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If not already being solved: What version #13XX number from the @Breathe list?Can someone explain what causes this with the Montreal track and how to fix it?

Grazie,troppo gentile. 🤗Sei un grande!
Some say to never use absolute black (0,0,0) as a color, anyway grazie mille.
Which version of the car is this, i have 2 and the skin doesnt work on either?
I just played it today for the first time because I love a track that flows well and with your description I put some 90's BTCCs on it and had an absolute blast. I agree that this track deserves some love and updates. I know there are endless tracks out there that I don't know about that I'd love to put the BTCCs on. I just need to find themOne of my all-time favorite racetracks, "Horsma Raceway," with its smooth flow and great curves, deserves some polish. It's truly great to drive and never boring in any of its layouts.
Horsma Raceway
1.0 Released December 2019! CIRCUIT INFO: Type: permanent road course CONFIGURATIONS: - Full 5.2km - Club 3.4km - Trophy 4.4 km - Wet layouts of each TRACK MAP: DESCRIPTION: A fantasy track in Finland. The track is somewhat worn and not...www.overtake.gg
Maybe they wanted to do the Aston Martin, but didnt any working car at that moment?It makes me really sad that the only nicely modeled F1 car made in collaboration with an official manufacturer had to be the Alpine A525, or as most know it that blue and pink tractor at the back of the field every race.
Yes! Yes! Yes! This is exactly what I was looking for!! 🤩 Thank you so much RMi[SHADER_REPLACEMENT_...]
ACTIVE= 1
DESCRIPTION = blabla
MESHES= some_mesh
MATERIALS= some_material
RESOURCE_0= txDiffuse
RESOURCE_FILE_0= the_new_texture.dds
place the new texture in track_name/extension
Thank you so much too Samdale, there are so many things to learn.. 😵Sounds like you want to use the Shader Replacement feature in ext_config. Instructions here. Slightly more than one line (but not much), and you place the texture in the same extension folder as the ext_config.ini
Thanks Shi, much appreciated from a master like you, I know little about Blender but I know it's quite difficult, I'll try when I have time to delve deeper and make attempts.Instead of using the terrain or spectator seat mesh directly, you should create a separate mesh for the spectators.
Open Track in Blender (or any 3D software),
and use the Knife tool, Loop Cut, and Vertex Slide to edit and separate the mesh.
Make sure that it does not overlap with walls or other objects.
View attachment 1467688
In the case of spectator seats, reduce the mesh slightly so that the spectators do not protrude from their seats.
View attachment 1467691
Simply reducing the ELEMENTS value will not solve the problem fundamentally.
if people would actually support those releases, more would come. all of their vintage stuff is their lowest sellers.It's a shame that RSS have such a hard-on for these modern formula cars when there are so many older analogue touring cars to pull from, cars that are always far more involving and rewarding to drive than these soulless digital rocketships.
Thank you , Gabriele , great work . I think if you reverse the color many guys lost coscience.Sei un grande!
Some say to never use absolute black (0,0,0) as a color, anyway grazie mille.
Some folks say there's no perfect all-light absorbing black in nature and that's 0,0,0.Grazie,troppo gentile. 🤗
Why shouldn't we use pure black?
It's for version 1.1 which you can find here
Yes and no really. The car and over 100 race event specific skins are ready. Sadly we do not find the needed time to give the car physics the needed finishing touches. It is a real shame but I understand, that we all have our everyday life which can leave us next to zero space for such a project. For me it is certainly the case at the moment and I know that the other team members have very little time as well. I personally keep my fingers crossed, that we can finish the car.Quick question:
Does the 964 RSR project is really dead? I'm expecting for months any news about it but nothing....
It a shame, since I was really looking forward to it, especially regarding the mid-IMSA specs that would come into the bundle.
Only ever seen it in rFactor 1 many moons ago. Nice track though. Its possibly in rF2 but not sure.Is anyone aware of a track mod for Bedford Autodrome?
Making plans for a full day event at PalmerSport and it'd be good to get some virtual laps in beforehand.
Full Day Event | The Ultimate PalmerSport Experience
Drive all eight cars across a full day of track action, speed, and competition at PalmerSport.www.palmersport.com
@SwisssI just played it today for the first time because I love a track that flows well and with your description I put some 90's BTCCs on it and had an absolute blast. I agree that this track deserves some love and updates. I know there are endless tracks out there that I don't know about that I'd love to put the BTCCs on. I just need to find them
Okay, I think I've reached a good compromise. The flags are now in place. I redid the entire grass surface, changing the texture, and increased the night lighting on the straight without affecting the FPS. Try it out and let me know if it can be a final version.Please don't take into account the colors, brightness, etc. These are quick photos, with hardly any adjustments to the settings in the photo app...
