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Nobody?The Walkaround Mode doesn't work anymore? I have enabled it in the INI file but when I press and/or hold E in Track Day mode it doesn't go into Walkmode.
Nobody?The Walkaround Mode doesn't work anymore? I have enabled it in the INI file but when I press and/or hold E in Track Day mode it doesn't go into Walkmode.
What Nobody?Nobody?
Nissan Z (RZ34) GT500 2022 1.0
Full description on YouTube
Credits:
TheNuvolari - 3D model, sounds, skins, physics tweaks, porting the car to AC
XAVITHEHOBBIT - References help, testing
mhmd - 3D consultant, References help, remeshing several parts
Csaba007 - Physics
Tummie555 - Driver animations
enkay74 - Driver & crew textures
ChemFlummi, x4fab - Encryption
If you think 5 months of work is worth a donation:
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Fizessen Zalán Kovács nevű ismerősének a PayPal.Me segítségével.
Lépjen a paypal.me/TheNuvolari19 oldalra és írja be az összeget. Mivel ez PayPal, ezért egyszerű és biztonságos. Még nincs PayPal-számlája? Ne aggódjon.www.paypal.com
DOWNLOAD: https://sharemods.com/bxeryp6z9906/z_gt500_2022_1.0.zip.html
DOWNLOAD SKINNING KIT: https://sharemods.com/f1tu45a6jofg/z_gt500_skinning_kit.zip.html
If you find any bugs or want to leave feedback please don't quote me here as I'm not really active on this site anymore, you can find me on Discord (thenuvolari19)
can't wait...And I've vanished again for quite a bit....
Countach 25th Anniversary progress.
View attachment 1317554
The car is now ready to be imported into AC since I've sorted out all of the mesh issues... And I've managed to reduce the polycount from 1150k polys to around 890k. I've still yet to decide if the car should have a HD variant (This one) and a performance friendly version with 250k-to 400k polygons...
AO baking and other improvements shouldn't take long.
This took longer than expected for a Kunos Countach reskin...
Polyphony really found a way to torture modders with the tessellation method they use for models.
And some meshes were either damaged or incomplete (meshes that you need to boolean and or fix yourself).
The car does seem too small by quite a margin, which then begs the obvious question (if true): will it be rescaled? It'd be a crime if all your hard work was wasted.I'm not sure then, I always export with FBX Units scale so
Try to measure the car in blender and see if it respects the actual dimensions. Unfortunately I also had a similar problemBlender shows correct parameters idk even after exporting with FBX units scale, idk what AC does with the model in ksEditor afterwards
Frankly I don't wish anyone to work with the interior of a Super GT car because modeling an interior from 3 pictures is quite the challenge to say the least and mediocre onboard videos from one angle don't do justice
I'm on CSP 0.2.3-preview1. Definitely not working here. Don't even get the prompt on the screen in-game.Nobody?
How did some cars look?in the "50 years of the Brazilian Grand Prix"
Surtees TS14A - Brabham BT37 - Tyrrell 005 - Lotus 72D
SURTEES
BRABHAM
TYRRELL
LOTUS ( From mod 1973 )
First, thank you so much for bringing this great car to AC.I'm not sure then, I always export with FBX Units scale so
To be fair, Lexus is expected to be in WEC GT class next year. I'm happy to see them both working on modern GT3 cars, because they're a mainstay of some of the biggest races for the next few years and have great variety. Just a pity they're both releasing the same one (and the split of skins between them). I guess they were in a race with each other to release and RSS has won through here.
End of the day though, enough grumbling - we've got 2x fantastic new scratch made GT3 cars! And that's much better than having 0.
I doubt there's enough detail about the not-yet-homologated Ford and Corvette, but I'm sure one or the other will be working on the 296 this year. LP Design is working on a Ford also, though that's obviously not quite the same (would be great if he'd create a 'normal' store).
You do know how race cars that are built to a series work don't you? They share the road car name and similar looking body but that's as far as it goes. Dimensions aren't usually shared with the road car so you comparing it to the road car is wrong.Why is the car so small?
