Assetto Corsa PC Mods General DiscussionPC 

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I notice of late , that even if I add skin.ini in each skin folder to give each one a matching color helmet ,
batch preview generation and in-game all drivers have the same helmet ...

Could this be a bug , or is it a CSP feature?
 
Here's another 2025 IMSA skin for the IMSA enthusiasts. This is the #78 Forte Racing livery as seen at Daytona, for the rss_gtm_lanzo_v10_evo2. Enjoy!
https://mega.nz/file/KsAQwCBD#upZGP958X-NRwJS8UXUqbOTXkzWvPjcGSiQsu-f_Yvc

20250202-141337-rt_sebring-rss_gtm_lanzo_v10_evo2.jpg

2025 Forte Racing 78.png
 
I notice of late , that even if I add skin.ini in each skin folder to give each one a matching color helmet ,
batch preview generation and in-game all drivers have the same helmet ...

Could this be a bug , or is it a CSP feature?
This is a bug in the latest CSP version.

 
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Would be nice (the EASY version has the same issue).
In the meanwhile I made a quick fix (doesn't feel 100% right, but at least the auto mode works).
Just wanted to add that I never used auto shift until I ran into medical problems which almost totally disables the use of my left arm/hand...:(

Try it if you want (you need to unpack data and change the drivetrain.ini), you probably know the drill.

[AUTO_SHIFTER]
UP=8450
DOWN=6000
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.12

o boy, soon we can hope to see a remake of Carmageddon in AC ! That would be so cool ;)

For the already great Super Touring Car-Audi A4 Quattro STW by F302 ,
View attachment 1426023View attachment 1426024
I find the shift indicator to be too bright when not on, resulting in not seeing difference between off and on all too well...

I altered COCKPIT.dds to have it darker... and now it's much more visible
DOWNLOAD

I don't remember how to do it so that all skins use this new one (without havin to put it in all skin folders)?
@F302 please consider taking this in your next version.
I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.

 
I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.

ACTK has updated to 1.0.2:

Update ext_config.ini
Update tyres.ini
Update drivetrain.ini
Fix ksWindscreen
Fix CSP wipers
Fix cast shadows
Fix collider.kn5
Add new LODs

auto shifting is OK, but yeah that shift light is still not like I'd wanted it to be.
Because you mentioned your update was only meant for v 1.0.1: is this going to break stuff on v 1.0.2 ?

EDIT: nevermind that...tried it and all is OK...shift light turns only on when needed 👍
 
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ACTK has updated to 1.0.2:

Update ext_config.ini
Update tyres.ini
Update drivetrain.ini
Fix ksWindscreen
Fix CSP wipers
Fix cast shadows
Fix collider.kn5
Add new LODs

auto shifting is OK, but yeah that shift light is still not like I'd wanted it to be.
Because you mentioned your update was only meant for v 1.0.1: is this going to break stuff on v 1.0.2 ?

EDIT: nevermind that...tried it and all is OK...shift light turns only on when needed 👍
Thanks for the info. I missed his update. I'll check it and change my update for his v1.0.2.

Edit: I've checked his v1.0.2 and my update v2 works also with this version as he only included the changes of my v1 update and didn't make additional changes.
 
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I noticed a bug with sx_lemans version 2.9:
Depending on whether track physics are enabled or disabled most cars are either entering pit lane only to stop on the merging lane and then retire after a while (with physics enabled) or entering pit lane and most of the time just passing through but not stopping (with physics disabled). Some cars are able to do service normally but most come in every lap from a certain point onwards.
At first I thought this was an issue with Pyyer's 2023/2024 24h of Le Mans extension, however I tried it with the normal 'chicane' layout as well with the same results.
I didn't find any setting checkboxes regarding pitstops for AI so if there are any they should be default.
 
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Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).

Screenshot 2025-02-02 203542.jpg
Screenshot 2025-02-02 203557.jpg
 
Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).

View attachment 1426148View attachment 1426147
No grid texture for me. Do you have the latest extension config from masscot, jac0, and Frank25?
 
Thought so, but I'll do a clean reinstall. Could be on my end. Thanks for the reply.
This is driving me crazy, I can't figure it out either. Its a mesh pattern anywhere there is glass. I downloaded 1.02 and did a fresh install manually and I still have it, but im fairly new to some of this stuff. I made an ai line the other day and now every time i start a race the ai line is there and when i turn it off and do the race it just comes back when I start another race. I wish I could easily figure this stuff out sometimes but it takes away from the thrill of the hunt and tinkering is half the fun and half the frustration of this wonderful game.
 
