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I tried to add GrassFX to China 2019 grand prix track. The surface was using ksgrass and I tried all ways with extension to modify and get grass working but I could not.
So here is a fixed version of Shanghai International Circuit, China with grass fx working:
Changed meshes to allow grass to grow. Made longer flowered grass for away from track and short neat grass for close.
Also installs different folder name so you will not lose any old tracks.
I may come back to this and add camera facing crowd.
Sorry I do not know original author
Enjoy
https://sharemods.com/apsygvyns5zl/china_2019_fab.rar.html
Hey, I recently did the same thing to Albert Park 2018 but I took a slightly different approach from you. I wanted to do it without touching the kn5 file so I changed the ksGrass shader to ksMultilayer in the ext_config.ini like so:
Code:
[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = mel_infield?, mel_grs?, Erba_rada, Prato_base, Cherb_Bordo
SHADER = ksMultilayer
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = grass_01_broad_n.dds
RESOURCE_1 = txMask
RESOURCE_COLOR_1 = 0.22
RESOURCE_3 = txDetailR
RESOURCE_TEXTURE_3 = grass-detail26b.dds
RESOURCE_4 = txDetailG
RESOURCE_TEXTURE_4 = grass-detail26b.dds
RESOURCE_5 = txDetailB
RESOURCE_TEXTURE_5 = grass-detail26b.dds
RESOURCE_6 = txDetailA
RESOURCE_TEXTURE_6 = grass-detail26b.dds
PROP_...= multR, 0.1
PROP_...= multG, 0.2
PROP_...= multB, 0.2
PROP_...= multA, 1, 1
PROP_...= magicMult, 1
PROP_...= boh, 0, 0
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
MATERIALS = Bordo_erba, Cherb_Bordo
KEY_0 = ksDiffuse
VALUE_0 = 0.16
KEY_1 = ksAmbient
VALUE_1 = 0.15
Might be worth a look since it doesn't end up changing the kn5 at all.