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Move, i'm not sure about. Delete, not really, but you can hide it one of two ways. First you need to know the object mesh name. That you can get with the Object Inspector app. Then you can use either of these two methods to hide the object.Hello everyone.
Is it possible to move or delete an object on a track using ext_config?
1.) Can sometimes cause problems if the object has collision physics. If you drive where the object was, you can still bounce off of it like it was still there.
[MESH_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Not really needed, but you can put something here if you want.
MESHES = 'Mesh name you got from the object inspector app'
IS_RENDERABLE = 0
2.) Try this one first
[MODEL_REPLACEMENT_...]
ACTIVE = 1
FILE = ?.kn5
HIDE = 'Mesh name you got from the object inspector app'
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