He's got some interesting WIPs (Coda Lunga, Lotus 56...) there. So cool.
MY GT skins for people that don't have RD accounts has a request from ParanoidDoge. They will been batch release this way has and when I finish the both glass.
https://mega.nz/file/D9QUWa5b#ES5goY1hnCBoZ4JjGUnmAHslzpMr9-2T2n9r0IKyVeg - GT3
https://mega.nz/file/zoYEmQDb#RMxkX6KCfdDkp3krR9W0iB2bfWGPOrEloY1j-0dP8-w - GT4
I alos stopped using RD because adverts are one thing, understand they wanna get paid, but its overkill and beyond.. but, i figured out if you install adblock AND uBlock-Origin, point ublock at the ads and the ablock-blocker, elimiate them and cleans it right back up to being a usefull page. Works well for cleaning up most sites with that combo. Cant recall the last time I saw an ad or an antiadblock blocker.
I alos stopped using RD because adverts are one thing, understand they wanna get paid, but its overkill and beyond.. but, i figured out if you install adblock AND uBlock-Origin, point ublock at the ads and the ablock-blocker, elimiate them and cleans it right back up to being a usefull page. Works well for cleaning up most sites with that combo. Cant recall the last time I saw an ad or an antiadblock blocker.
Wait, what, where?From what I’ve heard, the mod will be released to the public after the season concludes, kind of like how the FIA Truck one was
It's not about ads but the fact that you cannot delete your 'work' once it's uploaded. Had a bit of a disagreement, got banned for 3 months (totally deserved though).
here you go. this is wildly incomplete.. jump in and finish if it you like.
DOWNLOAD: Tripoli/Mellaha wip.
Conversion from ??? in AMS without permission.
things left to do are:
- assign 1wall 1rumbl to some of the mesh (you can drive through the buildings walls etc)
- needs an invisible track barrier (ie you may go flying off the track into the nether)
- needs desert landscape dds skyline. my google fu was weak, if someone donates, ill add it.
- only has two pits and two cars, and a hotlap position, one timing gate.
- AI/Camera's are from donor kunos track folder, so no AI no Cameras.
- The texture colours mappings etc were all done in ext_config.ini so CM/CSP is a MUST.
-SO- for the guys that want to complete it,
The FBX and textures are in the track folder, "build files" for anyone else that wants to run with it and finish the track, needs someone a lot better at it than I am. As I have no permission and do not even know who to ask, if you want to complete it find out who did the original ams track and ask them, nor do I need/want to be listed as contributor, this was a learning exercise for me, you will note my video is unlisted. If original author is on here and does not want this track in AC, or wants attribution speak up.
low poly as well, so in some sections you can ONLY drive it with softly sprung cars, akin to the mess of of the RIO track from fm7 past the tunnel.. teeth chattering, bone jarring vibration in the wheel, and on hard suspensions, there will be suspension damage before the end of lap two.. CrewChief does NOT approve.. I tried to subdivide it but .. blender.. no can do, if no one else does it I will take mesh to my other cad program, convert from triangle to quad, subdivide X2 or 3 and bring back as triangle, mesh count is so low that even quadrupling it would have no impact on performance. and. colours on those damn palm trees..
View attachment 956862
Keep up the good work Legion! Whats looks like a lot of interesting cars upcoming, also working on what looks like the Porsche 908/03 spyder from PC2, been waiting for someone to convert since recently there has been a influx of these cars coming to Assetto. Off all the 911 variants that get worked on, nice to see something a bit different. Only missing a good 904 now, considering there is a already an amazing sound mod for it on RD.
Abrazo GerGustavo, mate, fellow argentinian here.
I gave horizon shades a try, but for some reason (I believe it had to do with getting very intense white colors ) reverted back to Sol_Extra.
In fact, I always revert to Sol_extra, so I'd say it's my favourite one.
There's a discord site called PP Filter Central that has a few good filters. I always end up editing any of them to adjust for my preferred brightness/contrast and DOF, but two of my favourite starting points are:
and thatTry my "Shaft" PP
I found this is the same car ?
the one in the video is a +15yo mesh (as is the SD one)It's a 908/03 all right, but Sim Dream trash converted from GTR2 (?), and Legion's WIP 908 seems to be converted from Project CARS 2. And as we know that Legion is releasing only excellent cars nowadays, I am the most excited person looking at that WIP-gallery...![]()
Yeah, it certainly *looks* it too; Looks about as rough as Gran Turismo 4's Toyota 7 Can-Am car - good for time, supbar relative to current modelling standards.the one in the video is a +15yo mesh (as is the SD one)
its from CSGT *and F1C and rF and GTR2Yeah, it certainly *looks* it too; Looks about as rough as Gran Turismo 4's Toyota 7 Can-Am car - good for time, supbar relative to current modelling standards.
Had high hopes for these but aren't they pretty horrible to drive? It seems like there's something fundamentally wrong with the physics of the Ford, the way the wheel loads up when cornering and then oscillates like feck on exit. It's like some suspension components are on upside down or something.Update: LODs added to these wonderful trucks.
http://assettomods.com/v8-brutes-v1_3/
View attachment 956479
Edit: they’re Utes, not trucks!![]()
Thanks!For Friday evening, I present the car that was hanging over my bed on a poster between the Ferrari F40 and Lamborghini Diablo ....
Aston Martin V8 Vantage V600
View media item 67907
It still requires interior work, but you have to devote a lot of time to it, so what I did right away has to wait for the rest.
The original author is unknown to me, I've been correcting it a few hours a day for the last 6 days,
-Changed track width
-Changed suspension settings
-Changed tyres size
-Changed tyres 3d model
-Changed tyres settings
-Changed wheels size
-Changed brakes settings
-Changed brakes calliper position
-Changed brake disc texture
-Changed brake disc 3d model
-Changed engine power & torque
-Changed gearbox settings
-Changed sound to the real V8 with mechanical compressor
-Changed texture defrost lines in front headlight
-Changed texture in front headlight
-Changed ABS and TCS setup
-Changed flames settings and position
-Add darker glass in front headlight
-Add glass in gauges
-Add AO in body
-Add AO in wheels
-Add front&rear UK number plate
-Add New Color Skins
-Add New Lether Skins
-Add light in dashboard
-Add few options from Csp
-Add real description
-Revised car shaders
-Revised tyres shaders
-and many more.....
I think that today it is the best Vantage V600 we have in Assetto Corsa.
Have fun.
aston_martin_v600.rar - 43.8 MB
It's been a bug since day dot. I have yet too find a suitable workaroundAnyone using KsEditor have an issue when loading the persistence file, it doesn't set the values you've set for alphas?
It's been a bug since day dot. I have yet too find a suitable workaround
The problem only effects ksperpixel. If you add ksperpixelnrmlmap.. The persistence file will remember it...