Assetto Corsa PC Mods General DiscussionPC 

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@Gabriele Try it out with the "stable" one reported is a first step to see if it solve your issue.
The fact that before worked, it does not mean that it should with newer ones. About wheather he talk about the fact that the wheather should be consistent, so if the race start with sun, should end with sun. If start with rain, should end with rain.
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
 
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change
if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 then
to

if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 and ac.getCar(i).splinePosition <= 0.96 then

save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source
 
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Nah this is not Forza Indycar 3d model, at least the ones released few months ago. This 3d model is even worse, some ACFL level of accuracy. I don't even want this for free.

The thing which concerns me more is that they include a trackpack mod. I hope they haven't used community users track and sell it through there but I wouldn't be shocked. If anyone have this disgraceful mod maybe can tell.
It will pop up on reddit to try for free lol.
 
P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
The first preview version after a public release is usually just one build newer and has no new functionality, so I suspect it's basically the same build with rain included. Could of course still mean it has more bugs..
 
The first preview version after a public release is usually just one build newer and has no new functionality, so I suspect it's basically the same build with rain included. Could of course still mean it has more bugs..
I agree, but since Nuzzi says that it has tested with the 0.2.11 stable, the way to exclude CSP bugs on your side is to use the same CSP version that he says is ok (at least on his side).

If it was for me i would have remain with my older CSP version and SOL, but since newer mods requires newer CSP i was forced to switch to PURE and newer CSP which have more bugs than the one i knew my version had which is frustrating.
 
I agree, but since Nuzzi says that it has tested with the 0.2.11 stable, the way to exclude CSP bugs on your side is to use the same CSP version that he says is ok (at least on his side).

If it was for me i would have remain with my older CSP version and SOL, but since newer mods requires newer CSP i was forced to switch to PURE and newer CSP which have more bugs than the one i knew my version had which is frustrating.
Regarding SOL, even @Peter Boese has stop working on it
 
Regarding SOL, even @Peter Boese has stop working on it
There was someone still doing improvements on it (up until 6 months ago, at least).

 
The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change

to



save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source
Thanks. I couldn't have done it myself; I'm not a code expert.
P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
Thanks, I will install csp 0.2.11 directly from CM and test it before modifying the code
 
Something i'm currently working on
1759248258572.webp
The Ferrari 458 GT3, We only have the horrific Yezrod version that resembles that of melted butter.
This is the GT6 model as no one has publicly shared the GT7 model anywhere that i can find.

Idk if it will reach an finished stage at any point but i'll try to get around to completing it.

Note: Chances of this never seeing light is also high, Mainly due to all the work needed.
 
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The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change

to



save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source

P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
Update: csp 0.2.11 installed directly from CM, with the changes to the Nuzzi app code, on the "Monza '88" track by Rainmaker/dabaeda (I mistakenly wrote Shin956, sorry). The problem seems to have finally disappeared, solved. I'll do another test and try other tracks, but maybe it's finally solved. 😄👌
Thanks 🙏
 
A fun one-make car with a ton of skins to play with? omg yes please
@MikeontheMic
So I reinstalled this GC-10 mod from ACTK, where incidentally a bunch of my skins are included with the mod, but anytime I try to start a session with more than one car, my pc locks up and even task manager is frozen. The only solution is a hard boot, so I'm trying another mod, I'll add my skins to it, see what happens...if there's no issues I'll tidy it up and release all my skins updated in one zip.
 
Bit of a shot in the dark (honestly quite a big one) but is anyone here able to extract the Shelby Cobra Daytona Coupé 3D model from GT6?

The model ACL/WSC Legends currently has is an ancient Forza model, which is based on a replica Daytona because you know, Forza.

car1926_2_01-BUSH1Pax.webp


As far as I am aware Polyphony scanned one of the 6 originals for GT6. It'd be a vast upgrade over what is currently out there!

EDIT: problem solved ;)
 
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Still working on the 2000-2007 Reynard 01Q and 2kQ Megapack

Full car List

Mod Car list

2000 Johansson-Mathews Reynard 2KQ Judd
2000 Johansson-Mathews Reynard 2KQ Judd ALMS
2000 Johansson-Mathews Reynard 2KQ Judd Laguna Seca
2000 Reynard 2KQ Mopar
2001 Redman Bright (GB) Reynard 01Q Judd
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW ALMS
2001 Reynard 01Q Judd
2001 Reynard 01Q Judd ALMS
2001 Reynard 01Q Judd LMS
2002 Noel Del Bello Reynard 2KQ Lehmann VW
2003 Earl Goddard Reynard 01Q Ford Cosworth/Nicholson-McLaren
2003 Fred Goddard Reynard 01Q Ford Cosworth/Nicholson-McLaren
2003 Noel Del Bello Reynard-Lehmann 2KQ LM
2003 Reynard 01Q Crosworth Nasamax ALMS
2003 Reynard 01Q Crosworth Nasamax Lemans
2004 Noel Del Bello Reynard 2KQ-Lehmann
2004 Nasamax DM139 Judd (Reynard)
2004 Nasamax DM139 Judd (Reynard) Low Wing
2006 Protran RS06/H AER (Reynard)
2006 Protran RS06/H AER (Reynard) High Downforce
2007 Protran RS06/h AER (Reynard) LMP2

