Long layout!.. while with the short layout, everything's fine!!Kimiraik, which layout? short or long?
Long layout!.. while with the short layout, everything's fine!!Kimiraik, which layout? short or long?
Long layout!.. while with the short layout, everything's fine!!
Thank you man, that's great to hear!Thanks Kimiraik. I'll have a look. There are some other things I'm updating on the track anyways.![]()
This is my first original track release. I've really wrestled with myself about posting it because I'm so self-critical. Not sure if it's any good, definitely not really finished. Constructive feedback is very welcome. Uploading to Race Department after a few days of you guys trying it out here on GTP. Thanks to Tyrone and Gutbomb for dealing with all my questions
View attachment 957102
Little Baja - Baja County Muncipal Raceway v0.96 (Updated)
Fictional track designed and created by Teddie Tapawan.
Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Grass textures by Mike08
* Balloons by Mascot
View attachment 957105 View attachment 957106
Version History:
Little Baja v0.96
=================
* Fixed non-functioning PIT lane
* Fixed AI for both layouts
* Added tyre barriers on deep drop offs on both layouts
* Added marshals to pit area
* Changed shader/lightened road textures
* Recreated VAO patch to account for added objects
* Removed VAO patch on layout barrier kn5's
* Update preview pic with new screenshots of new pavement
* Removed unneeded temp folder
* Update README.txt
Little Baja v0.95
=================
* Initial release
http://www.mediafire.com/file/wzne8de6at9ggts/ted_little_baja_v0.96.rar/file
Please let me know about any bugs.
For Friday evening, I present the car that was hanging over my bed on a poster between the Ferrari F40 and Lamborghini Diablo ....
Aston Martin V8 Vantage V600
View media item 67907
It still requires interior work, but you have to devote a lot of time to it, so what I did right away has to wait for the rest.
The original author is unknown to me, I've been correcting it a few hours a day for the last 6 days,
-Changed track width
-Changed suspension settings
-Changed tyres size
-Changed tyres 3d model
-Changed tyres settings
-Changed wheels size
-Changed brakes settings
-Changed brakes calliper position
-Changed brake disc texture
-Changed brake disc 3d model
-Changed engine power & torque
-Changed gearbox settings
-Changed sound to the real V8 with mechanical compressor
-Changed texture defrost lines in front headlight
-Changed texture in front headlight
-Changed ABS and TCS setup
-Changed flames settings and position
-Add darker glass in front headlight
-Add glass in gauges
-Add AO in body
-Add AO in wheels
-Add front&rear UK number plate
-Add New Color Skins
-Add New Lether Skins
-Add light in dashboard
-Add few options from Csp
-Add real description
-Revised car shaders
-Revised tyres shaders
-and many more.....
I think that today it is the best Vantage V600 we have in Assetto Corsa.
Have fun.
aston_martin_v600.rar - 43.8 MB
![]()
Renault Clio Williams
New for this version 1.2
working wipers
good LODS
added turn signals and reverse light (CSP only)
improved some textures (williams logo etc)
improved collider
added green skin
various small details
Renault Clio Williams - Phase 1
Have a great weekend![]()
Nissan 350z and Nissan 350z Gran Turismo 4 Edition update!
Credits to WKMOD, Blackwood91, Matgamer and Mike173
I've tried improving the stock 350z and because Mike's GT4 edition uses the same model with some tweaks I thought I'd update that as well and include it here.
- Revised all shaders
- Added AO
- Made cars paintable
- Improved speedo/rpm textures (sort of see for your self old one is packed)
- Data edits on stock version based on data from the automobile-catalog
- Improved 1 very lq light texture
- Added Japanese plates to GT4
- Fixed shadow problems
DL: https://drive.google.com/file/d/1BGBmliLaGwmoDfQX8ajAW1htbkAkX3pj/view?usp=sharing
A lot better but still not the best mod. Needs a better base port I think..
Stock
View attachment 957112
Gran Turismo 4 edition
View attachment 957111
Have fun!
Nice original track. I like the concept behind it and the scenery but there are some big issues in my opinion over the layout itself. I find you spend much of the lap (in an Audi TT RS at least) just pounding out mid-speed corner after mid-speed corner. There doesn't really seem to be a good place to open the car up until the home straight once a lap. Don't have accurate statistics, just intuition, but it feels like 80% of the lap is just 2nd or 3rd gear corners.
In general I feel this track (or at least the "GP" layout) could have used more straight sections. Not bad but could use some layout and ground texture tweaks.
Anyways, here's a cool screenshot I always leave for when I comment on a track in this thread.
