Assetto Corsa PC Mods General DiscussionPC 

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Renault sport Twingo Cup 133 track Public Release!!
Download:https://www.mediafire.com/file/gdwpknzq2oobt8b/twingo_rs_2009_track_101CREATIVE.rar/file
Converted From FM4
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

Screenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-41-19.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-41-23.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-41-37.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-42-4.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-42-17.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-42-20.jpgScreenshot_twingo_rs_2009_track_00_silver_coin_5-3-125-21-42-30.jpg
 
Yeah it's the same for me. Around 2010-2012'ish I lost my passion with F1. Not that I don't follow new F1... no I still watch every race and love Max who's a real old school driver. It's just that it has become sterile and the drivers have no real charisma (besides a few). Most of them look like boy band members.

It was different in the old days.

35bPgAv.jpeg


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Why not create amazing 80's cars from the turbo era? 1982, 1983 and 1984 we only have SimDream. And we still don't have 1985 cars which was a great year in F1. Seven past or future World Champions on the grid: Lauda, Keke, Prost, Senna, Piquet, Jones, Mansell.

I know the answer though... they're not that interesting for the masses. 90% of the AC audience wants all new stuff. I have the 2022 season on my hard drive and I gotta say these new cars and tracks are very well made.. nothing to take away from them. That's probably what sells. It's only loons like me and a few others who love the classic F1 and classic racing in general. :)
We definitely need the 1977- 1981 F1 cars as this was a magical era.
 
Hi Everyone. Got something that i need to ask for help.

I'm planning on commissioning an 3D artist to make this car for Assetto Corsa available at an actually decent quality. Just an large issue i have ran into is the fact that finding interior pictures that isn't from the road car seems to be completely impossible. At least for me uneducated google search brain. Though i'd ask in here if someone happens to have literally any images be it low, medium or high quality images. Feel like asking in here regarding this is fine as it's still AC related :lol:

If anyone happens to know of any decent images send me an DM. Muchas gracias.
View attachment 1467600
Please let us know if you end up getting someone to make a better version of this car!

Speaking of bugs, does anyone know why the IER FLM09 shows like this in game? And is there a fix? Thanks.
 

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Do you guys know how to change the name of the track without interfering the variant name? I don´t want to have the Nürburgring named like this as it is shown here, but re-naming it to just "Nürburgring" also re-names the chosen variant.

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What I've done in every track, in which I have more than just one layout, is basically change the name to, for example, "Nürburgring - GP Layout", "Nürburgring - Endurance", "Nürburgring - Nordschleife" etc. That way makes, it makes it appear everywhere as "Nürburgring" on top, "Nürburgring (3)" where the full track list is and then as "Nürburgring - GP Layout" and so on as Layout name.

*edit: basically what Quark67 wrote and I saw just now... :banghead:
 

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Quick note - here's a new link for Aviano, as the sharemods link that it came with originally breaks the CM UI. It's the one with all the bells and whistles, the "updated" one on Breathe's list.


Feel free to let me know if this breaks rules, but I think it doesn't.


 
CM puts in the title the common part of the ui_track.json "name" section of all layouts, but with Fenryr track one of them hasn't a common part (Nordschleife layout)

"name": "Nürburgring GP - Fast Chicane",
"name": "Nürburgring 24H",
"name": "Nürburgring GP - Chicane",
"name": "Nürburgring GP - No arena",
"name": "Nürburgring GP - No arena F1 Chicane",
"name": "Nordschleife",
"name": "Nürburgring Nordschleife GP Arena",
"name": "Nürburgring Nordschleife Sprint Arena",
"name": "Nürburgring Nordschleife Sprint No Arena",
"name": "Nürburgring Sprint - Chicane",
"name": "Nürburgring Sprint - Chicane No Arena",
"name": "Nürburgring Sprint - Fast chicane",
"name": "Nürburgring Sprint - Fast chicane No Arena",
"name": "Nürburgring Tourist - Trackday",

Close CM
Reinstal the Fenryr's original ui_track.json files (I think they are all messed up now)
Open ui/Nordschleife folder and edit the ui_track.json "name" section with something like:
"name": "Nürburgring Nordschleife",
Load CM and check
Thanks a million. Appreciated.
 
RELEASED : GEMBALLA MIG-U1
__custom_showroom_1753484842.png

Updated Interior, Sound, Shaders, Ambient Occlusion for V1.2
Screenshot_gemballa_migu1_acu_yasmarina_26-6-125-6-2-59.png


Discord Link to see more https://discord.gg/f2zMTbbpTz
(If you have trouble joinning my discord please DIRECT MESSEGE ME)


Cockpit shaders don't seem to load properly, everything is very flatly shaded?
Pardon me for late respond, yes it is very flat since i haven't uv wrapped the interior.
 
