Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
He has a discord called: Assetto Corsa MrDK. I believe he was on this forum at some point. From his profile on GTP: Join my discord: https://discord.gg/EJ5cR3ggdE
Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
And a Youtube channel: https://www.youtube.com/@MrDK09If it's the same Mr DK, I think he has a Patreon page too.
Hi, i'm new here
I've recently decided to upgrade some tracks for Assetto and would like to share them.
First off, Montreal
I have redone most of the shaders and overhauled the trees and some minor changes i cant remember.
I dont know how to do lightning and rain etc. so i've also uploaded the editor files so someone else can have a go at it.
I'm still running at an older CSP so depending on your setup and filter it might look awful.
I also dont know if it will work by simply dragging the file into content manager, probably better to just copypaste the folder into the tracks folder manually.
Big thanks to Terra21 for the original conversion and Pyyer, Reboot team and JohnR from which i borrowed some textures and animated screens.
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View attachment 1223913
https://www.mediafire.com/file/hgftrykpyg5tixx/fln_montreal.zip/file
And since i see other folk having a go at making Long Beach a bit more decent, i'm also working on it
w.i.p.
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Nurburgring 2001 v1.0
View attachment 1226369
Old layout of Nurburgring, Germany.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by ISI
GTR2 Converted by @Zwiss
-Thank you for giving me permission (ZWISS)
AC Converted by @shi (shin956)
.lua and font by @gunnar333
logo.png and sections.ini by @Fanapryde
Terrain and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Download (mediafire)
Enjoy.
Converted upon request by Patreon member Connor - Timonike.
I've always had a thing for Guerilla mods in general, good quality in looks and handling - but surely man - your pics could use a bit more narrative as to what has actually been done (polish you say)... It's not the shami type of polish I gather, but what, you've updated shaders and stuff. Could you be a tat more descriptive with the many posted pics??? eg. On this image, you'll notice the gear-knob is now a bit brighter and pointy-er... or whatever it is that you've done.I think i'm done with the polishing of this little guy and i think he looks way better as before. š
Now he just needs new LODs and maybe Timo will do some rework on sound and/or physics.
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Dirt Car Racing - v1.10 (update)3 fun tracks from the Android game
- Offroad is a sandy course
- Rally is a broken tarmac rally course
- Sport is a touge/city Point-to-Point course
All in one folder!
- super fun w/AI ! (try with RallyX, Toyota or Audi 4x4 type)
- 4 pit/start per course
- full AI on all courses (Touge too!)
- CSP GrassFx, WaterFx, VAO
- unique surfaces per course
- all prior fixes applied
Conversion Credits:
- Extraction and conversion @RMi_wood
- AI, CSP, VAO @RMi_wood
- Camera set 1 @shi
- Camera set 2,3 + UI enhancement @racealot
Original Content Credits:
By SammyCaroline Studio
https://www.tap.io/developer/65348/apps
https://www.tap.io/app/150363
:: DOWNLOAD v1.0 ::
šI've always had a thing for Guerilla mods in general, good quality in looks and handling - but surely man - your pics could use a bit more narrative as to what has actually been done (polish you say)... It's not the shami type of polish I gather, but what, you've updated shaders and stuff. Could you be a tat more descriptive with the many posted pics??? eg. On this image, you'll notice the gear-knob is now a bit brighter and pointy-er... or whatever it is that you've done. TIA.
Oh.This is an allegro.
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I've converted some cars from beamng which are incredible models, and that thing you posted is not a good example of beamng.
It is in fact a very bad model of an Austin Princess, which is in itself a very bad model, but not THAT bad as in your pic.
View attachment 1226381
Oh.
Hopefully, the Austin Allegro mod will be existed in AC soon...
Damn where did you get that Porsche ?!
I would do a photoshoot remake Grand Tour's Funeral For A Ford in AC.
