Assetto Corsa PC Mods General DiscussionPC 

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X90
This kind of stuff is always true with Fenryr tracks, no idea why people are trying to hop on this train so violently. They will be fixed in time, either by him or by others, and it'll be a worthy addition to the library in time. Like all of his tracks, it pays very handsomely to be patient.

I also don't understand why anyone would get rid of the Kunos Nords. As far as I can remember, it's an early laser scan - and a damn good one at that. There have been some minor alterations to the track since (or at least as far as I can remember, there's a few corners on the ACC version late in the lap that have different exit kerbs and angles), so why not simply rename the Kunos version to "Nurburgring 2016"?

Makes no sense to me to delete such a high quality track, especially one with such a wide gulf in time between that one and ACC's 2024 rendition.
That's what i'm doing. Just renaming it to 2016 like i would with any car i have lol. 0 point in deleting it.
 
If you haven't driven around fenryr one yet then why would you want to make it look like you have? They are the same track but in the world of pixels and gaming they are different.
As an aside I bloody hate that track, can't believe anyone can drive it that much.... how do you stop the boredom?
Go faster. Pass more cars ;)
 
Go faster. Pass more cars ;)
Yeah maybe, I've just never really driven it at all properly, possibly as i don't really race in AC since for ages, i just mod stuff, the idea of taking a car around there is never going to happen and never feel like I'm missing anything. Its not just virtual either, never understood the obsession with the place, and i have a mate who totalled his car there and had to do a runner owing the track about 8k.
Never crash at the Nurb in real life.... they dont really explain the costs....

Having said all of that I could never understand drifting but now I'm full on obsessed with it.

The one type of mod i never did, now i'm making a bunch like this E30.
Screenshot_bmw_m3_e30_drift_wide_x2_vdc_wallstadium_2021_25-6-125-0-11-11.jpg
Screenshot_bmw_m3_e30_drift_wide_x2_ddm_gts_tsukuba_25-6-125-0-3-21.jpg
 
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If you haven't driven around fenryr one yet then why would you want to make it look like you have? They are the same track but in the world of pixels and gaming they are different.
As an aside I bloody hate that track, can't believe anyone can drive it that much.... how do you stop the boredom?
@timetoo22 Really? I love Nordschleife! Trying to beat my personal best with different cars is an awesome challenge. Driving multiple laps within a few tenths of each other and yet knowing you just blew it on the last corner going a little too deep. I had over 33000km on it before I upgraded to a new computer and new M2 drive, so I get the feeling, loosing all my statistics. Again, this is why AC is so popular, it can be so many different things to everyone.
 
So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.

It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).

I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:

Screenshot_rss_gtm_akuro_v6_evo2_aviano_cirquit_25-6-125-3-31-45.png


The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.

How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.



Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.


Cheers for anyone who may know about the terrain textures.
 
X90
So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.

It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).

I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:

View attachment 1467480

The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.

How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.



Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.


Cheers for anyone who may know about the terrain textures.
The terrain texture, can't be extremely detailed (as far as i know there's no resources where you can download highres images of the terrain from satellite, all of them are taken from distance, so the details are quite low). The only solution is to extend the green grass meshes and try to blend them with the darker texture as far as possible, but it requires a 3D rework.

EDIT: but since it's a fictional circuit, it's possible to grab texture from wherever we want, so maybe there's some sources (as far as i know there are website that allow to download highres satellite images but i don't know if they ask money or not and how close to terrain are).
 
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@timetoo22 Really? I love Nordschleife! Trying to beat my personal best with different cars is an awesome challenge. Driving multiple laps within a few tenths of each other and yet knowing you just blew it on the last corner going a little too deep. I had over 33000km on it before I upgraded to a new computer and new M2 drive, so I get the feeling, loosing all my statistics. Again, this is why AC is so popular, it can be so many different things to everyone.

X90
So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.

It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).

I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:

View attachment 1467480

The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.

How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.



Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.


Cheers for anyone who may know about the terrain textures.
Thanx for the report.
Flat tracks are one of many AC zombie viruses, it must not spread.