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Hi Everyone. Got something that i need to ask for help.

I'm planning on commissioning an 3D artist to make this car for Assetto Corsa available at an actually decent quality. Just an large issue i have ran into is the fact that finding interior pictures that isn't from the road car seems to be completely impossible. At least for me uneducated google search brain. Though i'd ask in here if someone happens to have literally any images be it low, medium or high quality images. Feel like asking in here regarding this is fine as it's still AC related :lol:

If anyone happens to know of any decent images send me an DM. Muchas gracias.
View attachment 1467600

maybe YouTube Tim Alan saleen videos this car should have been made also a longtail lister storm
 
"Reiter Engineering Fia GT 2002, Emmanuel Clérico/Lee Cunningham" skin, version 2, for the Lamborghini Diablo GTR from "F302".
Perfect? No.
Better than version 1? Maybe.
I tried to improve based on the advice given.😄
Sei un grande!
Some say to never use absolute black (0,0,0) as a color, anyway grazie mille.
 
CM puts in the title the common part of the ui_track.json "name" section of all layouts, but with Fenryr track one of them hasn't a common part (Nordschleife layout)

"name": "Nürburgring GP - Fast Chicane",
"name": "Nürburgring 24H",
"name": "Nürburgring GP - Chicane",
"name": "Nürburgring GP - No arena",
"name": "Nürburgring GP - No arena F1 Chicane",
"name": "Nordschleife",
"name": "Nürburgring Nordschleife GP Arena",
"name": "Nürburgring Nordschleife Sprint Arena",
"name": "Nürburgring Nordschleife Sprint No Arena",
"name": "Nürburgring Sprint - Chicane",
"name": "Nürburgring Sprint - Chicane No Arena",
"name": "Nürburgring Sprint - Fast chicane",
"name": "Nürburgring Sprint - Fast chicane No Arena",
"name": "Nürburgring Tourist - Trackday",

Close CM
Reinstal the Fenryr's original ui_track.json files (I think they are all messed up now)
Open ui/Nordschleife folder and edit the ui_track.json "name" section with something like:
"name": "Nürburgring Nordschleife",
Load CM and check
Ahhh... So it trips up the logic and then simply resorts to using the first layout name?
 
"Reiter Engineering Fia GT 2002, Emmanuel Clérico/Lee Cunningham" skin, version 2, for the Lamborghini Diablo GTR from "F302".
Perfect? No.
Better than version 1? Maybe.
I tried to improve based on the advice given.😄
Which version of the car is this, i have 2 and the skin doesnt work on either?
 
One day we'll get something interesting from these guys again. One day. Until then it's the same boring open wheel car over and over and over and over and over and over and over again. This thing isn't even good. It's super basic compared to VRC's versions.
I have also noticed that for VR use, RSS is behind VRC and URD designs. It’s missing the fine 3D details in the cockpit that’s making driving in VR mode so enjoyable. Sure I did not test all the models and as an VR user only in cockpit view, but still to me it appears RSS does not have a (proper) VR-HS to see his own design in 3D or he is mainly focused on monitor use only.
BTW think URD is underrated by everyone, but this car was the best looking in my VR test drive.

Edit wooow, did get an xxxx reaction from an RSS fanboy or the guy behind RSS! Sorry, but I did test them and this is my verdict in VR mode, as there is clear a winner. Sorry about the bad review for you, but I’m not going to lie on this.
 
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A great track that in my humble opinion is the 1967 Nurburgring by WilliamTRiker. That racetrack doesn't even have CSP functions like rain fx and similars. Would it be very nice to see it updated to the new standards
Hi Manuel, I downloaded and checked the track in question, I have to say that it was already very well made and also had Rain Fx, Spectators etc, so there was really little that could be done to improve it, however I modified the grass textures and desaturated the vegetation a bit. ;)

Alternative Ext_config.ini :



Screenshot_cky_porschecarrera_gt_04_nurburgring1967_26-7-125-10-19-25.jpg
 
The new tones of the asphalt and the landscape are truly spectacular, they add authenticity... although in my case there are a couple of minor issues: some flags look out of place with this extension, and for my taste, there are too many wildflowers, too many... I like it when there are a few scattered around, but here they look like a cultivated flower field. Also, they invade the edge of the asphalt at several points on the track and are rendered in an unnatural way...

