Hello ArchKyuubeey! I onced downvoted two of your Racedepartment mods because I thought "physics overhauls" did not belong into "Ac Cars" category. I was like "look at this dude! ANYONE doing cars is working on the physics, and he call his work "cars".. what nerve!".
I see now that you do a lot more that editing physics. You actually demonstrate a lot of knowledge. I'm not qualified to discuss it, it just shines as knowledge to my eyes.
So, I wanted to apologize, as publicly as I can.
Also: what does your name mean?
Also II: Where is Masscot?
Hey,
Technically you're correct, but I'm afraid there's not a section for "Physics mods" and I honestly don't think anyone will actually find what they're looking for in "Misc". So I try to make it extra clear what it is from the title, so at least people don't think they're getting a completely new car, like they seemed to with the R34.
Your apology is accepted. With your reasoning, I understand how you'd come to the conclusion you did. Especially with the wealth of modders who are indeed just "editing". To be completely fair and honest I do reuse some KS tire values (Whichever ones are sensible) and their syntax in their inis (Why redo it for no reason?) and whatever IS actually correct on the car. Some things like AI I might simply leave untouched.
What you're getting however is approached fairly seriously with completely new suspension, aero, engines, often all of the physics relevant parts of the tires barring some generics and so on.
For example, the KS E30 DTM cars simply use KS E30 roadcar suspension geometry, while I went and figured out what they did to the suspension (Raised tubs, changed trailing arm sweep angle, offset balljoints and tie rod ends) and adjusted my own, scratch made accurate E30 rear trailing arm and the front geometry.
So in practice I went and graphed the new curves for the rear trailing arm because AC doesn't natively support trailing arm so you must re-engineer the DWB geometry completely to achieve the *same* effect as IRL.
As in, I did the math to figure out what the higher trailing arm link does to offset the curve higher in the range and adjusted the camber setup options and curve accordingly. Then I did the math to figure out what the lowered sweep angle in the trailing arm does to the curve and I remapped the curve and recreated it by modifying the existing geometry.
The sweep angle is the angle of the two front links which attach to the chassis. If they're parallel, it's a 0deg sweep angle and you will get 0 deg of camber change from 0 deg camber static, when your link reaches 90 degrees from static.
If there's say a 15 deg angle, it's a 15deg sweep angle and you will get 15 deg of camber change from 0 deg camber static, when your link reaches 90 degrees from static. So as you see, the more "semi"-trailing the trailing arm is, the more camber (and toe) change will occur. They lowered the sweep angle from I think 15 or 16 degrees to 12 degrees IIRC so that the camber and toe curve isn't so aggressive in the very lowered DTM cars, which means they can naturally run lower camber without radical adjustment plates and overall have a more stable camber curve.
"Kyuubeey" comes from attempting to put in my alias in various forms and failing and settling for a very popular character at the time, and somehow having it not be taken.
"Arch" is just what I've somehow been called for a decade or so.
My name here is because both were taken.
