Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Made another Ford Mondeo, sorry, Fortix Mando, livery.
Thanks, looking good (in game).
But I encountered a strange issue that I have never seen before.
I always make my own (identical) previews and doing so I get to see a rather out of focus image.
In showroom the same happens but when I zoom in, everything sharpens and looks OK.
I tried other skins, all OK, tried other cars, all OK, so it's not a setting that I changed by accident. But to be sure I tried changing every setting I can think of and nothing solves the issue. I wonder what's causing this ? :rolleyes:

Pics from CM showroom, but in (darker) previews it's even more visible.

mondeo.png


mondeo_zoom.png
 
Thanks, looking good (in game).
But I encountered a strange issue that I have never seen before.
I always make my own (identical) previews and doing so I get to see a rather out of focus image.
In showroom the same happens but when I zoom in, everything sharpens and looks OK.
I tried other skins, all OK, tried other cars, all OK, so it's not a setting that I changed by accident. But to be sure I tried changing every setting I can think of and nothing solves the issue. I wonder what's causing this ? :rolleyes:

Pics from CM showroom, but in (darker) previews it's even more visible.

View attachment 1239554

View attachment 1239555
I actually had this too in the CM Showroom. I don't know why it does this. I was looking for some focus settings in the camera options as all other cars seem to be OK. Weirdly, once I press, get screenshot, or take preview (where it saves to your directory) it seems to be clear?

If anyone has any advice how to fix it I can update the models!
 
I actually had this too in the CM Showroom. I don't know why it does this. I was looking for some focus settings in the camera options as all other cars seem to be OK. Weirdly, once I press, get screenshot, or take preview (where it saves to your directory) it seems to be clear?

If anyone has any advice how to fix it I can update the models!
Try turning off DOF under Visual settings... (or adjusting it)
DOF-off.jpg
 
I am looking for a setup or help

Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.

It's horrible to drive

Has someone already had this problem

That's just Sebring, baby. Respect the bumps!

 
I am looking for a setup or help

Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.

It's horrible to drive

Has someone already had this problem
Impossible to give SPECIFIC setup help without stating a SPECIFIC car. However, in general you will have to adjust the suspenison to be able to handle it better (softer/more travel range etc.) and also ride height.
 
I am looking for a setup or help

Because I play on Sebring 2022 on assetto corsa the car bounces a lot and I can't adjust it.

It's horrible to drive

Has someone already had this problem

Sebring simply is that bumpy. As stated above, make your car a bit softer all around.
For reference, this is basically on stock setup for the guerilla GT4 Audi:
 
That's just Sebring, baby. Respect the bumps!


This is all true, but we aren't in a car, so we don't feel it in our 'seat of the pants' unless you have a sim rig that has motion, which i doubt very many do.
So we feel it through the wheel, which can translate to clunks and odd feelings.
So just saying "that's how it is" seems to suggest what we do is exactly like how it should feel in real life.
Unless you drive Sebring in a 1980's lada i doubt the wheel is clunking and knocking around desperately trying to shovel these bumps and vibrations into what is still a very ham-fisted FFB implementation , although its about as good as it can be considering its trying to do everything unlike a real steering wheel.

I don't really drive sebring but when i had i knock back the FFB.
Bumping up and down in a car, and simply having a wheel trying to mimic bumping up and down in a car, is vastly different.
 
This is all true, but we aren't in a car, so we don't feel it in our 'seat of the pants' unless you have a sim rig that has motion, which i doubt very many do.
So we feel it through the wheel, which can translate to clunks and odd feelings.
So just saying "that's how it is" seems to suggest what we do is exactly like how it should feel in real life.
Unless you drive Sebring in a 1980's lada i doubt the wheel is clunking and knocking around desperately trying to shovel these bumps and vibrations into what is still a very ham-fisted FFB implementation , although its about as good as it can be considering its trying to do everything unlike a real steering wheel.

I don't really drive sebring but when i had i knock back the FFB.
Bumping up and down in a car, and simply having a wheel trying to mimic bumping up and down in a car, is vastly different.
There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.
Reading a lot of different opinions about the 'bumpiness' of rt_sebring, I'm thinking that there must be a lot of difference in how people get to 'feel' the track, depending on what type of wheel is used.
 
I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !

I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.

Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.

From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.

Last but not least, the experience changes with the car You drive.

Cheers.
 