Hello. You should use the 1998 layout. That would be the closest to the 1997 track.
Shi has released it here :

If I remember well, I have not updated the fastlane yet, so the pace of your opponents should be the same if you use 1992 ASR track or the 1998 track.
excellent thank you!
 
Continuing with the tests (quick race) to correct defects in the (modified physics) and also in the positions/adjustments of the parts.
After the improvements in the textures (by MrHunt), I can better visualize the defects (to be corrected).

In this quick race the main cars are the version (Ferrari 312B2 and March 711...)
I decided to include in the 1972 cars (as well as in the 70/71 cars added), in the file (electronics/abs and TC).

Even if it didn't exist at the time, to keep the fun (and immersion) and the car not to be totally undriveable (I put 5 levels in each one)In the test it was in (abs = 4/5 and TC = 3/5).
The values (levels close to off = 1).It will still take a while to adjust and balance all the added cars.

Test: Mario Andretti / Ferrari 312B2
 
... is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302...
I still have to update to the latest version, but I also have that grid pattern, and it is not a reflection, because it is always present, regardless of the direction of the light...

By the way, I remember having some other old mods in which that pattern is seen; it gives the impression that the modder wanted to apply some tinting, shade, dirt or something like that to the windshield glass, but with a disastrous result...
 
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UPDATED LINK!

for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74
[based upon the 1.1 version with LODs by ACTK]

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

preview.jpg


 
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Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).

View attachment 1426148View attachment 1426147
There is a grid texture at the windshield and it is something to expect since the material is set as Alpha Test. Personally I have set it as Alpha Blend and transparent with ksPerPixel Shader without normal map by opening the kn5.

I do not know if there is a config for this
 
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for the car Nissan Fairlady 240ZG GTS-II (gd_nissan_240zg) by GeroDa74

I've butchered the data file of this sweet thing in order to adapt some aspects to the ACL GT-L brigade, you don't need it so I made it.
-revised engine/gears/setup/AI/tyres/fuel
-oily exhaust smoke and flames extension gently lifted from ukzz4iroc's "Oily Exhaust Smoke & Flames AC Legends Complete Pack ACL GTR Bazza Pessio 1.05"

It's fast but kinda weak and you can add ballast to tweak it.
I tested the results only with AI driving it, use it at your own risk.
No night racing.

Car is a bit everywhere including the Garage. Lovely skins on Overtake
Back-up data.acd/extension folder/ui folder then overwrite.
Oh, probably the original sound will not be good anymore.

View attachment 1426184

Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
 
Funny, I recently drove a championship with AC Legends and the Fairlady. I drove the Nissan. The biggest drawback I noticed were the brakes. These are not competitive. You have to brake with it 50-100m earlier.
Have you noticed anything in this regard? Have you tweaked something on the brakes? Would be great!
I'm driving a championship with WSC '60 Legend, with the Alfa Romeo Tipo 33: when braking it's very "nervous" and gets very upset...
 
Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)

Edit: this car has such a prominent antenna on the roof, it's a shame it's not a separate mesh that can be animated as cars corner, accelerate and brake.
We have the code for it, but it needs to be a separate mesh.
Anybody?

Code:
[WOBBLY_BIT_0]
NAME = antenna ; name of the node to move
CONNECTED_TO = X, Y, Z ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.003 ; max range node can move from its original position
DAMPENING_LAG = 0.99 ; think of it as usual AC lag value, trying to zero node s speed
G_GAIN = 1 ; how much G-forces affect node s speed
GRAVITY_GAIN = 1 ; how much gravity affects node s speed
OFFSET_GAIN = 2000 ; how strong is returning force
STIFF_AXIS = 0, 1, 0 ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2 ; now stiff is optional stiffness axis
G_FILTER = 0 ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don t want gravity to skew your stuff when car is in neutral position
 

Attachments

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Is this F302 Super Touring Car - Audi A4 Quattro STW the most tweaked car ever?

To lighten the rear light lenses which can look extremely dark at times:

Code:
;lighten rear light lenses
[SHADER_REPLACEMENT_...]
MATERIALS = LIGHT_GLASS
PROP_0 = ksAmbient, 0.5
PROP_1 = ksDiffuse, 0.1

Also, add Material #42 to the doublesided mesh config to stop sunlight coming through the dashboard and lighting up the footwells.

Attached is a rescaled/repositioned driver to solve his slight dwarfism and for better pedal reach, and better steering wheel & shifter grip.
(remover the .txt extension and put in the animations folder)
Hopefully at some stage we can have all the updates added to the original car. Even better if we can have the BTCC skins as well
 
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