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quick update on the bathurst volvo saloon
www.gtplanet.net
Yeah maybe, I've just never really driven it at all properly, possibly as i don't really race in AC since for ages, i just mod stuff, the idea of taking a car around there is never going to happen and never feel like I'm missing anything. Its not just virtual either, never understood the obsession with the place, and i have a mate who totalled his car there and had to do a runner owing the track about 8k.Go faster. Pass more cars![]()
@timetoo22 Really? I love Nordschleife! Trying to beat my personal best with different cars is an awesome challenge. Driving multiple laps within a few tenths of each other and yet knowing you just blew it on the last corner going a little too deep. I had over 33000km on it before I upgraded to a new computer and new M2 drive, so I get the feeling, loosing all my statistics. Again, this is why AC is so popular, it can be so many different things to everyone.If you haven't driven around fenryr one yet then why would you want to make it look like you have? They are the same track but in the world of pixels and gaming they are different.
As an aside I bloody hate that track, can't believe anyone can drive it that much.... how do you stop the boredom?
final ? we don't capitalize folder names, which creates problems with data backup, always noted 0.5 in ui_car.json, no COCKPIT_HR, no LODs, it was not clean, backup files, several data folders, etc ....
Seat Toledo GT update (only took 2 years) lol
The terrain texture, can't be extremely detailed (as far as i know there's no resources where you can download highres images of the terrain from satellite, all of them are taken from distance, so the details are quite low). The only solution is to extend the green grass meshes and try to blend them with the darker texture as far as possible, but it requires a 3D rework.So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.
It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).
I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:
View attachment 1467480
The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.
How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.
Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.
Cheers for anyone who may know about the terrain textures.
Solved in version 1.1!The XIAOMI adboard isn't a specific 24h sponsor.. it's the permanent replacement of the Yokohama board.
@timetoo22 Really? I love Nordschleife! Trying to beat my personal best with different cars is an awesome challenge. Driving multiple laps within a few tenths of each other and yet knowing you just blew it on the last corner going a little too deep. I had over 33000km on it before I upgraded to a new computer and new M2 drive, so I get the feeling, loosing all my statistics. Again, this is why AC is so popular, it can be so many different things to everyone.
Thanx for the report.So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.
It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).
I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:
View attachment 1467480
The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.
How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.
Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.
Cheers for anyone who may know about the terrain textures.
Here are my two suggestions, I found both years ago and they could do with some much needed love.Another track is almost finished, this one also very old and in great need of restyling, who are they? 😊
View attachment 1467308
View attachment 1467309
I know it's almost impossible to get everyone to agree, but if there's a track that needs updating or giving a little life to, that everyone likes, I'm open to suggestions..![]()
Lol yeah I forgot to edit the FSR car on that side lol![]()
575.8 KB file on MEGA
mega.nz
This is just a "data" file and tyre skin for STFWFL (FSR) Volvo 850 estate BTCC
no file structure it will need to be manually installed (make a copy of the data file incase you dont like what i have done for whatever reason)
what i have done:
changed it to FWD it was never RWD
made slight adjustments to the suspension so the rear tyres don't clip through the wheel arch
put the correct dunlop tyre side walls on
yorkshire moors maybe?Help needed please
Big ask I know, but on the off chance of someone knowing....
I have a new PC and wanted to start afresh with AC with mods etc. I thought I would remember all my favourites, but no, I was wrong.
There is a track that I would love to find again, I'll try and describe it
It is based in Britain, it is roughly I would say 4-5 miles long, based on country roads, clockwise lap. It's a little like High Force but much smaller. Winding country roads, open fields, pubs, tight parts with hedges both sides, and a really long straight
If anyone has some tracks similar to this, please throw some names below and I'll hopefully find this little gem again
Thanks in advance![]()
My 16k terrain skin did improve things but the problem is that one texture is mapped over a very large area, so even a very detailed texture will lose resolution close to the track.So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.
It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).
I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:
View attachment 1467480
The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.
How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.
Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.
Cheers for anyone who may know about the terrain textures.
Also noticed that the TV replay cams don’t seam to work at least on the GP track. Not tested others yet. Not tried new version yet.I've served my time there but I'm no Nordschleife expert, so a genuine question: what is it that makes this ACC conversion so much better than the native AC version?
I just did a couple of laps and noticed lots of trackside trees with borked normals, and lots of trackside trees floating above the grass.
