- 287
- Germany
But that's not possible, already latest version... 1.1You simply need to update the mods to the latest available version
But that's not possible, already latest version... 1.1You simply need to update the mods to the latest available version
Love this track and super happy to see a little update for it, thanks!Pittsburgh International Race Complex - v2.05
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complete overhaul of a previous release
features:
- 6 layouts (4 circuit+2 kart)
- 21 pit/ai for circuit + 18 pit/ai for kart
- CSP lighting, rain, VAO and other nifty things
credits:
- Converted to AC from rf2 by @pugsang under permission of @macko68 and original author WhereIsBeef
- V2 rework by @pugsang
- new kart AI, UI and misc by @macko68
- bushes textue and misc by @racinjoe013
- kart cameas and misc contributions by @RMi_wood
- beta testing by the above and @mteam, @leBluem
:: DOWNLOAD ::
if you dont mind can you explain what is the update about the last post ,Chivas Auto Art - Super GT 2013 GT500 March 2025 Update R1.I'm in their Patreon. I could pass a message?
Sure.if you dont mind can you explain what is the update about the last post ,Chivas Auto Art - Super GT 2013 GT500 March 2025 Update R1.
URD released their Aston Martin Vantage GT3 Evo
Thanks buddy ! r1 might be for 2013 models and maybe r2 for 2016 cars plus i think they even works on new gt300 models like the mr2 .Sure.
Firstly, I need to be clear, apparently. I'm in their Patreon, not part of the team, yeah?
They've been polishing and updating the 2013 GT500 cars for ages now.
I have a set of these cars with "definitive" in the foldername, with file dates of 2019/09, lolz.
This appears to be a big modernisation update, with new fizix features that require the lastest CSP?
R1 seems to indicate Release 1?
I've passed the message. Let's see.Ah, thanks. Was wondering what the latest versions were of the three Supras, as I've got a tweaked driver scale/position, improved shifting animation and timing, and have corrected the hand/wheel synch.
Quite disappointing that Chivas is still getting these basics totally wrong after many years of modding.
I gave up years ago trying to understand their naming conventions.Sure.
Firstly, I need to be clear, apparently. I'm in their Patreon, not part of the team, yeah?
They've been polishing and updating the 2013 GT500 cars for ages now.
I have a set of these cars with "definitive" in the foldername, with file dates of 2019/09, lolz.
This appears to be a big modernisation update, with new fizix features that require the lastest CSP?
R1 seems to indicate Release 1?
Do we know why that is? I mean it wasn't like that with the Porsche 992 for example, we had way more real-life skins for it after a month from its release.Finally a good 296 that isn't a conversion! Hope it gets some skinning traction, their Ford is really lacking skins compared to the (excellent) LP Design version.
Corso v1.03
View attachment 1437677
Fictional circuit.
Conversion from GTL.
-CSP recommended
-2 layouts (Full/ Speed)
-30 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC Converted by @shi (shin956)
Sections file and logo.png by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
"Pack - Realistic - 3 Warehouse" (https://skfb.ly/osoBI) by Islide is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Lowpoly Buildings" (https://skfb.ly/oCnGO) by l0wpoly is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
tree, marshall and some textures by kunos
Test and Feedback by @Masscot
Enjoy.
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v1.01 changelog;
Fixed a problem where all vibrators on the right side of the course were upside down relative to the direction of traffic.
Included Emmissive textures and part of light config by Quark67.
Updated ext_config.ini. (tree shader)
The problem of some car mods getting stuck on the road surface has probably been fixed.
v1.02 changelog;
1WALL mesh was hidden in the relevant area. That was the cause of the crash. It has been removed.
v1.03 changelog;
Added tire wall to prevent shortcuts. (Full layout)
Here you go. The same files work on all three Chivas Autoart GT500 Supras.I also noticed these problems never updated ... If it is not a nuisance could you share these fixes? Thanks in advance
Wouldn't it be better to just copy the new "driver3d.ini" to a new folder "extension/data_override". There's no need to change data.acd and you still can use the car for online races. But this only works for ini files, that can't change the performance of the car (e.g. driver3d.ini, lods.ini, lights.ini, flames.ini, mirrors.ini, sounds.ini).Here you go. The same files work on all three Chivas Autoart GT500 Supras.
