550 Maranello updated to version 1.2 !!Free release MOD
1996 Ferrari 550 Maranello
Model : Wire Wheels Club
Active Extra
・EXTRA A : Front fog light
・EXTRA B : Rear fog light
・EXTRA C : Room light
・EXTRA D : Security alarm light
Features implemented
・Rim blur
・AO map
・Reflecting light
・LODs (created with Blender)
・Switch Low / High beam
・Light (Turn, Reverse, Fog, Plate, Room, Gauge, Security)
・Various analog meters (Oil, Water, Fuel, Clock)
・Various indicator light
・Active wiper
・Drivable AI
In order to release in the fine quality possible, after going through a Closed Beta Test and developing while testing, today is the official release. This time I tried Reflecting-Light and Rim-blur for the first time.
With permission from Mr.GADU, many data and files from his created 575M Maranello are used.
Released !! 1996 Ferrari 550 Maranello | Danbowlghini Modding Project
Get more from Danbowlghini Modding Project on Patreonwww.patreon.com
※Not encryption
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hello,A small sample of how the pack f1 61/62/63 turned out...with the attempt of new car conversions and other "fakes".
The Cavalier sticks out a bit because it doesn't have a rear spoiler like the rest of the field.If you're looking for grid fillers from the period, don't forget the amazing Shaun Clarke '95-'97 Vauxhall Cavalier. Well not only as grid filler. It could easily be part of the pack (physics wise). Only now, when we have these great VRC cars, can we see, how good the physics were on that car. And how accurate. Simply amazing. And there are also all high quality liveries available from all 3 seasons.
Can someone please remind me where the setting to replace the driver nationality flags with the ai skill level (in the driver list). Goin cross-eyed lookin... (and way too often the flags are wrong anyway)
While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (bad idea Ilya.)
Much like IRLCan someone please remind me where the setting to replace the driver nationality flags with the ai skill level (in the driver list). Goin cross-eyed lookin... (and way too often the flags are wrong anyway)
While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (bad idea Ilya.)
in Shibuya Street at night it appears white (using pure)Toyota Gazoo Racing 2024 WEC #7 #8
changed some logos added a second skin
Download
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Yeah, race weekend qualifying is borked too. All the AI cars immediately leave the pits and post hilariously slow times because they're too busy fighting each other. They also don't seem interested in pitting which makes me suspect they're carrying too much fuel as well.While I'm here: The new CSP update has all the drivers leaving their pit stalls at the exact same moment (in track-day mode for sure)... kinda like the Rockettes at Radio City Music Hall. Breaks the illusion for sure. Then the pileups in pitlane (at Laguna Seca) and turn one ensue... Like they fired the strategists who were trying to get some free air on track. Can you imagine the coordination it would take in real world? (bad idea Ilya.)
The Cavalier sticks out a bit because it doesn't have a rear spoiler like the rest of the field.
Same with the matte skin, but the first glossy skin does notin Shibuya Street at night it appears white (using pure)
Is that a modern version of the Monza Junior course? Where do you find that?Is anybody else experiencing this silliness when you have AI control the CSP versions of the VRC touring cars?
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I suppressed the warning by unpacking the data file and deleting some stuff in script.lua... so if you're experiencing the same, open that file up and search for 'missing' and you should find the bit you need to delete.
Set SSLR to thisthat new csp preview update has serious issue with AI
they don't know how to leave the pits and just try to go through wall to make it to track and get stuck.
the track that they do work
like poster above said they leave on top of each other
Ilja needs to create AI test features section in Content Manager so these changes can be turned off when things are not working correctly.
Like on this new update
..................
what setting causes this when you take screenshots?
In the windows filesystem, ".." refers to the parent of the current folder, so try "..\..\..\extension\ext_config.ini"I want to try something with a track skin where I use a type of ext_config file in a track skin folder that only takes effect when that skin is enabled. I've seen it done before so I know it works by giving the file a name of whatever.ini.dds. In that config file I want to reference a folder in the track's extension folder. Problem I have is i'm not sure how to make the path to point from the skins\default folder (where the config file is when that skin is enabled) back to the track's extension folder.
If this makes sense to anyone who would know how to set the reference path back to the extension folder, i'd appreciate some help. Thanks...
Thank you. I will try that and see what happens.In the windows filesystem, ".." refers to the parent of the current folder, so try "..\..\..\extension\ext_config.ini"
So the current folder is the named skin. "..\..\..\" gets you to "cm_skins", "skins" and then the track folder.
Your logos are great! Are you the creator?*** Sorry if this has been answered, i really dont have time to read 16 pages to catch up - BUT, are you talking about having skins that are, for example, BTCC 1998? The way I got around that was cloning the car, going back into content manager finding the cloned car, removing the irrelevant skins that weren't 1998 (in this example). Then I would go into the content tab for each cloned car and changing the brand to BTCC 1998 and making a brand tag for that group of cars. So when you look in the menu's they are all catagorised and in one place. Like this...
Any chanel log for the Leman update (v2.6-2.7) ?
Hi everyone.
I'm new here so I must apologize if my cuestión was solved too many times before.
These days I'm trying to make a DTM Championship of The middle 90s. Using the Kunos 155V6 and the Klass C/ Calibra from modders. I'm using de Nurburgring GP Track as a time test track and I'm very dissapointed.
Mercedes 2:05:xxx
Calibra 2:07:xxx
Alfa 2:17:xxx
I've tryed these differences using the ballast and the restrictor, but for me something doesn't work because I've to put 600kgs of ballast and restrictor 100/70 for Merc and Opel.
Please, can anyone tell what I'm doing wrong? Is there any way to make the Alfa fast enough to fight with the others rivals?
Thank you very much!
Edit: Finally I've found a Evo versión of The Alfa and it's faster thank the others, not mucho, maybe a half of second but for me that's a reasonable different. If anyone want to try this car you'll find the download in The description of this video.