Are their any 60s Mosport road America or road Atlanta by the way great workRace Hill - v1.0
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features:
- point-to-point hillclimb with uphill/downhill layouts
- 4 pit/grid with AI
- CSP features rainFX, seasonal weather
credits:
- 3dmodel by Simbin from Race07 "Retro Pack"
- converted to Assetto Corsa by @RMi_wood
- 3d fixes/road mesh and remodeling by @pugsang
- rainFX by @twobegreen
- camera tweak and shader adjustment by @shi
- beta testing and feedback by @Breathe, @slider666
:: DOWNLOAD ::
not from me in the near future, sorry.Are their any 60s Mosport road America or road Atlanta by the way great work
i really don't know, i didn't maked the skin and i never used itNice, thank you! But I assume skin 41_Stommelen_LM77 is not supposed to be a black car without markings?
WORLD SPORTCAR 60S LEGENDS HAS JUST DROPPED:
another RMi_wood masterclassRace Hill - v1.0
View attachment 1311980
View attachment 1311983
View attachment 1311978
features:
- point-to-point hillclimb with uphill/downhill layouts
- 4 pit/grid with AI
- CSP features rainFX, seasonal weather
credits:
- 3dmodel by Simbin from Race07 "Retro Pack"
- converted to Assetto Corsa by @RMi_wood
- 3d fixes/road mesh and remodeling by @pugsang
- rainFX by @twobegreen
- camera tweak and shader adjustment by @shi
- beta testing and feedback by @Breathe, @slider666
:: DOWNLOAD ::
That's called a Dogbox.Oh, i can't answer this and need to ask Timo. He started to reworked his old GTR and this car was done before i joined Guerilla Mods. But as i know that Immanuel und Timo talked about the shifter and i think you are right with the H-Pattern shifter. As Timo said, it had a H-Pattern shifter, but like a sequential shifter. you can shift the gears without clutch. this was the predecessor of the sequential shifter. I can talk with timo, if we should change it modelwise to be closer to the real one. But i'm missing some little detail things in the interior too. maybe i can persuade Timo to let me add the little things and change the shifter too.
Anybody?Problems with sharing tracks since most recent CSP:
In my little private racing community I share mods (tracks and cars) via SimSync Pro or ftp. Since everybody upgraded to the last CSP version we are experiencing problems with shared tracks. Everybody except me gets an error that says something like "wrong CSP version" when joining the server. When the tracks are downloaded from the original source by the members instead of syncing, we have no problems at all.
So I guess, when first driving a track CSP creates files with which anybody else can't work. But what are these files?
The track is ready for all your karting and drifting needs. Coming very soon!
here you go , a copy which includes some chameleon skins I did already (cause I'm addicted to it )Does anyone happen to have the fictional group c car that was on RD but has now been taken down? I did mean to download it but only just got round to looking this morning and it's gone. It's called the TRD DRW12. It looks like it had some user issues and was then pulled.
No no, that's a weird coincidence This one is going to be released around 1-2 january.
No way it's going to be a waste of time! This car is superb!About the 1952 Ferrari 500. Folks over at Revival Racing League (@Obi-Wan Kannabis) with Historic Sim Studios have really made a jewel, model-wise. WAY too many polys, so it's awks to work with (CM showroom will open once, off a fresh AC launch. Second is a CM CTD). But man! It is pretteeeee. And it has aggressive LODS, and is unencrypted.
Fizixs are pretty tame and generic (likely bolstered by period opinion that it was a dog-simple, placid, workman-like car). Needed a sound jigger (Porsche flat-4, really?), and Driver 1955 from @MR Malarkey on RD.
Anyhoo. Slowlee-slowee-catchee-monkee working on some period skins from the (surprising amount of) available images. Given the talk of poly reduction, I hope this isn't a time waste.
Meet 1952 British Grand Prix winner (and World Chamion Driver), Alberto Ascari.
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Why it was striked on RD?here you go , a copy which includes some chameleon skins I did already (cause I'm addicted to it )
the "pearl" one came out esp nice I think ...
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EDIT: and there was also an LM version included , a copy of that one can be found here
beware the digital instruments have floating texts ! (haven't gotten arround to fixing that yet)
for example:
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If someone fixed this already , please share !
Tick 'use CSP for final preview render'Is there a way to render previews that avoids the encryption?View attachment 1312093
Ohhh yesss, looking very good!! Excited about this one, always happy with another CarTOON circuit
I would go with the sharpest Intel CMAA that's there, along with the "extra sharpen" checkbox. It's by far the best solution, and really cleans up dashboard and interior edges well. Shouldn't be more than a very minor performance penalty.In CM, under post-processing antialiasing, what's a good choice to use for Mode and Quality if I have an Nvidia 3060ti? I've never understood the different options and which is the best choice to balance quality with performance. Could use a little advice. Could also use some suggestions on the other options in that section as well. Things like the FidelityFX options, etc. Should I be using them if I have an Nvidia card?
Thanks for any tips...
Hi @shi , great work as usual
I know you are not the original modder but Golden Valley is a reference (a pun) on the actual "Circuit du Val d'Or "
It was used by Citroen and other brands for testing .
The surrounding of the track are different in GTR2 / assetto but the shape of layout is the same
Arrêt de l'activité des stages de pilotage
Stage de pilotage sur circuit ou route en Porsche, Ferrari, Lamborghini, Nissan GT-R... Elite-Racing.stage.elite-auto.fr
it is now called Circuit de Versailles-Satory and there is a project to revamp it
Versailles-Satory - Satellite view
See the Circuit de Versailles-Satory from the skyen.europatrackdays.com
Thank you for the info. For CMAA, which quality setting do you use?I would go with the sharpest Intel CMAA that's there, along with the "extra sharpen" checkbox. It's by far the best solution, and really cleans up dashboard and interior edges well. Shouldn't be more than a very minor performance penalty.
I would not use the FidelityFX CAS sharpening. It has this weird, grainy resolve that makes cars like the Formula RSS3 look very strange. Just stick with CMAA and whatever MSAA you can afford in AC settings.
CM is using FSR 1.0, so do not use FidelityFX Super Resolution unless you absolutely must. It looks terrible. And the TAA is not a native implementation, so it looks quite blurry to me. I passed on that as well.
Thanks, mate!Ohhh yesss, looking very good!! Excited about this one, always happy with another CarTOON circuit
Oh, yeah, sorry, you should use Ultra. Not a huge performance difference (or visual difference) between High and Ultra. But if you're running 1080p with a 3060 Ti (or 1440p with a low frame rate target), you want all the Anti-Aliasing you can get.Thank you for the info. For CMAA, which quality setting do you use?
Here is my tip on this what’s the best adjustment, because there are so many different hardware it’s for everyone different. My adjustments on a old rig with VR, needs a complete different adjustment then a highend rig & 27” 4k monitor user. Then there is also your personal taste like achieving a stable FPS or in my case get rid of shimmering I do hate.Thank you for the info. For CMAA, which quality setting do you use?