Michael Jackson Dancing GIF
 
Another track is almost finished, this one also very old and in great need of restyling, who are they? 😊

View attachment 1467308
View attachment 1467309


I know it's almost impossible to get everyone to agree, but if there's a track that needs updating or giving a little life to, that everyone likes, I'm open to suggestions.. ;)
Here are my two suggestions, I found both years ago and they could do with some much needed love.

Pla circuit and Domina coral bay links below.


 

This is just a "data" file and tyre skin for STFWFL (FSR) Volvo 850 estate BTCC

no file structure it will need to be manually installed (make a copy of the data file incase you dont like what i have done for whatever reason)

what i have done:

changed it to FWD it was never RWD

made slight adjustments to the suspension so the rear tyres don't clip through the wheel arch

put the correct dunlop tyre side walls on
Lol yeah I forgot to edit the FSR car on that side lol
 
Help needed please

Big ask I know, but on the off chance of someone knowing....

I have a new PC and wanted to start afresh with AC with mods etc. I thought I would remember all my favourites, but no, I was wrong.

There is a track that I would love to find again, I'll try and describe it

It is based in Britain, it is roughly I would say 4-5 miles long, based on country roads, clockwise lap. It's a little like High Force but much smaller. Winding country roads, open fields, pubs, tight parts with hedges both sides, and a really long straight

If anyone has some tracks similar to this, please throw some names below and I'll hopefully find this little gem again

Thanks in advance :cheers:
yorkshire moors maybe?
 
X90
So I gave Aviano Circuit a spin tonight for the first time - my "one weird thing to drive" before I put everything away for the night.

It's a fun little circuit - with almost exclusively high speeds and a bumpy road mesh. I enjoy the bumps! Makes the driving more visceral, especially in an excellent FFB car (like the RSS Honda NSX).

I brought this up because it's a prime example of something that's bugged/puzzled me for the better part of a decade - distant terrain textures. Even with the "16K Terrain" skin on (I have the GTP rework and ClimaxF1's skin), Aviano is a pretty stark example of my issue. See the picture:

View attachment 1467480

The far away stuff looks great! But the close up texture looks terrible - and it's very easy to see from the cockpit throughout Sector 1. It's almost distracting how N64 it looks.

How would one go about fixing this? It's little things like these that I'd love to fix myself if possible.



Also, the AI needs work - it's safe, but it's about 2 seconds a lap slow at decent GT3 pace. I'd love to do it up, but as of right now I'm holding off on AI work until CSP fixes yet another problem (this time, AI cars slowing in the middle of the straight at Magnificent Park for no reason on 0.2.12...). I'll clean install the next version and hopefully that fixes it.


Cheers for anyone who may know about the terrain textures.
My 16k terrain skin did improve things but the problem is that one texture is mapped over a very large area, so even a very detailed texture will lose resolution close to the track.
I'm sure it'd be a relatively simple job for a qualified somebody to remap the terrain into more manageable bitesize pieces.
Failing that, planting more trees in the near distance would probably mask the worst of it.
Aviano is a great little circuit. Glad you finally found it after all these years.
 
@X90
I'd like to test this by modifying the texture with a shade of green that allows me to cover a large part of the mountain with Grass FX. The only drawback, I think, is the grass's lod; at such a great distance, it might be useless and not even visible.
I'll give it a try anyway.




Since Aviano Circuit is back in fashion, I made some small adjustments to the vegetation tone and asphalt color, and slightly modified the grass.
(For beginners, just replace the config.ext file in the circuit's Extension folder.)

https://www.mediafire.com/file/lj5t2tj2jl6czar/ext_config.ini/file


Screenshot_av_renault_clio_16s_f2000_14_aviano_cirquit_25-7-125-12-16-56.jpg
 
I (Edit: SAW) no visor in external views.

1753300927020.png


Checked on my AC/CM/CSP installation....and (Me such a dumb @ss) concluded I forgot to reinstall CSP after reinstalling AC (Fresh /latest WIN10 x64)... All fixed now!

However, CSP v0.2.11 and -12 still makes the visor disappear in external viewing for some reason without me altering anything. v0.2.10 does not, so I'll stick with that one. AC is so much fun. Have a good day you all.
 