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There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.
Reading a lot of different opinions about the 'bumpiness' of rt_sebring, I'm thinking that there must be a lot of difference in how people get to 'feel' the track, depending on what type of wheel is used.
Yeah, same with using just my DD wheel (no motion rig), the bumps are translated as well as they could be through a wheel.
Maybe if someone is using a wheel with clipping FFB, or one that rattles, or badly calibrated, or not mounted solidly, then their experience may vary. But like you I don't need to turn FFB down or make any adjustments to the wheel at all. Sebring's slabs are notoriously bumpy. I wouldn't want to drive a stiffly-sprung car on low profile tyres around there without adjusting the car's suspension appropriately, but I don't have to turn FFB down.
And yes, Sebring is absolutely awesome in a full motion rig.
There's a reason Turn 10 used Sebring to showcase suspension travel in FM2

Edit: better quality video
 
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I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !

I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.

Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.

From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.

Last but not least, the experience changes with the car You drive.

Cheers.
I agree. As far as Sebring, I used to really hate that track, untill I really ran laps trying to find the line through each and every corner and continue to pick up time with each lap. I read an article somewhere, where a driver said they didn't think they were ever able to take the same line through turn17. Challenging.
 
I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !

I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.

Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.

From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.

Last but not least, the experience changes with the car You drive.

Cheers.
I totally agree. I don't really understand when track modders smooth out track meshes, I know it's horses for courses and we all like something different but totally smooth circuits feel devoid of life and can be plain boring. It's fantastic when you go from one road texture to another and you feel that little blip run through the wheel. Getting back to RT Sebring - maybe the op has road texture up too high? I've dialled back my FFB settings now (in particular road feel) and bizarrely I'm feeling more minute details, I had no clue I was clipping as it wasn't showing up in the FFB meter in game. I used to also struggle at Sebring.
 
There seems to be another factor in play too. My (DD) wheel isn't clunking and knocking around really. I can feel the bumps very well, but certainly not exaggerated and I don't have to turn the FFB down, this while a unexpected heavy impact can easily cause thumb/finger injuries.
Reading a lot of different opinions about the 'bumpiness' of rt_sebring, I'm thinking that there must be a lot of difference in how people get to 'feel' the track, depending on what type of wheel is used.
Yes but that's still not my point, the point is that someone saying "its how it is" showing real racing cars misses the fact that they are real cars and it won't feel bumpy on the wheel.
To be clear i spend most of AC these days on dirt ovals and doing ramps and stuff in monster trucks and off road trucks, so my wheel is set up well to not feel clunky, and i don't use tracks like sebring as its not my thing.
I was pointing out that FFB in a game everything is chucked into the wheel and for the most part it works for what it is.
I agree with the contact on a wall car bring about some crazy spikes, and again that is a wheel having to convey everything all at once.

The comparison with real life just triggered me a little. And i have come across a few tracks where the track mesh seems overly gritty, latest Mallory park is terrible for it, like cobbles, i think people are using that trick that guy did on you tube to add road feel but over doing it maybe.
 
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Toyota GR Supra GT500 mod beta
View attachment 1239620

Hello, AC modders on this forum, I am working on a Supra GT500 mod, most of work has been finished, but I suffer some bugs I can't slove.
The first is the reflection of the car body, the front part of car is always dark no matter how I change the DirectX shader:
View attachment 1239618
The second problem is HUD screen does not work, I don't know what is worry with it:
View attachment 1239622
The mod link is here:
The mod is open to edit, I have tried my best but the bugs are always there, hoping someone can fix it and make it perfect, thanks.

So this mod I think it's an absolute banger for maneuverability and fits with the Super GT500 Class moniker. The only case is that in my 1 lap run, 1:44.367 in Suzuka, which can be really faster than RL Fastest lap. So you may try to balance it but keep the grip up. Keep it up okay?
 
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I agree. As far as Sebring, I used to really hate that track, untill I really ran laps trying to find the line through each and every corner and continue to pick up time with each lap. I read an article somewhere, where a driver said they didn't think they were ever able to take the same line through turn17. Challenging.
I've read that! I think they exaggerated a bit, but it's true that the ideal line in that corner goes exceptionally weirdly to avoid one big bump just before the bridge and one shortly after. It's a monstrously difficult corner with those bashed old concrete slabs, weird corner shape, the usn in your eyes, the blind entry that's different in downforce vs non-downforce cars, the wall on the exit etc., etc. It's brilliant, almost incompehensively, since it doesn't have the usual features that make a corner really difficult - changing camber, banking, compression, crest, etc.

I appreciate some bumps on tracks (when they exist IRL on some tracks) because It’s challenging and exciting !

