Assetto Corsa PC Mods General DiscussionPC 

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Is it possible to disable pit stops in AI races? I disabled fuel consumption, tire wear, damage, but the AI still uses pit stops.:boggled:
Nuzzi's Pit App



Change of subject. Would be nice to have a Vortex2.0 in AC.

 
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Thank you, but in the description states that this does not work with RSS cars.
The last update (just installed) made the app disappear from my set-up screens so...yeah that's the state of things.
Cracking Up Lol GIF by Rodney Dangerfield
 
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The last update (just installed) made the app disappear from my set-up screens so...yeah that's the state of things.
Cracking Up Lol GIF by Rodney Dangerfield
Ironically I got rid of it because it was making my AI pit after 3 laps, regardless of what you told the app. Then you have to delete the parts it adds in the surface.ini file as well.
 
as I said before, it just doesn't work well enough, and it never has. the "no CSP cars" is also a huge issue - but it's the least of his problems at the moment tbh.

I'd just let it cook for a year or two more and see how it's doing then - or hope he gets in contact with Ilja. At the moment it's just not worth the time or money as a paid app.
 
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Magny-Cours 1991 v1.0

Screenshot_rj_honda_civic_eg6_tuned_magnycours_1991_19-1-125-22-46-26.jpg

Magny-Cours with 1991 layout.
Conversion from rFactor2.

-CSP recommended
-3 layouts (Grand Prix/ National/ Club)
-40 pit/start
-AI, cam

Credits & Thanks;
GP4 team (GP4) - Rf1 conversion by TTTTT - Rf2 Upgrade by Caio Fonseca
Updated to IBL/PBR Rf2 Shaders by Caio Fonseca & From33to77
-Thank you for giving me permission (Caio Fonseca)

AC Converted by @shi (shin956)
Sections file by @Fanapryde
.lua base and font by @gunnar333
Crowds texture by @Kniker97
pit tents from F1-S-R track pack (rF1)
some objects and textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
Test and Feedback by @Fanapryde , @Breathe , @Gregz0r

Enjoy.
 
Hi guys, can you help me solve this problem with rt_suzuka?
I have the short layouts in the list, but the connecting curves are blocked and these sections cannot be used.
Thanks a lot.
 

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Pittsburgh International Race Complex - v2.05

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complete overhaul of a previous release

features:
  • 6 layouts (4 circuit+2 kart)
  • 21 pit/ai for circuit + 18 pit/ai for kart
  • CSP lighting, rain, VAO and other nifty things

credits:

:: DOWNLOAD ::
 
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Excitement is low, Especially considering that 4 people will make 4 liveries for the car & it will only have 1 mix matched spec.

Imma keep using Chem's 296 until URD releases theirs where i can at least expect to have 20+ liveries by the end of the month.
URD released their 296 ages ago

RSS has been pretty successful in their GT-M/GT3 series, they definitely overshadow other GT3 mods imo. I wish they did the McLaren first since we don't have solid high quality alternatives to it yet
 
URD released their 296 ages ago

RSS has been pretty successful in their GT-M/GT3 series, they definitely overshadow other GT3 mods imo. I wish they did the McLaren first since we don't have solid high quality alternatives to it yet
Urd are re-releasing because it looks bad. I love that ppl are still making skins for it.









This is my AI for Clydeside Glasgow, it's rough because I don't care anymore.


tweak it or leave it.

testcars: VRC Tourers, PM3DM Tourers, Fuzo TCRs, Tommy78 2019 TCRs, FSR BTCCs, Kunos Lotus 2-Eleven & Lotus 3-Eleven & Audi TT 2026 & Mazda Mx5 2016, Shokeus Alpine GTA V6 Europa Cup, pddw BMW M1 Procar, Mogh's BMW E28 M5 CSL Racecar, B.O.B. Caterham Academy 2020, Velo Ferrari 355 Challenge, 101 Lotus Elise cup & Porsche 911 GT3 Cup 2004, Pessio's Minimiglia.

edit: file already updated, left old stuff in
 
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Has anyone here experienced a crash with Fenryr's Circuit de la Sarthe? When I boot it, the game crashes and says that "AI spline might be missing or broken".
 
Hello to everyone who can help make these parts for painting
1.jpg


and another question why does it give such an error before the race
2.jpg
 
Hello guys... I have the ASR F1 1992 pack with a problem... and I don't know how to deal with.

