CM use the same system than google analytics (I don't remember what's the official name), so you can use the same method as on google for "advance search".Thanks, it did! Nice tip.
No idea why those two weren't getting picked up using just GT4 as a filter, but I'll be sure to use quotation marks in future.
I'm back with something new.
Oh my! You got my knickers in a twist!
Are you and @Mike08 working together? Looks like both of you are using the same Steel Racing conversion.
extraFX is activated or not?Does anyone know which CSP option I need to uncheck so that it no longer uses a form of foveated rendering? Since I've updated to the latest version stuff that's off in the distant is so blurry. I'm using a single screen btw, I'd get it if it was for VR but I'm rocking 2D screens here. I might roll back on this update....
Oh my! You got my knickers in a twist!
Are you and @Mike08 working together? Looks like both of you are using the same Steel Racing conversion.
Hey Peter, I believe I do have it ticked. Should I uncheck it?extraFX is activated or not?
Disable TyresFX.Did Ilja changed something in CM or CSP lately? Never saw this issue with tyres before
View attachment 1256095
Any idea on how to fix them?
To be honest i fixed by removing the NM textures from the ext_config of the car itself and tweaking the ksSpecular values.Disable TyresFX.
that could make it realy blurry as designed:Hey Peter, I believe I do have it ticked. Should I uncheck it?
So proud i am of the helmets and how much of a difference they make..............well how better to show them off?
(truth is i made this one big so it can go inside the display case and my cousin couldn't resit driving the damn thing)
They post some mods in the Touge Union Discord. https://discord.gg/zJVEgpjV Look in #featured_mods and search for "DDM"I did a search and came up empty - Does DDM have a website or a means to get some of their mods? Looking for a non-drift silvia.
Hi Peter, something we discussed a while ago but did you have any more thoughts about a 'season' option in Sol/Pure where you can elect to always drive in, say, midsummer no matter what hemisphere you are in or what your longitude is? At the moment, having June as the default month means that northern hemisphere tracks are in midsummer but southern hemisphere tracks are in midwinter, etc etc.that could make it realy blurry as designed:
View attachment 1256215
Esp. heat distortion if its realy hot and there is no wind...
My current opinion on TreeFX... for those that want to add them to your tracks...
While I think TreeFX is a cool and exciting addition to Assetto Corsa, remember to not go overboard when adding them. If you do add them, limit their use--maybe only add them very close to the track, and use the standard trees behind them. Also, provide an option for a user to override them and use the regular tri (or quad) trees. A separate no TreeFX ext_config.ini could be set up as an option? Could TreeFX be managed with a skin?
I am using VR with a pretty good GPU. I've set it up so the render resolution is at the highest setting, while I settled on 72Hz. This produces the best experience for me in VR at this time. I've tested a few tracks that had TreeFX on only portions of the track. When I was on a part of the track without any trees in view, I could easily maintain 72 FPS. However, when I turned to face a cluster of TreeFX trees, my FPS cratered.
Again, TreeFX is a cool advancement, and all the other modeled trackside elements are excellent in most mods... but for me, trees are only in my periphery. A detailed road surface, track edges, and kerb detail are probably the most important thing in a track mod, because that's what I'm looking at most of the time.
As long as the modder provides you with a standard trees option, I don't mind them even if they go overboard. That's what I'm gonna do myself for El Capitan remaster, I'm using a lot, tons of 3D trees, because I personally like them in the way I set them up, but I will provide an equivalent option with standard Y shaped trees, also the 3D trees are still quite new, many of the 3D models used in some TreeFX are poorly made or set up, with wrong colors, brightness, etc.My current opinion on TreeFX... for those that want to add them to your tracks...
While I think TreeFX is a cool and exciting addition to Assetto Corsa, remember to not go overboard when adding them. If you do add them, limit their use--maybe only add them very close to the track, and use the standard trees behind them. Also, provide an option for a user to override them and use the regular tri (or quad) trees. A separate no TreeFX ext_config.ini could be set up as an option? Could TreeFX be managed with a skin?
I am using VR with a pretty good GPU. I've set it up so the render resolution is at the highest setting, while I settled on 72Hz. This produces the best experience for me in VR at this time. I've tested a few tracks that had TreeFX on only portions of the track. When I was on a part of the track without any trees in view, I could easily maintain 72 FPS. However, when I turned to face a cluster of TreeFX trees, my FPS cratered.
Again, TreeFX is a cool advancement, and all the other modeled trackside elements are excellent in most mods... but for me, trees are only in my periphery. A detailed road surface, track edges, and kerb detail are probably the most important thing in a track mod, because that's what I'm looking at most of the time.
While we're at it, it would also be nice to have a "random time" option that's random day or random night.Hi Peter, something we discussed a while ago but did you have any more thoughts about a 'season' option in Sol/Pure where you can elect to always drive in, say, midsummer no matter what hemisphere you are in or what your longitude is? At the moment, having June as the default month means that northern hemisphere tracks are in midsummer but southern hemisphere tracks are in midwinter, etc etc.
A 'season' option would automatically adjust the date based on global positioning so that the player could elect to always be driving in midsummer when the sun is highest and light is optimum.
And random wind direction would be good too, so flags aren't always flapping in the same direction unless you adjust it manually.While we're at it, it would also be nice to have a "random time" option that's random day or random night.
Yea, meAs i try to recreate the Hasseroeder Skin for the 406 i was quite unhappy with the Tyre/Rim Texture. I created new ones in 2K.
If somebody is working on Skins for the BTCC 406 i can share my PSD File of the Rims.
View attachment 1256092Credits for the Tyre Textures go to Italya from RD. Took the Textures from the VRC Supertourers and adjusted them.
And what track does have the good 2D trees in your opinion?I think the idea is really good, but unfortunately the implementation is lacking for me.
I find good 2D trees and bushes much prettier than these ugly 3D skeletons, which also cost computing power and are hardly noticed when driving. It's even annoying sometimes because trees and countless variations come along, shape, color, height, structure, tree species, leaves and so on, I can't really represent that at all and therefore always seems a bit clumsy, you can't really have an ecosystem in a racing game. Dirty mammon, as we say to ourselves here.
The tree story can say goodbye, I find it annoying and ugly.
Daimler Teststrecke Track from Rainmaker updated DaBaeda
GrassFX,RainFX,TreeFX and Cams
30 Pit Extension from Foxeway
Have Fun
DaBaeda
Download:
View attachment 1256217View attachment 1256218View attachment 1256219View attachment 1256220View attachment 1256221View attachment 1256222View attachment 1256223
Ok thanks I'll look at that later after work. Appreciated.that could make it realy blurry as designed:
View attachment 1256215
Esp. heat distortion if its realy hot and there is no wind...
Daimler Teststrecke Track from Rainmaker updated DaBaeda
GrassFX,RainFX,TreeFX and Cams
30 Pit Extension from Foxeway
Have Fun
DaBaeda
Download:
View attachment 1256217View attachment 1256218View attachment 1256219View attachment 1256220View attachment 1256221View attachment 1256222View attachment 1256223