There is a grid texture at the windshield and it is something to expect since the material is set as Alpha Test. Personally I have set it as Alpha Blend and transparent with ksPerPixel Shader without normal map by opening the kn5.Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).
View attachment 1426148View attachment 1426147
Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74
I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"
It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.
Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.
View attachment 1426184
Nissan Fairlady 240ZG GTS-II alt. data to fit in ACL GT-L
for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74 I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it. -revised...www.gtplanet.net
I'm driving a championship with WSC '60 Legend, with the Alfa Romeo Tipo 33: when braking it's very "nervous" and gets very upset...Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
I didn't understand what "AVPS track" meant.
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1
Material #42
to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
Hopefully at some stage we can have all the updates added to the original car. Even better if we can have the BTCC skins as wellIs this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?
To lighten the rear light lenses which can look extremely dark at times:
Code:;lighten rear light lenses [SHADER_REPLACEMENT_...] MATERIALS = LIGHT_GLASS PROP_0 = ksAmbient, 0.5 PROP_1 = ksDiffuse, 0.1
Also, addMaterial #42
to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.
Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Brakes and rest of the numbers are intact.Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
BTCC skins ya say ?Hopefully at some stage we can have all the updates added to the original car. Even better if we can have the BTCC skins as well
question, would u able to create the official test skin fot that amr aswell?24h Le Mans 2024 - The Heart of Racing – Aston Martin Vantage GT3 - #27
This is the D´Station Racing #777 from the last years 24 hours of Le Mans you can buy this fantastic car here: https://www.patreon.com/LPDesign/posts -correct Driver Names -illuminated numberplates -working position LEDs -correct wheels (Good Year)www.overtake.gg
24h Le Mans 2024 - D´Station Racing – Aston Martin Vantage GT3 - #777
This is the D´Station Racing #777 from the last years 24 hours of Le Mans you can buy this fantastic car here: https://www.patreon.com/LPDesign/posts -correct Driver Names -illuminated numberplates -working position LEDs -correct wheels (Good...www.overtake.gg
2024 GTWC Asia D´Station Racing – Aston Martin Vantage GT3 - #777
update: Windshield number added with the LP_AMV_GT3 final update. You can buy this fantastic car here: https://www.patreon.com/LPDesign/posts This is the skin for 2024 Fanatec GT World Challenge Asia D´Station Racing Aston Martin #777 -correct...www.overtake.gg
WEC 2024 - The Heart Of Racing – Aston Martin Vantage GT3 - #27
This is the Heart of Racing Skin #27 of the 2024 WEC season. You can buy this fantastic car here: https://www.patreon.com/LPDesign/posts -correct Driver Names -illuminated numberplates -working position LEDs -correct wheels (Good Year)...www.overtake.gg
WEC 2024 - D´Station Racing – Aston Martin Vantage GT3 - #777
#777 D´Station Racing – Aston Martin Vantage GT3 update 1.2: -added LE Mans position LEDs update 1.1: - corrected GoodYear ad on the front - corrected green stripes on splitter, skirts and diffusor - added illuminated numplates via...www.overtake.gg
2024 Super GT GT300 - D´Station Racing - Aston Martin Vantage GT3 - #777
You can buy the mod here: https://www.patreon.com/LPDesign/postswww.overtake.gg
Some Skins for LP-Designs AMV / Aston martin are finished :-) now we are just waiting for the ´25 liveries 🙃
now, by this huge amount of links, I ask myself why I didn't just make a skinpack out of it..
View attachment 1426053View attachment 1426055View attachment 1426054View attachment 1426057View attachment 1426056View attachment 1426058
D´Station Racing:
- WEC
- Le Mans 24h
- GTWC Asia
- Super GT GT300
The Heart of Racing:
- WEC
- Le Mans 24h
It's not from these guys. It's from our mate "Gus62" here at GTPlanet.
for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74
I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"
It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.
Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.