As I said, the asphalt and the vegetation (apart from the crowded wildflowers in first view) looks in general much better and more natural with the addition of the extension. However, the flags appear out of place, although by deleting this part of the code...
[WIND]
DYNAMIC_FLAGS = AUTO
IGNORE=marshals
... the flags return to their correct location.
I would dare to suggest that removing the code on the flags and matching the original grass texture (which is not bad at all and blends well with the edge of the asphalt) so that the tones match the more distant vegetation (which already looks incredible with the extension) would be enough... or at least, to my taste. Some times, less is more.
Thanks again!
Yes, i converted it from rf1 as i was doing that event there. Its the basic track layout which is what i wanted, but no bells and whistles as i just wanted to blast around it and forget about it... so i can stick it on sharemods tonight and let you have it for sure.Is anyone aware of a track mod for Bedford Autodrome?
Making plans for a full day event at PalmerSport and it'd be good to get some virtual laps in beforehand.
Full Day Event | The Ultimate PalmerSport Experience
Drive all eight cars across a full day of track action, speed, and competition at PalmerSport.www.palmersport.com
Great, thanks!Yes, i converted it from rf1 as i was doing that event there. Its the basic track layout which is what i wanted, but no bells and whistles as i just wanted to blast around it and forget about it... so i can stick it on sharemods tonight and let you have it for sure.
My limited experience leads me to believe that the concept "final version" does not exist in Assetto Corsa......Try it out and let me know if it can be a final version....
Crikey, I'd totally forgotten about that track skin for Horsma. Think it was one of my firsts. Daren't even look at it in case it gives me nightmares.@Swisss
Agreed! Horsma is a fantastic track, it has superb AI for offline racing with TCR type cars, big fields are handled well and the different layouts add more unique experiences. Big fun.
View attachment 1467849
only this one, but its nowhere near accurate. https://www.overtake.gg/downloads/bedford-autodrome.16786/Is anyone aware of a track mod for Bedford Autodrome?
Making plans for a full day event at PalmerSport and it'd be good to get some virtual laps in beforehand.
Full Day Event | The Ultimate PalmerSport Experience
Drive all eight cars across a full day of track action, speed, and competition at PalmerSport.www.palmersport.com
Yep the rf1, one, isn't great, but IMO better than that. Here it is for masscot and anyone else, it was like one of my first 10 track conversions and once i'd driven it a bit i never touched it again after i did the real life event there... so understand its not great looking.only this one, but its nowhere near accurate. https://www.overtake.gg/downloads/bedford-autodrome.16786/
Best I can get is this imageAomori Showroom - new preset for CM available for you.
View attachment 1467874
View attachment 1467875
View attachment 1467877
1. You need the showroom Aomori, available here (paid).
![]()
Gran Turismo 7 Previews - Assetto Corsa
Gran Turismo 7 Previews - Assetto Corsa2 Lazy REMAKES of Gran Turismo 7 inspired preview scenes made specifically for photosIncludes: Aomori Museum of Art (Large file size due to textures. you can downscale them if you'd like.) Paintshop Preview Be aware that the maps will only look natural...dzfb.gumroad.com
Install the extracted folder into .../content/showroom
2. Download the preset here:
https://acstuff.club/s/QaYO (normal view, for most of all the cars)
https://acstuff.club/s/OYed (wider view, for F1 or bigger cars like SUV etc)
3. Click on save and load the preset with CM (you´ll find it under /loaded).
4. Download the ext-config.ini and the models.ini (attached) and put it into the extension folder resp. the main folder (models.ini), overwriting the exisiting one.
Recommended for csp 0.2.11 or 0.2.12p1. Batch processing of the previews is still bugged but hopefully been solved soon.
Have fun!

Another Horsma fan here, love every single bump and an update would make me clap my hands.One of my all-time favorite racetracks, "Horsma Raceway," with its smooth flow and great curves, deserves some polish. It's truly great to drive and never boring in any of its layouts.
Horsma Raceway
1.0 Released December 2019! CIRCUIT INFO: Type: permanent road course CONFIGURATIONS: - Full 5.2km - Club 3.4km - Trophy 4.4 km - Wet layouts of each TRACK MAP: DESCRIPTION: A fantasy track in Finland. The track is somewhat worn and not...www.overtake.gg