What you need is the F22 Raptor modIs it possible to remove the airballoons in the sky of Nurburgring / Nordschleife? Or are they "baked in"?
Is it possible to remove the airballoons in the sky of Nurburgring / Nordschleife? Or are they "baked in"?
What you need is the F22 Raptor mod![]()
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On vacation and far away from my rig, but if they are baked:Is it possible to remove the airballoons in the sky of Nurburgring / Nordschleife? Or are they "baked in"?
Thanks! I'll try this tonight.On vacation andfar away from my rig, but if they are baked:
- use objects inspector to determine the balloons names
- paste this into the track's ext_config file.
[MESH_ADJUSTMENT_...]
ACTIVE=1
DESCRIPTION = remove balloons
MESHES = (e.g. balloon1, balloon_pepsi or whatever name they have)
IS_RENDERABLE= 0
Oh i see, i just had some Photos of Model Cars for Reference and thought it would be a good idea to color them. I could make them look more used maybe? Would this be an Option or return to stock Metal colors?I have a request, can you build the natural brown nut color for the car wheel ? I don't really like the blue cause it's not a 406 taxi movie car.. ( see my photographie for the nut color )
Can we get a link for this fantastic skin too ?![]()
Thank youoh verry sorry i whil do it
Personnaly I love the stock metal color if you can just made some skin with the metal nut color for me it's very kindOh i see, i just had some Photos of Model Cars for Reference and thought it would be a good idea to color them. I could make them look more used maybe? Would this be an Option or return to stock Metal colors?
Also will try to adapt the Skins for Gen2 aswell.
Thank you![]()
You can delete them, but if you race online, it might cause mismatch errors.Is it possible to remove the airballoons in the sky of Nurburgring / Nordschleife? Or are they "baked in"?
Just increase the ksAmbient and ksDiffuse -values of the material/meshes?guys, I have a problem with some bushes on a path that I've almost finished creating, basically everything is in order in the kseditor but in game from one point of the path onwards they are dark as in the photo and until a few exports ago everything seemed to work regularly.
I add that the bushes are grouped together in a few meshes and not individually, I also modified the axis of the object by placing it on a bush, I also disabled the file extension but nothing, the only test left is to separate the kn5 into 2.
do you have any idea about it?
up to here everything ok
View attachment 1258521
problems from here on out!
View attachment 1258522
View attachment 1258523
i have divided the kn5 but nothing.
View attachment 1258528
ChemFlummi Ferrari 296 GT3 ACC Convert
and seeing it got leaked.. wich is a shame because he will not longer continue work on this car .. the Porsche 992 ACC convert..
it makes me sad that people leak unfinished mods like this ... Bonny said its ok to share , as he will no longer answering questions nor help develop the car furher
![]()
pork_992_bny_edition
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
His 992 was everywhere one week ago, too late for damage control.He never said that its okay to share his Porsche 992... and what are you doing? Leaking it further to other forums!
Just remove/rename the files 118.kn5 and 119.kn5 in the folder "ks_nordschleife". The standard Nürburgring track version has no balloons.Is it possible to remove the airballoons in the sky of Nurburgring / Nordschleife? Or are they "baked in"?
Great job @Young78 and GADU, that's a MASSIVE improvement and looks very natural now.Ok! Guys!
Shifting animations of Ferrari 308 gtb are almost closed to kunos.
Please try this and give me feedbacks.
If it is ok for you, i will fix hole animation like this.
Thanks to my friend GADU he did already good jobs on his miura!
The file has just gear animations only.
You extract file and overwrite them.
that's a thing from RSS original data I think. I'm still thinking whether try to fix it somehowHello your wheel for the Rb19 is great but the DRS diode on the screen are very very dim. Is that possible to fix that , if i may ask ? Sorry if i'm a bit blunt, English is not ma tongue. Have a great day !
Oh i did not know that was a RSS files issue. Maybe you will find a workaround for that. But hey no problem. Thanks for your answer !that's a thing from RSS original data I think. I'm still thinking whether try to fix it somehow
You have to turn up the normals then they will have correct brightness.guys, I have a problem with some bushes on a path that I've almost finished creating, basically everything is in order in the kseditor but in game from one point of the path onwards they are dark as in the photo and until a few exports ago everything seemed to work regularly.
I add that the bushes are grouped together in a few meshes and not individually, I also modified the axis of the object by placing it on a bush, I also disabled the file extension but nothing, the only test left is to separate the kn5 into 2.
do you have any idea about it?
up to here everything ok
View attachment 1258521
problems from here on out!
View attachment 1258522
View attachment 1258523
i have divided the kn5 but nothing.
View attachment 1258528
very interesting. there is no such thing in my in-game right application frame. thank you againIt's in Content Manager, you access it while in car. You may have to scroll through the menu of apps on the right side.