Some cars like the Williams easily reach 330kph on the Hockenheim straight hitting the limiter in 6th gear, I don't think that these cars are supposed to... The Dallara is doing better there

Is anyone else here with the same problem and has a fix for the cars where this occurs?

Please tell me as I don't know what to edit in which way
 
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URD released their 296 ages ago

RSS has been pretty successful in their GT-M/GT3 series, they definitely overshadow other GT3 mods imo. I wish they did the McLaren first since we don't have solid high quality alternatives to it yet
URD is re-working their 296 due to the fact that the 3D model is awful.
 
Hello to everyone who can help make these parts for painting


and another question why does it give such an error before the race
think the rear wing should be paintable already?
ext_skin.jpg


for the invalid setup go into the setup and you will see where is the problem.
 
I'm in their Patreon. I could pass a message?
Ah, thanks. Was wondering what the latest versions were of the three Supras, as I've got a tweaked driver scale/position, improved shifting animation and timing, and have corrected the hand/wheel synch.
Quite disappointing that Chivas is still getting these basics totally wrong after many years of modding.
 
Ah, thanks. Was wondering what the latest versions were of the three Supras, as I've got a tweaked driver scale/position, improved shifting animation and timing, and have corrected the hand/wheel synch.
Quite disappointing that Chivas is still getting these basics totally wrong after many years of modding.
I also noticed these problems never updated ... If it is not a nuisance could you share these fixes? Thanks in advance

Hello guys... I have the ASR F1 1992 pack with a problem... and I don't know how to deal with.

Some cars like the Williams easily reach 330kph on the Hockenheim straight hitting the limiter in 6th gear, I don't think that these cars are supposed to... The Dallara is doing better there

Is anyone else here with the same problem and has a fix for the cars where this occurs?

Please tell me as I don't know what to edit in which way
You simply need to update the mods to the latest available version
 
2001 Panoz LMP07 Zytek and 2002 Panoz LMP07 Mugen For Asetto Corsa Version 1.1

download: https://www.mediafire.com/file/4q5t3f8kptlhl6y/

Credits

Other Lemans Prototypes: https://www.mediafire.com/folder/7g6488jsyt2ux/Lemans_Prototype_Near_Finalized

Original: SCC/RMS

Team: RMS

Conversion: NeilB1971

Model improvements: NeilB1971,Peugeot905,F302

Physics: Kamil Cader, Peugeot905, Mach-77

Sound: Fullnoise

Updates

Version 1.1

-Updates to UI and car naming
-Updates to the cockpit
Racing seats added
Seatbelt added
-Fuel consumption updated
-New rims and tires scaled correctly
-Added LODs by ATCK
-Updates to sounds thanks to Fullnoise
-Update to suspension.ini
-Update setup.ini
-Reduction in inertia
-Changes in ride height range
-Updates to steering
-Fixed digital instruments
-Different rear wing sizes for LMP07 and ALMS version

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Pittsburgh International Race Complex - v2.05

View attachment 1441094
View attachment 1441095
View attachment 1441096

complete overhaul of a previous release

features:
  • 6 layouts (4 circuit+2 kart)
  • 21 pit/ai for circuit + 18 pit/ai for kart
  • CSP lighting, rain, VAO and other nifty things

credits:

:: DOWNLOAD ::
Love this track and super happy to see a little update for it, thanks!

One question though, might be on my end, but anyone else having issues launching the track? I had the original which worked, then after some CSP update in the last few months, it crashed when trying to load the "Ideal line" during AI line loading (in single player). Hoped this version wouldn't do the same thing, but I'm having the same issue. Tried some other CSP versions but no dice.

Edit: Leaving this up, but it was the "new Kn5 loader" that was the issue. Ticked that off and the track worked fine. Thanks again for the track update :cheers:
 
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Gone about as far as I can go with this. While not perfect, it fits my eye better than the original look. The trees may not have as much variety, but at least they are not mirror images. The extra crowds in the tent areas and along the fences, the animated flags, live jumbotrons, etc. help to make the track feel more 'alive' to me. The grass is not quite to my liking, but i'm getting tired of fooling with it. It works for now.

I'll try to get a download put together sometime over the weekend for anyone who might be interested in trying it.

2019 layout:
2019.jpg


Pyyer's 2025 layout with my changes:
2025.jpg
 
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