- 1,463

- Italy
The terrain texture, can't be extremely detailed (as far as i know there's no resources where you can download highres images of the terrain from satellite, all of them are taken from distance, so the details are quite low). The only solution is to extend the green grass meshes and try to blend them with the darker texture as far as possible, but it requires a 3D rework.So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.
It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).
I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:
View attachment 1467480
The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.
How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.
Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.
Cheers for anyone who may know about the terrain textures.
EDIT: but since it's a fictional circuit, it's possible to grab texture from wherever we want, so maybe there's some sources (as far as i know there are website that allow to download highres satellite images but i don't know if they ask money or not and how close to terrain are).
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