Awesome update - yes, comparison pics are soooo good to illustrate the differences - it ought to be day vs night changes by the list of items you've quoted - thanks a bunch! Looking forward to it.š
ok, i will try to list all the things i've done:
- remapped the ext_carbon + AO
- added new interior
- added new or reworked textures for interior
- added new exhaust texture
- smoothed the edges of the wheel arches and the headlights
- smoothed the edges of the daylights
- reworked textures and normal maps for exterior
- separated, reworked, adjusted/positioned and remapped (textures+NM) metal exterior parts (like screws, pins, towing belt bracket...)
- new body AO
- reworked and positioned/adjusted/ interior parts and deleted some unnecessary and wrong positioned interior parts
- repaired some defect meshs
- reworked and set new shader for almost all parts and objects
- separated headlights and taillights + mapping
- reworked the skins to fit with the new carbon and body AO and mapping
think that was it all...maybe... i can show you later a comparison between the old and reworked SF-R if i'm at home later tonight š
Awesome update - yes, comparison pics are soooo good to illustrate the differences - it ought to be day vs night changes by the list of items you've quoted - thanks a bunch! Looking forward to it.
š
ok, i will try to list all the things i've done:
- remapped the ext_carbon + AO
- added new interior
- added new or reworked textures for interior
- added new exhaust texture
- smoothed the edges of the wheel arches and the headlights
- smoothed the edges of the daylights
- reworked textures and normal maps for exterior
- separated, reworked, adjusted/positioned and remapped (textures+NM) metal exterior parts (like screws, pins, towing belt bracket...)
- new body AO
- reworked and positioned/adjusted/ interior parts and deleted some unnecessary and wrong positioned interior parts
- repaired some defect meshs
- reworked and set new shader for almost all parts and objects
- separated headlights and taillights + mapping
- reworked the skins to fit with the new carbon and body AO and mapping
- added interior glass for rainFX (mapped exterior & interior glass)
- added wiper config (big thx to @El Locho )
- added internal Banner
- reworked the extension config
ConfidentialDamn where did you get that Porsche ?!![]()
Could be GTsupremesDamn where did you get that Porsche ?!![]()
Just a suggestion: You could tie all these cars together then use an Austin Allegro as weight to help them sink to the bottom of the nearest lake!Would be fun if i do a remake version of Top Gear's Taxi Racing...
![]()
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While i had the Lydden Hill mod, I need some cars that are the same in the Top Gear Taxi Race, here listed below:
Mods that i don't have and mods that should exist:
-1997 Fairway Driver (in game, would be called London Taxi) (For UK)
-Hindustan Ambassador (This car should exist in AC as mod) (For India)
-1998 Toyota HI Ace (This car should exist in AC as mod) (Could replace with Estima that i have) (For South Africa)
-Lincoln Town Car Stretch (This car should exist in AC as mod) (For Russia)
Mods that i have:
-1970 VW Beetle (Fusca) (For Mexico)
-Ford Crown Victoria (For USA)
-Mercedes E Class W210 (For Gemany)
-Lydden Hill Rallycross Track mod
LolJust a suggestion: You could tie all these cars together then use an Austin Allegro as weight to help them sink to the bottom of the nearest lake!![]()
Might be quicker and easier (and more accurate) to just Google Image 'Virginia grass January' or whatever?Got some weather questions for anyone who lives close to Virginia, USA.
Typically speaking:
1.) What month(s) of the year has the greenest grass? I.E., when everything looks the most vibrant.
2.) Is July or August the driest looking month when the grass really starts to brown out?
3.) Does September get kind of green again before everything begins to die out once fall hits?
Caster is baked in to the data.acd file, or if you unpack the data, it is a function of measurements in the suspensions.ini file - you can change it, but not as a simple setting - you will need to move the geometry (pickup points) to achieve the caster angle you are after.question for the physics gurus, is there any mods that have adjustable caster in the setup screens? if not, is it possible to include?
Have checked quite a few different cars and even searched on google for adjustable caster, and cant find anything that is actually useful. I'm surprised that this isnt an option as many race cars have adjustable caster settings, not just the usual roll bars, spings toe and camber.
Am I overlooking the info of how to do it or something?