I've tried to delete some of the code to keep what I like (the tones of the vegetation and asphalt), but my limited knowledge doesn't allow me to do it correctly...

Anyway, thanks for sharing your work.
Aviano was my first experimental job, and I've always wanted to be a florist, so it's fine. I'll fix it and update it, no worries. I'm starting to get tired of all those flowers, too... 😅

As for the flags, I haven't touched them, 🙄 so could it be a problem with the original track? Are you using the ClimaxF1 skin?

Unfortunately, I'd like to hear from more experienced users if it's possible to replace a texture in the kn5 file with one of my own using a single line of code in ext_config, which I'll place in a track folder.
Unfortunately, the color of the grass FX is generated based on the texture of the underlying terrain, and often takes on that jarring "brownish" tone. So, I have terrain textures that are perfect for creating beautiful green lawns, but I don't know how to replace them. :(
 
Unfortunately, I'd like to hear from more experienced users if it's possible to replace a texture in the kn5 file with one of my own using a single line of code in ext_config, which I'll place in a track folder.
[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION = blabla
MESHES= some_mesh
MATERIALS= some_material
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= the_new_texture.dds

place the new texture in track_name/extension
 
Aviano was my first experimental job, and I've always wanted to be a florist, so it's fine. I'll fix it and update it, no worries. I'm starting to get tired of all those flowers, too... 😅

As for the flags, I haven't touched them, 🙄 so could it be a problem with the original track? Are you using the ClimaxF1 skin?

Unfortunately, I'd like to hear from more experienced users if it's possible to replace a texture in the kn5 file with one of my own using a single line of code in ext_config, which I'll place in a track folder.
Unfortunately, the color of the grass FX is generated based on the texture of the underlying terrain, and often takes on that jarring "brownish" tone. So, I have terrain textures that are perfect for creating beautiful green lawns, but I don't know how to replace them. :(
Sounds like you want to use the Shader Replacement feature in ext_config. Instructions here. Slightly more than one line (but not much), and you place the texture in the same extension folder as the ext_config.ini
 
[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION = blabla
MESHES= some_mesh
MATERIALS= some_material
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= the_new_texture.dds

place the new texture in track_name/extension
Could this also be done using skins/default folder?
 
I'll make a correction by adding road signs not to climb over guardrails,what lengths people go to take a selfie.. 😅
Jokes aside, unfortunately, there's a terrain mesh that passes under that area. I can't place spectators wherever I want, but since it's a random respawn, it can happen.
This should be resolved (I hope) by decreasing this specific Elements value in the layout's data folder, opening the camera facing file for this mesh:

[CAMERA_FACING_0]
SURFACE=1GRASS.002_SUB4
ELEMENTS=840
decrease value to 800 and try
SIZE=0.8,2.0
TEXTURE=content/texture/crowds_stand.dds
TEXTURE_ROWS=4
TEXTURE_COLUMNS=16
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.1,0.1,0.1

For future updates I will follow the advice, I find those textures much better aesthetically than the standard ones (by the way they also have different names), but what you say is right. 😉👍
Instead of using the terrain or spectator seat mesh directly, you should create a separate mesh for the spectators.
Open Track in Blender (or any 3D software),
and use the Knife tool, Loop Cut, and Vertex Slide to edit and separate the mesh.
Make sure that it does not overlap with walls or other objects.
2025-07-26 181843.jpg

In the case of spectator seats, reduce the mesh slightly so that the spectators do not protrude from their seats.
2025-07-26 182447.jpg


Simply reducing the ELEMENTS value will not solve the problem fundamentally.
 
Singapore 2012 - v1.0

View attachment 1467538
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View attachment 1467537
"Featuring the famous Singaore Sling chicane"

features:
  • 22 pit/grid with AI
  • 5 cameras
  • CSP VAO, RainFx and OtherFX™
  • audio reverbs
  • extensive night lighting, please enable Night skin for proper look with night sessions
  • complete rework to match race footage banners and logos

credits:
  • Original model by Codemasters, converted by @RMi_wood
  • physical road mesh, groove, crowds and other fancy 3d work by @pugsang
  • mesh optimization, physical wall, ground lighting, and other by @leBluem
  • shader help by @shi
  • camfacing crowd textures by @Kniker97
  • skids from ACU 2014 version
  • beta testing by the above along with @mteam and @Masscot



:: DOWNLOAD ::
Thanks.. Very Beautiful but no drs???
 
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