Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 137,609 comments
  • 37,233,655 views
Natural and competitive AI (and almost universal)

Ingame settings:
AI Strength : 90%
AI Agression : 67%

This time, it should works for every car except the most powerfull ones like DRM or F1 (I will lokk at these later)

So, in ai.ini, make sure you're using v4 :

Code:
[HEADER]
VERSION=4

Set up the gears according to the car ; gear_down should be a percentage of max rev (v4) , like here :

Code:
[GEARS]
UP=8000
DOWN=60

Remove everything else and add the following :

Code:
[LOOKAHEAD]
BASE=25
GAS_BRAKE_LOOKAHEAD=0

[STEER]
STEER_GAIN=1

[PEDALS]
BRAKE_HINT=1.1
TRAIL_HINT=1.33

[ULTRA_GRIP]
VALUE=1

[PHYSICS_HINTS]
AERO_HINT=1.1

[TYRES]
HINT=1.1

That's all. No need to tweak anymore.
If you still need to use the in-game AI app, remember that clicking "save ai" will reset TRAIL_HINT to 1 and ULTRA_GRIP to 1.2.
So, you will need to edit it to restore these values.


Car tested :
  • ks_alfa_romeo_4c
  • ks_ferrari_250_gto
  • ks_mclaren_p1
  • shelby_cobra_427sc
  • ac_legends_ta_javelin_1970
  • as_audi_r8_v8
  • austin_mini_cooper_s
  • austin_mini_cooper_s_appk
  • as_ferrari_daytona_sp3_2022
  • bg_mercedes_amg_gt_black_series
  • bg_nissan_400z
  • jf_porsche_959

Does someone knows what GAS_BRAKE_LOOKAHEAD really do ?
 
Last edited:
Tried different versions of Content managers and non will load CSP 1.80 Preview218, anyone else have the same issue? Getting the crash message below every time I tried to load...


00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF91370 (ucrtbase): (filename not available): memcpy
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
 
OK, here's a mystery I'm hoping someone can solve: I spotted this mod of the '87 Honda Civic that dominated JTCC and worked its way into the heart of Gran Turismo players everywhere, but a few things have vexed me about it. First, when I downloaded it, it gave me a different Civic entirely (a road car with an incomplete livery and mirrored decals that were backwards on one side), described as "Honda Civic Mutol 1987 by AFR for AC v1.12.1". And when I did find a car mod that matched the model in the Assetto Mods screenshot, not only could I not find the original #16 skin to go with it, I realized that the mod's not entirely true to the original car (which had different rims, no rear wing, a different fuel tank cap position, a sunroof window where the race model was closed off, and a few other things). Has anyone even come close to really replicating this model?
 
Last edited:
California Highway (pCARS port) v1.3

CALIFORNIA-HIGHWAY_1411720810.jpg


https://www.mediafire.com/file/pkgf0bksgib8yn0/rt_california_highway.7z/
(also updated via CUP system in CM)

Better powerlines/telegraph wires, some environmental fixes, tunnels darkened.
More environmental fixes may be needed. I'm getting a weird graphical glitch at the first village. It's like a spinning energy field.

CSP 0.1.79
No SOL, no Pure

20230529-171924-California Highway-Ferrari 308 GTB.jpg


20230529-171931-California Highway-Ferrari 308 GTB.jpg


20230529-172517-California Highway-Ferrari 308 GTB.jpg


20230529-172524-California Highway-Ferrari 308 GTB.jpg
 
Column B mate, Jesus Christ be praised
I see the little icons, but nothing happens when I click or hover over? Am I being stupid?

If they do link, omg, amazing!

EDIT - Managed to get it to work by joining their discord, absolutely amazing reference point.

Now if only there was a car one....
 
Last edited:
Online virusscan. What didn't you understand about the word 'oversimplify'? Cybersec isn't about the tools but about the way you handle threats.
I've been responsible for the security of datacom of several tier one companies and know that "pro experts" are the most sloppy. Ignoring red flags based on reputation is flat out lazy. Assumption is the mother of all ****ups.
While you may believe yourself as some kind of security prophet... realize that there are actual security professionals on this forum. Myself am a 20yr offensive security expert/ethical hacker...

and we will call out any BS and dont need any FUD being spewed out of some random mouth who thinks they know what is best.

BTW, "cybersec" is about perspective, not tools or how to handle threats ok Mr Blueteam kthnx
 
Last edited:
Felt like I wanted to take a shot at modding all by myself (at least on the graphical side as I suck with physics), expect to see a 💩💩💩💩storm of mods coming soon from me, including reworks of bad ones released a decade ago which none of you ever bothered with fixing them apparently...

Someone eventually has to redeem this entire community from those elitists encrypting and selling converted models right?

345421181_1435586913680573_4989589603794269716_n.png
 
MONDAY EVENING AI-FIX-ARMA

Here are some Ai lines (mostly side lines) I did for personal use while using some tracks that are around. I think it's quit useful for some so I want to share it with you. Mostly I corrected the rumbling at the curbs or senseless moving on none main track side lines. I did mostly the main layouts.

In front of the naming is the track name and in round brackets the track author. You can find the tracks in Breathe's list here:


Before you count, it's 20.


hello! Interested in Suzuka AI. What is it about? I know in original Ai the main issues was very slow Ai in 130R, not it is okay?
 
Extension files for Kunos Alfa Romeo Giulietta QV and Alfa Romeo Giulietta QV Launch Edition

Adds arranged interior lights and interior dashboard symbols.

Copy the DDS file on every skin you want this internal features.

Greetings!
 

Attachments

  • Alfa Romeo Giulietta QV.zip
    72.9 KB · Views: 23
  • Alfa Romeo Giulietta QV LE.zip
    72.4 KB · Views: 27
Last edited:
Are you using the latest developmental CSP ? If so, try turning off any of the new AI features that may be on. That fixed a similar problem I had previously.
Hi !

From my side, I’m using the CSP 1.79 (I don’t care about the very last versions) with absolutely not "extra things" turned on, without sol or pure or anything else like shaders.

It stills a total freeze here. ;-)
 
hello! Interested in Suzuka AI. What is it about? I know in original Ai the main issues was very slow Ai in 130R, not it is okay?
If I remember right I only did a cut off for the curbs. No extra fast lane. That may cause a better driving through 130r, maybe not.

I will have a look at that Barber not loading thing.
 
Tried different versions of Content managers and non will load CSP 1.80 Preview218, anyone else have the same issue? Getting the crash message below every time I tried to load...
Refer to this post


I'd also reinstall this just in case, hope it helps


 
Felt like I wanted to take a shot at modding all by myself (at least on the graphical side as I suck with physics), expect to see a 💩💩💩💩storm of mods coming soon from me, including reworks of bad ones released a decade ago which none of you ever bothered with fixing them apparently...

Someone eventually has to redeem this entire community from those elitists encrypting and selling converted models right?

345421181_1435586913680573_4989589603794269716_n.png
Would definitely love to see more modders putting out more detailed mod. Great work
 
Felt like I wanted to take a shot at modding all by myself (at least on the graphical side as I suck with physics), expect to see a 💩💩💩💩storm of mods coming soon from me, including reworks of bad ones released a decade ago which none of you ever bothered with fixing them apparently...

Someone eventually has to redeem this entire community from those elitists encrypting and selling converted models right?

345421181_1435586913680573_4989589603794269716_n.png
Hopefully this doesn't just mean adding engines to crappy old mods.
No idea why this is a thing, really. It's hidden under normal driving conditions and unnecessarily increases the model's tri count.
It's one of gaming's great ironies that adding an engine to a car actually decreases its performance.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back