- 444

- Germany
which mod is it?Hi, can someone help me?
Mod that on the track appears completely black. Skins (skins pack) that in CM showroom appears completely white
Last edited:
which mod is it?Hi, can someone help me?
Mod that on the track appears completely black. Skins (skins pack) that in CM showroom appears completely white
Yes, I am a big supporter of yours and your P2P tracks are always usable offline, so thank you for that. I always enjoy your work, it's top notch regardless of it's a circuit, P2P or a hybrid like Sun City.This does not answer your question, however...
I do believe all of my P2P tracks have at least 4 (or more) grid spots with full AI, timers and cams. You can find them on my (always) free Patreon (link in signature)
Skins that appear white in the showroom, normally have an incorrect skin DDS.Hi, can someone help me?
Mod that on the track appears completely black. Skins (skins pack) that in CM showroom appears completely white
Alfa 156 STW by "MSC" and Audi A4 STW by "F302".which mod is it?
I used this skin pack, on Audi A4 STW and A4 Quattro Supertourincar of "F302", Alfa 156 STW of "MSC".Skins that appear white in the showroom, normally have an incorrect skin DDS.
It's for another mod, it's named incorrectly, it's oriented incorrectly.
Most Likely for a different mod.
Update to the BMW E92 M3 GT2. Check original source for the updated link. Also includes what the update that is.Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.
Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010
Link
- Ferrari F430 GT2
Link
- Chevy Corvette C6-R GT2 (Based on URD's old mod)
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2
Link
- Spyker C8 Laviolette GT2R
Link
- Aston Martin Vantage GT2
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link
Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.
BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound
I don't want to criticize, absolutely not, just a clarification: Alfasud Ti Trofeo is a 3-door 🤩😁😁Another Alfa into the stable.
View attachment 1450000
I don't understand, it still doesn't work for me...😢🥺 is it the Audi A4 STW of "F302" right?working fine for me
View attachment 1450043
And this isn't that. It is the older 4 door.I don't want to criticize, absolutely not, just a clarification: Alfasud Ti Trofeo is a 3-door 🤩😁😁
Alfasud TI Trofeo In Italian
velocetoday.com
i found out that, cars with a not-proper car.ini and suspension.ini files, most of them having too low or too high chase cam positions. but if you edit those files to get the proper chase cam position, physics may get broken or get excessive body roll. but little adjustments may get you there. In car.ini file, if you adjust the car position to be lower (middle value), and then suspension.ini file play with basey values to get the car high again to get a higher chase cam position. but play with those values carefully to not broke the cars physics. a quallity mod car doesnt need this adjustments (kunos cars are good too). but if you get a crappy converted mod car, you will likely get this chase cam problems. i resolved mine this way adjusting the car.ini and suspensions.ini to get proper chase cam position.Probably a dumb question but apparently these don't exist so... Is there a way to adjust the chase cam position for each car car ?
kinda ok
View attachment 1449526
kinda too low
View attachment 1449527
Great, there is a link for download?Un'altra Alfa nella stalla.
View attachment 1450000
started to rework a liveryRELEASED
2000s Touring Work Cars Pack 1
Pack 1 car list
Gumpert Apollo Work 1
Mercedes McLaren SLR Work 1
Porsche Carrera GT Work 1
Download Link
2000s GT Works Pack 1
2000s GT Work Pack 1 Gumpert Apollo Work 1 Mercedes Mclaren SLR Work 1 Porsche Carrera GT Work 1 -www.gtplanet.net
The looks VERY interesting!This AC App looks quite good for those who like tweaking tracks.TrackDecoration
Freeware. Also available on GitHub. If you would like to donate smth: ************************leBluem. It would be nice if you include a link when you do a mod with it :) This will only work offline for your own PC, needs CustomShadersPatch CSP...www.overtake.gg
Anyone used it yet?
I used it to put some cone on a layout... it took 20 secondsThis AC App looks quite good for those who like tweaking tracks.TrackDecoration
Freeware. Also available on GitHub. If you would like to donate smth: ************************leBluem. It would be nice if you include a link when you do a mod with it :) This will only work offline for your own PC, needs CustomShadersPatch CSP...www.overtake.gg
Anyone used it yet?