I don’t get a motion rig under my butt (and I don’t really care about it) but It stills less boring than a track without life like a snooker table.

Don’t get me wrong, I’m not a fan of bumpy tracks but when there are some (real) parts, It can be considered a good thing in some kind of good immersive way.

From my recent experiences on AC, I appreciate a lot the bumpy parts on track like Long Beach or Oulton Park.

Last but not least, the experience changes with the car You drive.

Cheers.
Where did you find a bumpy Long Beach? The only version I have is the unrealistically butter smooth FM7 conversion.
 
Yes but that's still not my point, the point is that someone saying "its how it is" showing real racing cars misses the fact that they are real cars and it won't feel bumpy on the wheel.
To be clear i spend most of AC these days on dirt ovals and doing ramps and stuff in monster trucks and off road trucks, so my wheel is set up well to not feel clunky, and i don't use tracks like sebring as its not my thing.
I was pointing out that FFB in a game everything is chucked into the wheel and for the most part it works for what it is.
I agree with the contact on a wall car bring about some crazy spikes, and again that is a wheel having to convey everything all at once.

The comparison with real life just triggered me a little. And i have come across a few tracks where the track mesh seems overly gritty, latest Mallory park is terrible for it, like cobbles, i think people are using that trick that guy did on you tube to add road feel but over doing it maybe.
I do get your point. With the exception of a motion rig, all road feel has to go thought the steering wheel. After owning all kinds of wheels (Logitech, several Thrustmasters, several Fanatecs and atm a Simucube Direct drive) I know (or remember) how they all felt and how they translated road feel.
I, and many others I know, have no issue at all with Sebring.

You are right though, there are indeed tracks where the track mesh is totally wrong.
Only yesterday - in the process of cleaning out my track storage - I tried (an deleted) a track that had a constant ennoying rumble that I never felt before. I can't remember which one it was, but I'm sure I had never driven it before using my actual DD wheel. Otherwise I would never have kept it. Horrible feel. Which shows that I never felt that with my previous Fanatec CSP V2 (or was it 2.5).

@MikeontheMic also has a point there imo.
Sebring IS bumpy, race cars are wrecking/damaging suspensions there IRL too, very difficult to find the sweet spot for setup.
Same goes for our sim car setups.
 
I do get your point. With the exception of a motion rig, all road feel has to go thought the steering wheel. After owning all kinds of wheels (Logitech, several Thrustmasters, several Fanatecs and atm a Simucube Direct drive) I know (or remember) how they all felt and how they translated road feel.
I, and many others I know, have no issue at all with Sebring.

You are right though, there are indeed tracks where the track mesh is totally wrong.
Only yesterday - in the process of cleaning out my track storage - I tried (an deleted) a track that had a constant ennoying rumble that I never felt before. I can't remember which one it was, but I'm sure I had never driven it before using my actual DD wheel. Otherwise I would never have kept it. Horrible feel. Which shows that I never felt that with my previous Fanatec CSP V2 (or was it 2.5).

@MikeontheMic also has a point there imo.
Sebring IS bumpy, race cars are wrecking/damaging suspensions there IRL too, very difficult to find the sweet spot for setup.
Same goes for our sim car setups.
Like i said, i don't drive sebring, i drove it ages ago and had no problems at all.
Just drove it now and it was fine, as expected.
What annoyed me was someone posting a real life clip when what we do isn't real life.

As someone suggested, reduce road feel, would seem the sensible reply on a sim thread as a first start.
For what it's worth the rfactor2 sebring is even bumpier (which i believe its converted from?).

Aside from the odd outlier, many tracks are billiard top smooth, tracks shouldn't need IMO fake road feel, I used a youtube tutorial on a few tracks of mine which involves adding this effect and didn't like the results.

For anyone who hasn't got it yet a google of this will net it. Nice to drive too.

Screenshot_civic_btcc_2023_barnsadding_14-2-123-22-58-49.jpg
 
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I was reading up on the goings on at Sebring today and saw pics of the Jota P2 Orecas and noticed changes in sponsers and decals. So, since I had nothing better to do! V2 skins with the updated logos and few other touches I noticed from the latest pics.
jota skins V2.png

Both skins are in the link and will overwrite the previous version. Again, this is for the urd_loire07_21.

https://mega.nz/file/ihAhHYAC#IlB-H3RkWV1qUZ6N3MuU0j-HlR0Qi0Mutwl-AFIj3Vc
 
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