The cockpit is absolutely tiny, and (I'm not exaggerating for comic effect here) the driver looks to be about six years old.
In VR it's like driving a toy car.
I think something's gone very wrong with the scaling here.
Compare windscreen width and headlight separation with a standard Z400:
View attachment 1317584
Here's the cars superimposed over each other (offset left-right) to better demonstrate the windscreen/a-pillar width differences:
View attachment 1317591
Of course there will be discrepancies, but that seemed like an appropriate car to compare it to for demonstration purposes. And race cars aren't normally this much smaller than the production car.You do know how race cars that are built to a series work don't you? They share the road car name and similar looking body but that's as far as it goes. Dimensions aren't usually shared with the road car so you comparing it to the road car is wrong.
Nobody?
According to the video description, TheNuvolari made the model of the Z from scratchOf course there will be discrepancies, but that seemed like an appropriate car to compare it to for demonstration purposes. And race cars aren't normally this much smaller than the production car.
Do you have VR? If so, hop in and you'll hopefully see the problem.
Regardless, I think it's now been established that the Nissan Z (RZ34) GT500 2022 1.0 is scaled incorrectly, which was the only point of my post.
I'm surprised it wasn't noticed by the testers listed TBH, especially whoever scaled the driver to fit the cockpit. The first steer.ksanim used must have been bursting through the bodywork.
A further thought: if the export from Blender is indeed scaled correctly, then maybe the original doner model was too small to begin with?
Ah, OK - I've not watched any videos. I'm out of ideas then.According to the video description, TheNuvolari made the model of the Z from scratch
Unfortunately, LP Design Ford Mustang 2024 is useless, cause is encrypted. I can't change fuel consumption for my WEC / IMSA grids in data.acd file... Does Anyone have another one?![]()
Ohh man, that surprised me...I'm about to read it. Thanks for the information!GTP forum-er and creator of very cool tracks, @carTOON, got a nice write-up on RaceDepartment for his work on the 1936 Népliget Park circuit. 👏 👏
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Népliget Park: The First Hungarian Grand Prix Track in Assetto Corsa
The Hungarian Grand Prix's first home was not the Hungaroring - instead, engines were roaring in Budapest's Népliget Park in 1936 already. The circuit is now available for Assetto Corsa.www.racedepartment.com
it’s a magnificent piece of work you did made.Ohh man, that surprised me...I'm about to read it. Thanks for the information!
Let's keep it real, I'm not a pro, but I'm happy if you like it, cheers mate!it’s a magnificent piece of work you did made.
Thanks for creating.
Interesting that other people are reporting this. Perhaps it's just a bug with CSP then.Well, seems like that for me on CSP 0.2.3p1 (SOL 2.29 + Pure 0.225) AI is completly broken.
Several tracks + cars combos = AI drivers stuck on start an if I drive throu them - then they slooooowly start to ride, one-by-one.
Any thougts what could caused that?
No, none of them. The Lotus 72 (it's by Kunos) and the skins were adapted.The other models were (partial) conversions of other games to complete the season (with the cars you mentioned).Scumdream?
Why do you think it´s encrypted? I can un-pack and re-pack the data with CM easily.Thank you for the reply. Unfortunately, this car is way too slow (4:30s on the Le Mans circuit, so more like GT4 cars) and narrower than GT3 (the body kit coming from the road version of the car made by triple7 as the author of the mod said below video). Does anyone have another shot?LP Design Ford Mustang GT3 2024 looks great, the pace is good and very similar to other cars from the class... Unfortunately, stupid encryption does not allow me to change anything in the data file and complete small details like fuel consumption, etc. So... LP Design's mod is useless and pretty only, Zikas' mod is too slow to compete with GT3s... Any ideas? Has anyone announced such a mod (2024 Mustang GT3 for WEC/IMSA grid) and is worth waiting for?
Can you also load the car into the gane, when you changed values in the data folder?Why do you think it´s encrypted? I can un-pack and re-pack the data with CM easily.