- New driver scale/position; new shifting animation; new shifting timing; corrected hand/steering wheel rotation synch. -
To install:
Remove the .txt extension from this file and unzip it.
Add the two new animation files to the 'animations' folder and overwrite the existing.
Unpack 'data.acd' in the car folder (unless it's already unpacked) and add 'driver3d.ini' to the newly-unpacked 'data' folder, overwriting the existing one.
Repack the 'data' folder and then delete the 'data' folder.
Yep, do that if you prefer. I just tried to keep it as simple as possible.Wouldn't it be better to just copy the new "driver3d.ini" to a new folder "extension/data_override". There's no need to change data.acd and you still can use the car for online races. But this only works for ini files, that can't change the performance of the car (e.g. driver3d.ini, lods.ini, lights.ini, flames.ini, mirrors.ini, sounds.ini).
Do we know why that is? I mean it wasn't like that with the Porsche 992 for example, we had way more real-life skins for it after a month from its release.
We need a lot more for the Mustang.
And surely, we are gonna need even more skins for the 296, a car that has been competing more or less everwhere since 2023.
The time that RSS (and VRC) must waste making these looky-likey fake skins that everyone probably just deletes anyway...Did RSS ever work with community skinners?
Also, each of these cars they're releasing has a high quality version already; LP Design's Mustang is great (with a huge skin pack) and ChemFlummi's 296 is a conversion but it's top drawer. And more and more each car has multiple versions so any skin just gets a request to do it on another version too....
Maybe after ten years of AC lots of skinners are moving on too? More doing paid work (real world liveries are getting complicated!). Or just outside in the northern hemisphere springtime!
Entirely possible that the 296 will see a load; we'll see. Too soon to tell. Best thing we can do is dip our own personal brushes and contribute some![]()
Because RSS's UV mapping is absolutely horrendous for livery creators. They are made for those that have access to 3D paint programs and they have completely left 2D skinners behind for no reason. It also does not help that they keep getting into arguments with a lot of them giving skinners even less reason to make skins for their cars.Do we know why that is? I mean it wasn't like that with the Porsche 992 for example, we had way more real-life skins for it after a month from its release.
We need a lot more for the Mustang.
And surely, we are gonna need even more skins for the 296, a car that has been competing more or less everwhere since 2023.
Word. I've tried to skin some RSS cars and the time it took... Converting a PC2 car and re-doing the skins in 4K legit took me less time than working on one RSS skin. I don't mind 3D painting (I have PS, I ain't no backwater hillbilly using GIMP) but I do mind their god-awful mapping. I've became a VRC simp nowadays anyways lolBecause RSS's UV mapping is absolutely horrendous for livery creators. They are made for those that have access to 3D paint programs and they have completely left 2D skinners behind for no reason. It also does not help that they keep getting into arguments with a lot of them giving skinners even less reason to make skins for their cars.
very nice mod , thx!!! only the R mirror has way too low a resolution ... pls make it same as LPorsche 911 (996) GT3 Track Public Release!!
Download:https://www.mediafire.com/file/0dufz9xk1et9f26/996_2001_track_101creative.rar/file
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
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It's a (t)URD car so yeahAnyone, AC Arthur Merlin Valor GT3 EVO 2024 from URD encrypted or not? Its important to me.
Thank you.
Depends...if you want to BoP a Group 5 to a Group 4, nah it doesn't work like that.do you confirm that the "BoP" integrated in CM, to add weight and/or remove power, has no real effect? a very weak effect, ineffective