scriptable texture capability like JohnR did on Road Atlanta 2022. All these changes happen seamlessly depending on the time of year. Unfortunately there is no way to do a gradual change. Or maybe there is and I just don't know how.
Haven't tried it yet, but you should be able to use as many texture replacement conditions as you like:

Code:
function script.update(dt)
    if seasonal[1] == "0" then
        return end

    -- spring (start of april - start of june)
    if ac.getSim().dayOfYear > 90 and ac.getSim().dayOfYear < 150 then
        meshtrees:setMaterialTexture('txDiffuse', springTex1)
        meshtrees2:setMaterialTexture('txDiffuse', springTex2)
        meshtrees3:setMaterialTexture('txDiffuse', springTex3)
        meshtrees4:setMaterialTexture('txDiffuse', springTex4)

    -- fall (start of october - mid november)
    elseif ac.getSim().dayOfYear >= 274 and ac.getSim().dayOfYear < 320 then
        meshtrees:setMaterialTexture('txDiffuse', fallTex1)
        meshtrees2:setMaterialTexture('txDiffuse', fallTex2)
        meshtrees3:setMaterialTexture('txDiffuse', fallTex3)
        meshtrees4:setMaterialTexture('txDiffuse', fallTex4)

    -- winter (mid of november - end of march)
    elseif ac.getSim().dayOfYear >= 320 or ac.getSim().dayOfYear < 90 then
        meshtrees:setMaterialTexture('txDiffuse', texreplace)
        meshtrees2:setMaterialTexture('txDiffuse', texreplace2)
        meshtrees3:setMaterialTexture('txDiffuse', texreplace3)
        meshtrees4:setMaterialTexture('txDiffuse', texreplace4)

    -- rest of the year
    else
        meshtrees:setMaterialTexture('txDiffuse', texreplaceoriginal)
        meshtrees2:setMaterialTexture('txDiffuse', texreplaceoriginal2)
        meshtrees3:setMaterialTexture('txDiffuse', texreplaceoriginal3)
        meshtrees4:setMaterialTexture('txDiffuse', texreplaceoriginal4)
    end
end
 
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6,021
Canada
Ottawa
Pyano1132

A small GT skin pack for the ACTK Mosler MT900 race car if anyone would like to download it.

Screenshot_exmods_mosler_mt900r_gt_ks_barcelona_25-0-123-3-46-5.jpg

Screenshot_exmods_mosler_mt900r_gt_00_acopone_26-0-123-1-47-53.jpg Screenshot_exmods_mosler_mt900r_gt_00_acopone_26-0-123-1-46-54.jpg Screenshot_exmods_mosler_mt900r_gt_00_acopone_26-0-123-1-46-14.jpg Screenshot_exmods_mosler_mt900r_gt_00_acopone_26-0-123-1-45-24.jpg