Another update, The Spyker C8 GT2 got an update today. What's been done is at the bottom of the original post, Link has been updated to the V2 variant.Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.
Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010
Link
- Ferrari F430 GT2
Link
- Chevy Corvette C6-R GT2 (Based on URD's old mod)
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 02/05/2025: Corrected Data with new camera settings.
Link
- Chevy Corvette C6.R GT1
Link
Update info:
Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.
BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound
Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
I have a pack of about 50 tso things buildings, tents, vehicles etc. Now that we have most of the bugs out (and my addition of the AC cubes) maybe I will drop it here soon-ish. ( I will look for some marshals and 3d spectators to put in it)The looks VERY interesting!
I wonder how easy/difficult would it be to manually add things like marshals and random people to tracks, in order to give them more 'life'?
Many tracks are so devoid of people it's crazy!
I've always wondered why the vegetation of the old tracks seems to ignore the direction of the sunlight and the shadows, but looking around I think I understood that there is no CSP parameter that solves it but it is the textures or the vegetation files of the track.The 1991 Phoenix track is a cool addition to AC - in theory. I have one question : WHY ARE THE BLOODY TREES SO BRIGHT ?
It's the ONLY track which has this problem, and it looks like ****.
(not that the other stuff wasn't overly bright, uh)
View attachment 1450202
Sweet baby jeebus.
link is deadAnother update, The Spyker C8 GT2 got an update today. What's been done is at the bottom of the original post, Link has been updated to the V2 variant.
Just a quick suggestion: please consider adding links to the original mod (even if it's just a google search away).Good car for exploring new tracks or just relaxed drive at steady pace. Here.
Wait what!??i found out that, cars with a not-proper car.ini and suspension.ini files, most of them having too low or too high chase cam positions. but if you edit those files to get the proper chase cam position, physics may get broken or get excessive body roll. but little adjustments may get you there. In car.ini file, if you adjust the car position to be lower (middle value), and then suspension.ini file play with basey values to get the car high again to get a higher chase cam position. but play with those values carefully to not broke the cars physics. a quallity mod car doesnt need this adjustments (kunos cars are good too). but if you get a crappy converted mod car, you will likely get this chase cam problems. i resolved mine this way adjusting the car.ini and suspensions.ini to get proper chase cam position.
Thing is most of those mods are quite old and popular, so they are already in many peoples collections. Second thing they are easy to google. But if You have a hard time finding it feel free to ask for a link here or in private message.Just a quick suggestion: please consider adding links to the original mod (even if it's just a google search away).
Spyker C8 Laviolette GT2 V2link is dead
please release it . i love alfasud and giuliettaAnother Alfa into the stable.
View attachment 1450000
Just off the top of my head, something like this should help:The 1991 Phoenix track is a cool addition to AC - in theory. I have one question : WHY ARE THE BLOODY TREES SO BRIGHT ?
It's the ONLY track which has this problem, and it looks like ****.
(not that the other stuff wasn't overly bright, uh)
View attachment 1450202
Sweet baby jeebus.
Fixedlink is dead
I haven't yet had the time to wrap my head around what the potential is for this app, but it seems it might be a dream come true, especially with additional contributions from the skilled creators in this comunity.I have a pack of about 50 tso things buildings, tents, vehicles etc. Now that we have most of the bugs out (and my addition of the AC cubes) maybe I will drop it here soon-ish. ( I will look for some marshals and 3d spectators to put in it)
No luck lolJust off the top of my head, something like this should help:
Add this to the ext_config.ini
[ALTER_NORMALS_...]
MESHES =
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
DESCRIPTION = Trees
MATERIALS = shader:ksTree
KEY_0 = ksAmbient
VALUE_0 = 0.2
KEY_1 = ksDiffuse
VALUE_1 = 0.1
KEY_2 = ksSpecular
VALUE_2 = 0
If they are still bright, esp in sunlight you can lower the ksDiffuse value even further, and if they are too dark raise it slightly.