View attachment 1426184
Nissan Fairlady 240ZG GTS-II alt. data to fit in ACL GT-L
for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74 I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it. -revised...www.gtplanet.net
Main car kn5 with separate roof antenna mesh BODY.001 and windscreen set as alpha blend to avoid pixels.Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?
To lighten the rear light lenses which can look extremely dark at times:
Code:;lighten rear light lenses [SHADER_REPLACEMENT_...] MATERIALS = LIGHT_GLASS PROP_0 = ksAmbient, 0.5 PROP_1 = ksDiffuse, 0.1
Also, addMaterial #42
to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.
Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?
Code:[WOBBLY_BIT_0] NAME = antenna ; name of the node to move CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate MAX_RANGE = 0.003 ; max range node can move from its original position DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed G_GAIN = 1 ; how much G-forces affect node s speed GRAVITY_GAIN = 1 ; how much gravity affects node s speed OFFSET_GAIN = 2000 ; how strong is returning force STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis G_FILTER = 0 ; temporal filter for G-forces DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
surequestion, would u able to create the official test skin fot that amr aswell?
Thanks pal!Main car kn5 with separate roof antenna mesh BODY.001 and windscreen set as alpha blend to avoid pixels.
also fixed some 2x sided issues inside the cockpit so the config to avoid sun coming into it should not be needed anymore
![]()
f302_audi_a4q_stw
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
Say... what is that Complete a Clean Lap message about? Is it an objective from the AC Evolutione app or something?View attachment 1426168View attachment 1426169Definitely not just a reflection. I can see it on my windscreen and on the left on my door glass especially in the top left square of my window net
Did you use the 1.1 with lods by ACTK?
It's from this replacement HUD https://www.overtake.gg/downloads/cmrt-essential-hud.69475/Say... what is that Complete a Clean Lap message about? Is it an objective from the AC Evolutione app or something?
FYI, for me (running an older CSP, v0.1.80p9), with INT_WINDOWS_2 set to Alpha Blending, everything looks kind of "wavy" and indistinct through the windshield glass. When I change it back to Alpha Testing, it looks fine. (Can't really see it unless you're in motion, or else I'd post a pic here.)Main car kn5 with separate roof antenna mesh BODY.001 and windscreen set as alpha blend to avoid pixels.
That's cool. But.. I'm wondering about the clean lap objective itself; where does that gameplay feature come from?It's from this replacement HUD https://www.overtake.gg/downloads/cmrt-essential-hud.69475/
Sorry should have been more specific, it's a feature from this app. I'm guessing it's reading lap times similar to crew chief or RSR timing. I don't use the app personally, but some people I race with do and have that overlay up / I see a mention of the feature in the discussion page on RD.That's cool. But.. I'm wondering about the clean lap objective itself; where does that gameplay feature come from?
I don't know if Fall Guy did it, but I did use that version and I also got the error message... I even tried the original version plus the ACTK LODs and nothing... (I reported to you through the "Discussion" tag on the download page.)Did you use the 1.1 with lods by ACTK?
Should have mentioned that, sowwy.
Maybe try to select with object inspector the center of the antenna base and add its coordinates to your config? Else it will need a node at the antenna end where it connects with the baseThanks pal!
Now, has anyone here actually ever made an antenna wobble before?
Wondering about how to select the coordinates of the base of the antenna forCONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
look here to separate meshes without resorting to modelingIs this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?
To lighten the rear light lenses which can look extremely dark at times:
Code:;lighten rear light lenses [SHADER_REPLACEMENT_...] MATERIALS = LIGHT_GLASS PROP_0 = ksAmbient, 0.5 PROP_1 = ksDiffuse, 0.1
Also, addMaterial #42
to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.
Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?
Code:[WOBBLY_BIT_0] NAME = antenna ; name of the node to move CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate MAX_RANGE = 0.003 ; max range node can move from its original position DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed G_GAIN = 1 ; how much G-forces affect node s speed GRAVITY_GAIN = 1 ; how much gravity affects node s speed OFFSET_GAIN = 2000 ; how strong is returning force STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis G_FILTER = 0 ; temporal filter for G-forces DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position