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Detroit Belle Isle 2021 Fast AI

This is the first Assetto Corsa mod I'm uploading on GT Planet!
I have improved the AI for the Detroit Belle Isle 2021 circuit, which is one of my personal favorites!
-> Download Link <-


First, here is the link to the magnificent circuit created by the original author:
-> HERE <-
View attachment 1482675


I had hoped to race on this circuit with many sim racers, but it didn't work out as well as planned, so I learned how to create Fast AI and made this.

The lap times before and after the improvement are as follows:
View attachment 1482673

The car used for the AI creation was the BMW M4 GT3 from the ACF LFM GT3 set.

As this is only my second Assetto Corsa mod, there will certainly be shortcomings compared to those made by professional modders.
If you provide feedback or advice, I will quickly update and improve the AI to make it even better. Thank you :)
Welcome to GTP
 
Of course they are, thats exactly what they did with the F1 mod that they included a trackpack. No new tracks, just the same old tracks readily available elsewhere.
Nope. I guess Forza Motorsport 5 3d model might be laser scanned because their Indycar partnership. Just by looking the FM5 Indycar 3d model it tells you how accurate is to the real car (despite they doing the 2024 spec before the new upgrades) compared to the SDD 3d model which is really far from being accurate (look aeroscreen, cockpit, all shapes...)

Something tells me whoever did this 3d model was looking to the RSS Indycar as base, which is also mostly out of accuracy and it was the first modern aeroscreen'ed Indycar IR18 3d model anywhere in the internet besides iRacing of course. Probably SDD bought it from some random guy in any 3d store (cgtrader, turbosquid, etc...), I think this one? idk
 
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Nope. I guess Forza Motorsport 5 3d model might be laser scanned because their Indycar partnership. Just by looking the FM5 Indycar 3d model it tells you how accurate is to the real car (despite they doing the 2024 spec before the new upgrades) compared to the SDD 3d model which is really far from being accurate (look aeroscreen, cockpit, all shapes...)

Something tells me whoever did this 3d model was looking to the RSS Indycar as base, which is also mostly out of accuracy and it was the first modern aeroscreen'ed Indycar IR18 3d model anywhere in the internet besides iRacing of course. Probably SDD bought it from some random guy in any 3d store (cgtrader, turbosquid, etc...), I think this one? idk
I was responding to the comment about the tracks not the accuracy or rip location of the car.
 
@Gabriele Try it out with the "stable" one reported is a first step to see if it solve your issue.
The fact that before worked, it does not mean that it should with newer ones. About wheather he talk about the fact that the wheather should be consistent, so if the race start with sun, should end with sun. If start with rain, should end with rain.
Yes, in the Pit App code, there seems to be no reference to any weather variable, only fuel, tyres and damages. However, the AI put the wet tyres at the beginning of the race, if it rains... edit: no sorry , in fact they change it to adapt the tyres to the human choice

As I'm new here, I have a question for the community: if by chance I was able to add something good to the lua code of Nuzzi apps, how could I share it ?

Would it be ok to provide some lines of code to download here at GTP, with some instructions about where to put them inside the app, for the users that own it via his Patreon ?
 
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preview.webp
 
Been a while since I did anything with GTR2 files. Didn't you have to extract all the .gtr files with 3dsimed first to a directory then it would pick it up properly?
No... I simply selected the (GTR2 file) in the right column and clicked to open the ".car" file corresponding to the car.

Then the car would appear in its entirety on the screen (sometimes with a shadow).
After that, I selected what I wanted, that is, the file (chassis, wheels, spoilers, air intakes, etc.) according to the chosen car type (and selected the individual part) for later "import" into my "base car."

I've always done it this way (it always worked)...I don't know if there's a plugin or something else blocking it (and I can't find a solution).
I've tested three or four versions of 3dsimed (the problem occurs in all of them). And it's only in GTR2, Assetto Corsa (everything normal), Rfactor (just unzipping the ".mas" file, then I can see the parts separately), F1 Challenge (also normal).
 
@Gabriele Try it out with the "stable" one reported is a first step to see if it solve your issue.
The fact that before worked, it does not mean that it should with newer ones. About wheather he talk about the fact that the wheather should be consistent, so if the race start with sun, should end with sun. If start with rain, should end with rain.
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
 
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change
if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 then
to

if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 and ac.getCar(i).splinePosition <= 0.96 then

save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source
 
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Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
 
Nah this is not Forza Indycar 3d model, at least the ones released few months ago. This 3d model is even worse, some ACFL level of accuracy. I don't even want this for free.

The thing which concerns me more is that they include a trackpack mod. I hope they haven't used community users track and sell it through there but I wouldn't be shocked. If anyone have this disgraceful mod maybe can tell.
It will pop up on reddit to try for free lol.
 
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