View attachment 957159
check in the sol config setting for the sun?Hey guys, just need a quick help on shader patch settings. I'm one of those weird people who don't really use the shader patch' features much, so I just installed it because some cars/tracks are encrypted and need it to work. So far, I've been using the v0.1.25 just fine. But last night I came across a track that needs a newer version to decode their encryption (🤬 this trend of ever increasing encryption honestly). So I downloaded the newest stable version v0.1.60. The new track works, but upon driving Silverstone (my usual test track), I noticed the Sun position & size looks weird.
v0.1.25
View attachment 957163
v0.1.60
View attachment 957164
Are there any settings I can change to make the new CSP sun look like the old one, and not like a red giant that's about to swallow the earth?I can just swap out the CSP files everytime I change tracks but that's annoying and a last resort if there's no easier way to fix this.
Thanks for any help 👍
check in the sol config setting for the sun?
Bentley Continental GT3 updated by Assettoland
View attachment 831859
Fix V1.3
— new steering wheel (from ACC)
— new steering animation
— fixed Racelogic text transparency
I'm working to fix the AI on Little Baja. Man, that AI Line Helper app is like freakin' magic.
Yeah, I agree. I'm going to lighten it up.
Lol, then I'm good to go then on that. Thanks bruddah.
But last night I came across a track that needs a newer version to decode their encryption (🤬 this trend of ever increasing encryption honestly).
Wait, there are encrypted tracks now???
Unfortunately, yes.
This is the track I was testing. If it weren't because it's an Initial D track, I would've sent it straight to the bin...
It's funny because it's ripped straight from the official arcade game. It's not like the creator is protecting his own work by encrypting it![]()
http://www.mediafire.com/file/lp6thegpqeyuxik/Marcas+Revisions+1.4.zip/file
I have now updated the suspension to have adjustable ride heights and camber angles across all four cars, and resized the tyres to be 1:1 with the real thing.
This has definitely been an interesting learning experience so far, but I'm still not quite done yet; For one, I still need to learn how toe angles work in the suspensions and setup .ini's especially as the Marcas cars have a fixed rear toe but an adjustable front toe.
Try my "Shaft" PP
aka: dusk2dawn
sol hit your pc hard or just no use for it? and no problemI don't even have sol installedI just tried disabling WeatherFX completely and that seem to do the trick though. Thanks! 👍
sol hit your pc hard or just no use for it? and no problem
For Friday evening, I present the car that was hanging over my bed on a poster between the Ferrari F40 and Lamborghini Diablo ....
Aston Martin V8 Vantage V600
View media item 67907
It still requires interior work, but you have to devote a lot of time to it, so what I did right away has to wait for the rest.
The original author is unknown to me, I've been correcting it a few hours a day for the last 6 days,
-Changed track width
-Changed suspension settings
-Changed tyres size
-Changed tyres 3d model
-Changed tyres settings
-Changed wheels size
-Changed brakes settings
-Changed brakes calliper position
-Changed brake disc texture
-Changed brake disc 3d model
-Changed engine power & torque
-Changed gearbox settings
-Changed sound to the real V8 with mechanical compressor
-Changed texture defrost lines in front headlight
-Changed texture in front headlight
-Changed ABS and TCS setup
-Changed flames settings and position
-Add darker glass in front headlight
-Add glass in gauges
-Add AO in body
-Add AO in wheels
-Add front&rear UK number plate
-Add New Color Skins
-Add New Lether Skins
-Add light in dashboard
-Add few options from Csp
-Add real description
-Revised car shaders
-Revised tyres shaders
-and many more.....
I think that today it is the best Vantage V600 we have in Assetto Corsa.
Have fun.
aston_martin_v600.rar - 43.8 MB
This is my first original track release. I've really wrestled with myself about posting it because I'm so self-critical. Not sure if it's any good, definitely not really finished. Constructive feedback is very welcome. Uploading to Race Department after a few days of you guys trying it out here on GTP. Thanks to Tyrone and Gutbomb for dealing with all my questions
Little Baja - Baja County Muncipal Raceway v0.96 (Updated)
Thanks for this Teddie. It looks great and is a lot of fun for mid-power sports cars. I've just been blasting around it in the Dallara Stradale and it sure keeps you on your toes!
If you were thinking about making any alteration to the layout, my only serious suggestion would be cutting out the second 's-bend' in those 'triple S's', just to give that section a little more flow. Without or without that though, it's a great addition to the AC track library, so thanks again.![]()
A quick search for 'flip mirror' leads you here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1366#post-13156839anyone got any idea how to flip what you see in the side mirrors?
Recorded an AI line for Mellaha, but, they are a bit iffy?
I have reviewed the actual fastlane curve in KSEditor, and it looks fine , but the AI are doing stupid stuff anyway? Any ideas?
View attachment 957197
Recorded an AI line for Mellaha, but, they are a bit iffy?
I have reviewed the actual fastlane curve in KSEditor, and it looks fine , but the AI are doing stupid stuff anyway? Any ideas?
View attachment 957197