Changelog so far

Changelog

-Updated tyres for LM900 Reynard's

-Updated tyres for LMP675 Reynard's

-Update front Diveplanes on all models, previous front diveplanes were too long forward

-Lowered the rear wing for the 2KQ Mopar and 2KQ Judd Lemans

-Lowered the rear wing for the 2003 Nasamax Reynard 01Q Lemans Aero Package

-Thicker and higher rear wing for the 2000 Renyard 2kQ ALMS Judd

-Higher rear wing for the 2003 Nasamax Reynard 01Q ALMS Aero Package

-More accurate rear wing placement for all models

-Update to Reynard 01Q Judd Models, update front splitter, front dive plane, and rear wing

-Adding Noel Del Bello Reynard 2 KQ-Lehmann LMP675 and LMP900 cars

-Updated Aero for 01Q Judd Models and 2KQ Lehman LMP675 and LMP900

-Updated drivetrain for the 2KQ Lehmann LMP675 and LMP900

-Adding ROC Auto (F) Reynard 2KQ-Lehmann VW with two different aero kits

-Updated sound for Judd GV4 V10 powered cars

-Updated sound for Reynard 2KQ Mopar

-Updated Physics for both Nasamax's DM139 and Judd's

-Updated sounds for Judd GV5 V10 powered cars

-Reworked rear wing for both versions of the Nasamax DM139 Judd

-Sound adjustments to the Nasamax Reynard 01Q Cosworth

-Updated sounds and drivetrain for AER-powered Protran RS06/H's

-Updated model for Protran RS06/H's

-Added RS06/H LMP2 and HighDownforce versions.



View attachment 1478150
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Updated Front tyres for the

2001 ROC Auto (F) Reynard 2KQ-Lehmann VW
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW ALMS
2002 Noel Del Bello Reynard 2KQ-Lehmann
2003 Noel Del Bello Reynard-Lehmann 2KQ LM
2004 Noel Del Bello Reynard 2KQ-Lehmann

preview.webp

preview.webp

preview.webp

preview.webp

preview.webp
 
@MikeontheMic
So I reinstalled this GC-10 mod from ACTK, where incidentally a bunch of my skins are included with the mod, but anytime I try to start a session with more than one car, my pc locks up and even task manager is frozen. The only solution is a hard boot, so I'm trying another mod, I'll add my skins to it, see what happens...if there's no issues I'll tidy it up and release all my skins updated in one zip.
I had a similar problem, but not as serious, as the session simply wouldn't load and the game crashed, but I could close it without any problems.

After testing, the cause turned out to be one of the included skins, specifically the Playstation skin. Once removed, the mod loaded without any problems.

By the way, that mod is so fun to drive that it deserves a little more graphical attention, to close the gaps between pieces and "clean up" and define some textures, for example.
 
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I know it, but even i switched to PURE, i still prefer SOL to it, both visually and about how it impact on my system. Is a matter of taste and settings.
The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!

So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.

In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!

Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.

In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.

Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.


Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.

You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
 
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Quick question, couldn't find the related settings in CSP.

My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity. Hit a side? Hazard blinker. Touch a car? Hazard blinkers. Hairpin? Hazard blinkers. Too much wind? Hazard blinkers.

It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅
 
Quick question, couldn't find the related settings in CSP.

My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity. Hit a side? Hazard blinker. Touch a car? Hazard blinkers. Hairpin? Hazard blinkers. Too much wind? Hazard blinkers.

It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅

For the cornering, it's a CSP setting for any car with blinkers: go to Settings > CSP > Car Instruments and either disable it or turn the activation speed right down.
 

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Dose anyone know what's causing the blue spaces/gaps. This is the Aspertsham track.
 

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... My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity... It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅
That, and race cars honking at you when standing still in the middle of the racetrack...
Dose anyone know what's causing the blue spaces/gaps. This is the Aspertsham track...
Heavy rains...? 🤔
 
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The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!

So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.

In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!

Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.

In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.

Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.


Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.

You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
Peter, will there be any further options to lengthen out the transitions from one weather Sky box to another? The transitions are sometimes quite abrupt and I've got the transitions set to their maximum values/lengths.
 
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