I've served my time there but I'm no Nordschleife expert, so a genuine question: what is it that makes this ACC conversion so much better than the native AC version?
I just did a couple of laps and noticed lots of trackside trees with borked normals, and lots of trackside trees floating above the grass.
You might want to hold onto the AC version for a little while longer until Fenryr does some replanting.
Also noticed that the TV replay cams don’t seam to work at least on the GP track. Not tested others yet. Not tried new version yet.
 
@Masscot (or anyone who can help)
I extracted the Aviano map texture with kn5conv.exe and modified it. Now how do I repackage everything into .kn5?
Thanks

EDIT: I managed to do it, unfortunately the problem is the grass's LOD, even though in CSP I set it to maximum and the grass covers the background, just move away a little and it disappears.

Screenshot_av_renault_clio_16s_f2000_14_aviano_cirquit_25-7-125-12-59-30.jpg
 
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final ? we don't capitalize folder names, which creates problems with data backup, always noted 0.5 in ui_car.json, no COCKPIT_HR, no LODs, it was not clean, backup files, several data folders, etc ....
lol, are you thick? MY SKIN is my final product the car is not hence why it says "BE_MODDING 0.5" in the "author" section.

if you bothered to read the write up the only reason i gave the car away in the first place is because every other version was undrivable

if you want to cry about some folders cry to BE_MODDING not me

i guess a simple right click/delete is to much for you?
 
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Place des Jacobins (Showroom) v1.0
Screenshot_f302_nissan_r390gt1_1997_place_des_jacobins_25-6-125-19-54-44.jpg

Scrutineering at the 1995 and 1997 Le Mans 24 Hours.

Install in the assettocorsa\content\tracks folder.

-CSP recommended
-3 pit
Screenshot_nissan_r33gtr_lm_1.4_place_des_jacobins_13-6-125-12-7-37.jpg

Credits & Thanks;

Created by shin956
"Fence Barricade 03" (https://skfb.ly/6XYTz) by Rocz3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Basketball Hoop Panel" (https://skfb.ly/ovYBR) by Nimrod Assaf is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Crowds texture by Kniker97
some textures by kunos

For more information, see the post on Patreon.

Enjoy.
 
Yeah maybe, I've just never really driven it at all properly, possibly as i don't really race in AC since for ages, i just mod stuff, the idea of taking a car around there is never going to happen and never feel like I'm missing anything. Its not just virtual either, never understood the obsession with the place, and i have a mate who totalled his car there and had to do a runner owing the track about 8k.
Never crash at the Nurb in real life.... they dont really explain the costs....

Having said all of that I could never understand drifting but now I'm full on obsessed with it.

The one type of mod i never did, now i'm making a bunch like this E30.
View attachment 1467453View attachment 1467455
Are you the one who created the model?
 
final ? we don't capitalize folder names, which creates problems with data backup, always noted 0.5 in ui_car.json, no COCKPIT_HR, no LODs, it was not clean, backup files, several data folders, etc ....
Calm down EASY we know you're frothing at the mouth when it comes to add COCKPIT_HR, modify the ui_car, add new LODs,
fix colliders.ini, fix collider.kn5, add main_geometry.vao-patch, data to data.acd (lol) :D
 
I haven't seen this shared on here so I wanted to share. Legion apparently came out with a new Formula Vee based on the Formula Brazil Naja FD01-D platform. Was able to catch this when browsing Vini2019's skin packs on OT. Looks pretty slick! Havent tried it yet but figure you guys might want to.

Link to Car - https://mega.nz/file/HVFAhDwT#mxTPHVJlFjrR2vov4MSIp9ptFjDhSrvVDr6-rKqr52g
2025 Skin Pack - https://www.overtake.gg/downloads/2025-f-vee-brazil-skins-for-legion_formula_vee_brazil.77274/
 

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version 1.1 but the cones are still there. ;)
Layout: Nürburgring Nordschleife Sprint No Arena.

View attachment 1467379
Inside nordschleife_sprint_no_arena layout (and also nordschleife_sprint_arena which has the same issue) create an extension folder, create an ext_config.ini and insert the following lines
;;; hide cones
[MESH_ADJUSTMENT_...]
IS_ACTIVE = 1
MESHES = AC_POBJECT.018, AC_POBJECT.019, AC_POBJECT.020, AC_POBJECT.017
IS_RENDERABLE = 0

or extract the files from the ZIP file to content/tracks.
Inside there are also some AI lines fixed (some layouts have messed up sidelines and other wrong AI lines)
 

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Hello. I need help with rain.

