Are you making it as a 440R or as a 400R? I doubt that the specs on tech racing wikidot are incorrect.No Sir, it was one of the factors that made me realize something was wrong. I could have also done the driver scaling via cm, but there were a few things out of place. Having a backup of the pre scaling version I can easily return to the dimensions of gtr2 anyway, but in any case even just the steering wheel or the elements of the car were very small compared to the 360 gtc (taken as a reference because it should have the same dimensions as mentioned above)
View attachment 1317912
Original TVR against 360 GTC. That difference is 53 cm.
Edit: I just measured the original car (tsunoda version) and it is 3.9 m long, excluding the splitter (which are not used on the road version).
I am curious, did you check the specs of the 360 Modena against the RSS model? RSS don't necessarily make their cars exact to what we think they are, probably due to licensing reasons. I know their physics are not all accurate.
To me, on track, your model looks the size of a Corvette especially in the width.
The important thing from a physics point is to have the wheelbase and width correct which then affects the track and will allow more accurate tyre sizing.
I had the same problem with the driver on my gtr2 model but I managed to make it work with the animated shifter and seat belts.
Strange that your system crashes with the damage/dirt shader. I make all my cars with it now and have no issues. Maybe it's the textures you tried? The ones from kunos models should work but I use the ones from the Assetto garage (AG) Audi R8 LMP which work well