You might want to hold onto the AC version for a little while longer until Fenryr does some replanting.
lol, are you thick? MY SKIN is my final product the car is not hence why it says "BE_MODDING 0.5" in the "author" section.final ? we don't capitalize folder names, which creates problems with data backup, always noted 0.5 in ui_car.json, no COCKPIT_HR, no LODs, it was not clean, backup files, several data folders, etc ....
Are you the one who created the model?Yeah maybe, I've just never really driven it at all properly, possibly as i don't really race in AC since for ages, i just mod stuff, the idea of taking a car around there is never going to happen and never feel like I'm missing anything. Its not just virtual either, never understood the obsession with the place, and i have a mate who totalled his car there and had to do a runner owing the track about 8k.
Never crash at the Nurb in real life.... they dont really explain the costs....
Having said all of that I could never understand drifting but now I'm full on obsessed with it.
The one type of mod i never did, now i'm making a bunch like this E30.
View attachment 1467453View attachment 1467455
Calm down EASY we know you're frothing at the mouth when it comes to add COCKPIT_HR, modify the ui_car, add new LODs,final ? we don't capitalize folder names, which creates problems with data backup, always noted 0.5 in ui_car.json, no COCKPIT_HR, no LODs, it was not clean, backup files, several data folders, etc ....
Inside nordschleife_sprint_no_arena layout (and also nordschleife_sprint_arena which has the same issue) create an extension folder, create an ext_config.ini and insert the following linesversion 1.1 but the cones are still there.
Layout: Nürburgring Nordschleife Sprint No Arena.
View attachment 1467379
You always need a CSP preview version! It is linked under the "Rain Disclaimer" in the Pure development update posts!Hello. I need help with rain.
When I choose any rainy weather, everything changes correctly (including the sound of rain), except the rain itself. No rain falling in any view, no drops anywhere, no wind-shield wipers turning on.
I know that rain worked correctly at some point, several months ago. I don't know what changed since then.
View attachment 1467529
Here is what it looks like. This is the standard Kunos Alfa Romeo 33 Stradale, on the standard Kunos Magione track.
CSP and Pure LCS are correctly installed and up to date.
I deleted CSP's settings, and nothing changed.
Does anyone know this problem, and is there a solution other than to wipe everything and start afresh ? Thanks in advance.
Boy, do I feel silly. I guess I used a CSP preview version in the past, and then I 'updated' to a regular one, not knowing (or I forgot) that rain was dependant on those particular CSP versions.You always need a CSP preview version! It is linked under the "Rain Disclaimer" in the Pure development update posts!
If you have a preview version of CSP, better install it manually:
Delete the dwrite.dll in AC root folder.
Open the CSP preview zip file and EXTRACT the "dwrite.dll" and the "extension" folder to your AC root folder (Steam install folder of AC "common\assettocorsa").
You currently have a CSP public version installed which has no rainFX. The rain sound comes from Pure...
Awesome stuff!Singapore 2012 - v1.0
View attachment 1467538
View attachment 1467536
View attachment 1467537
"Featuring the famous Singaore Sling chicane"
features:
- 22 pit/grid with AI
- 5 cameras
- CSP VAO, RainFx and OtherFX™
- audio reverbs
- extensive night lighting, please enable Night skin for proper look with night sessions
- complete rework to match race footage banners and logos
credits:
- Original model by Codemasters, converted by @RMi_wood
- physical road mesh, groove, crowds and other fancy 3d work by @pugsang
- mesh optimization, physical wall, ground lighting, and other by @leBluem
- shader help by @shi
- camfacing crowd textures by @Kniker97
- skids from ACU 2014 version
- beta testing by the above along with @mteam and @Masscot
:: DOWNLOAD ::
Overcast is actually meant to be very soft and white. All those weather types in Pure are made to have a difference between them.@Peter Boese
Hi Peter, a question: is it possible to independently adjust the cloud contrast?
I'd like to see the sky more clearly with the "overcast clouds" weather setting, but if I increase the contrast in Pure Config, I end up with "Broken Clouds" and "Windy" weather with black clouds. Is that possible?
Another question: the "mountains shader" is a very useful addition, but it only works with LCS.
I prefer GAMMA, which I find "softer" ,can it be used by importing the lines of code?
Thanks a lot.