When I choose any rainy weather, everything changes correctly (including the sound of rain), except the rain itself. No rain falling in any view, no drops anywhere, no wind-shield wipers turning on.

I know that rain worked correctly at some point, several months ago. I don't know what changed since then.

1753450653337.png


Here is what it looks like. This is the standard Kunos Alfa Romeo 33 Stradale, on the standard Kunos Magione track.
CSP and Pure LCS are correctly installed and up to date.
I deleted CSP's settings, and nothing changed.

Does anyone know this problem, and is there a solution other than to wipe everything and start afresh ? Thanks in advance.
 
Hello. I need help with rain.

When I choose any rainy weather, everything changes correctly (including the sound of rain), except the rain itself. No rain falling in any view, no drops anywhere, no wind-shield wipers turning on.

I know that rain worked correctly at some point, several months ago. I don't know what changed since then.

View attachment 1467529

Here is what it looks like. This is the standard Kunos Alfa Romeo 33 Stradale, on the standard Kunos Magione track.
CSP and Pure LCS are correctly installed and up to date.
I deleted CSP's settings, and nothing changed.

Does anyone know this problem, and is there a solution other than to wipe everything and start afresh ? Thanks in advance.
You always need a CSP preview version! It is linked under the "Rain Disclaimer" in the Pure development update posts!

If you have a preview version of CSP, better install it manually:
Delete the dwrite.dll in AC root folder.
Open the CSP preview zip file and EXTRACT the "dwrite.dll" and the "extension" folder to your AC root folder (Steam install folder of AC "common\assettocorsa").

You currently have a CSP public version installed which has no rainFX. The rain sound comes from Pure...
 
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You always need a CSP preview version! It is linked under the "Rain Disclaimer" in the Pure development update posts!

If you have a preview version of CSP, better install it manually:
Delete the dwrite.dll in AC root folder.
Open the CSP preview zip file and EXTRACT the "dwrite.dll" and the "extension" folder to your AC root folder (Steam install folder of AC "common\assettocorsa").

You currently have a CSP public version installed which has no rainFX. The rain sound comes from Pure...
Boy, do I feel silly. I guess I used a CSP preview version in the past, and then I 'updated' to a regular one, not knowing (or I forgot) that rain was dependant on those particular CSP versions.

Thank you very much for the help, and sorry for the stupid question.
 
Singapore 2012 - v1.0

hmmm.jpg

Screenshot_f1_2011_tororosso_rmi_singapore_2012_24-6-125-17-59-9.jpg

Screenshot_f1_2011_hrt_rmi_singapore_2012_24-6-125-17-57-46.jpg

"Featuring the famous Singaore Sling chicane"

features:
  • 22 pit/grid with AI
  • 5 cameras
  • CSP VAO, RainFx and OtherFX™
  • audio reverbs
  • extensive night lighting, please enable Night skin for proper look with night sessions
  • complete rework to match race footage banners and logos

credits:
  • Original model by Codemasters, converted by @RMi_wood
  • physical road mesh, groove, crowds and other fancy 3d work by @pugsang
  • mesh optimization, physical wall, ground lighting, and other by @leBluem
  • shader help by @shi
  • camfacing crowd textures by @Kniker97
  • skids from ACU 2014 version
  • beta testing by the above along with @mteam and @Masscot



:: DOWNLOAD ::


DRS file attatched, place in content\tracks\rmi_singapore_2012\data
 

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@Peter Boese
Hi Peter, a question: is it possible to independently adjust the cloud contrast?
I'd like to see the sky more clearly with the "overcast clouds" weather setting, but if I increase the contrast in Pure Config, I end up with "Broken Clouds" and "Windy" weather with black clouds. Is that possible?

Another question: the "mountains shader" is a very useful addition, but it only works with LCS.
I prefer GAMMA, which I find "softer" ,can it be used by importing the lines of code?

Thanks a lot.
 
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